Using FMOD with X-Plane

This guide explains how to use the commercial FMOD sound engine to add custom sounds to aircraft in X-Plane 11. Continue reading

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Checklist for Updating Aircraft for X-Plane 11

This article covers the major areas aircraft developers should review when updating aircraft to be compatible with X-Plane 11. Continue reading

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Aircraft Metadata

How to specify aircraft metadata in Plane Maker's Author window for use in X-Plane 11. Continue reading

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Generating Icons for Aircraft

The new X-Plane 11 UI includes aircraft icons arranged in a grid on the Flight Configuration screen. The new icon style is a simple picture of the aircraft, seen from a particular angle, over a transparent background. By keeping your … Continue reading

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ATC Taxi Route Authoring

This guide explains the basics of the types of taxi route segments and how to design a correct taxi route. Use this information plus the validation in WED 1.5 to create accurate taxi routes. Continue reading

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ATC Flow Authoring in WED

The basics of creating & debugging airport flows in WED. Continue reading

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Guide to Ramp Starts

Detailed explanation of every field on Ramp Starts, as well as art controls to use for debugging. Continue reading

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Weather Radar Data

To get the weather-radar data from x-plane, turn on the CONTROL PAD output in the net output screen, and expect this data to be sent by UDP:   if(puff15) { static xint lon_deg=-1; static xint lat_deg=-1; static xint lat_min=-1; if(++lat_min>=61) … Continue reading

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Optimizing Object Peformance

A guide to optimizing the detail, geometry, and count for objects. Continue reading

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Lighting Level of Detail

Almost all lighting billboards come from OBJs, via named lights or custom lights. They are usually subject to level of detail (LOD). However, there are some exceptions. Philosophy: Authors know better than X-Plane when an OBJ should disappear - it's … Continue reading

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