Author Archives: Tyler Young

About Tyler Young

Tyler is a software developer for X-Plane. Among other projects, he was in charge of the new X-Plane 11 user interface.

We’re hiring!

We’re looking to add two developers—one junior, one senior—to the Laminar Research team this spring. As a member of our team, you would: Work on stuff that matters. Real pilots fly safer because of training in X-Plane, and real aerospace organizations … Continue reading

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Posted in Uncategorized | 12 Comments

X-Plane Usage Data

When we put out the request for comments on publishing X-Plane usage data four and a half months ago, I had the best of intentions for creating nice, web-based, automatically-published, interactive graphs & charts with all the data we have. Unfortunately, I’ve been head-down working on … Continue reading

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Posted in X-Plane Usage Data | 24 Comments

Giving X-Plane More Info About Aircraft

One of the new features in Plane Maker 10.40 is a variety of classification information available for aircraft files, found in the Standard > Author window. These fields are not currently in use in the X-Plane user interface, but we do plan … Continue reading

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Posted in News | 24 Comments

Let X-Plane Tell Us How You Use X-Plane

One new addition to Version 10.40 is almost guaranteed to be controversial: at the user’s discretion, we now collect anonymous usage information. Before you light your torch and grab your pitchfork, let me explain why we have not become the … Continue reading

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Posted in News | 47 Comments

Calling All Scenery Gateway Artists: How Would You Improve the Feedback Available on the Gateway?

It’s come to my attention that the Scenery Gateway has a serious shortcoming: There’s currently no good way to get feedback from other users. This is a shame, because when you upload scenery to a site like X-Plane.org, you get to … Continue reading

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Posted in Scenery, Tools | 32 Comments

An Update on Our Quest for the One Bug Base to Rule Them All

Ben posted a few weeks ago about our quest for “One Bug Base to Rule Them All“—our goal of cleaning up the fact that we had no fewer than five bug bases running, each for different products, with no communication between them. This … Continue reading

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Posted in Development, News | 4 Comments