WorldEditor 1.2 is done and declared final!
Laminar Research, creators of the X-Plane flight simulator franchise, is pleased to announce the availability of WorldEditor for X-Plane (WED) version 1.2.
WorldEditor is an airport scenery creation and editing tool for Laminar’s X-Plane. WED is intuitive and easy-to-use, as it features drag-and-drop scenery creation in a graphical environment that is designed for the typical X-Plane user.
WorldEditor takes a graphical CAD-like approach to creating airports. All airports are made up from a collection of different items or entities of a specific type. For example; runways, taxiways, windsocks, signs, and buildings. A runway has length, width, surface type, lighting and taxiway signs for example. WED is organized to create and edit each of these different items on an individual basis, so a user can add an item, then edit it’s characteristics or attributes at will.
A key feature of WorldEditor is the ability for a user to create an airport scenery and then send his or her creation to Laminar’s airport scenery database service. Once checked by Laminar for acceptability it is then included in the airport data when X-Plane users receive automatic X-Plane updates from Laminar.
Robin is ready to accept submissions of airport layouts including ATC traffic flows and default airport object placements using the new “Export for Global Database” function. We are also working on tutorials and additional documentation beyond the WED user manual.