Author Archives: Ben Supnik

About Ben Supnik

Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.

Beta 12 And Engine Chaos

X-Plane 11.00 public beta 12 is out. A few notes on the engines: Jet engine thrust at low N1 should be fixed; you should no longer have to kill the ground crew to taxi around the ramp. If you find weird jet … Continue reading

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Posted in Aircraft & Modeling, Development | 53 Comments

Maybe X-Plane Is a First Person Shooter

In a previous post I noted that we weren’t attempting dynamic ambient occlusion inside the 3-d cockpit, due to problems of quality, availability, and because it wasn’t really better than what authors do now: prepare the AO offline using a high quality render in their … Continue reading

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Posted in Aircraft & Modeling, Development, Modeling | 21 Comments

Screen Space Ambient Occlusion Only Affects Exterior Stuff

This has been a point of confusion for third party developers, particularly ones who were in the private beta (and saw versions of the sim that…cough cough…didn’t work right). Screen space ambient occlusion (SSAO)*, when enabled by the highest rendering settings, … Continue reading

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Posted in Development, Modeling | 32 Comments

Public Beta 10, Metal Scenery, and Painted CDUs

X-Plane 11.00 public beta 10 is out today – if you are an X-Plane 11 user, you should get an auto-update. Linux Users: Beta 10 won’t run on Linux. Something went wrong with the build process, truncating the last 1/3 of the executable. … Continue reading

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Posted in Development, News | 93 Comments

What Are Conditionals For

A user asked me whether we would ever have a conditional directive in the OBJ format to let an author vary the look of the object based on weather. My answer: Definitely not – this is definitely not the intention of … Continue reading

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Posted in Development, File Formats, Scenery | 15 Comments

Where Have All My Settings Gone

I have written quite a bit on X-Plane 11’s rendering settings, but it has mostly been in the form of me being grumpy with users in the comments section. This post explains some of the thinking behind the decision, and what you … Continue reading

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Posted in Development | 96 Comments

X-Plane 11.00 Public Beta 9 – Faster For the Red Team

Public beta 9 is now live – this should fix null texture crashes (we hope – if you still see one in beta 9, please do report it with log files!) and has a performance improvement we’ve been working on for AMD … Continue reading

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Posted in Development, News | 90 Comments

X-Plane 11.0 Beta 8 and Bug Updates

X-Plane 11.0 public beta 8 went up over the weekend. If you are seeing problems with the flight model, please report bugs ASAP so Austin can look at them! I think we are approaching the end of some major flight model updates; … Continue reading

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Posted in Development, News | 109 Comments

WorldEditor 1.6 – First Public Beta

WED 1.6 public beta 1 is out!  As Jennifer wrote: The first version of WorldEditor that is compatible with X-Plane 11 is now available! WED 1.6 features: Service vehicle parking, destinations, and routes Better validation, including a text document of errors Additional … Continue reading

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Posted in Development, News, Tools | 35 Comments

X-Plane 11.00 Public Beta 6 Is Out

A few big bug fixes in this beta: Framerate should be back to where it was in beta 3.  Betas 4/5 were not deleting smoke particles, so over time the total number of particles in the world would grow indefinitely, … Continue reading

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Posted in Development, News | 109 Comments