Author Archives: Tyler Young

About Tyler Young

Tyler is a software developer for X-Plane. Among other projects, he was in charge of the new X-Plane 11 user interface.

We’re hiring!

We’re looking to add two developers—one junior, one senior—to the Laminar Research team this spring. As a member of our team, you would: Work on stuff that matters. Real pilots fly safer because of training in X-Plane, and real aerospace organizations … Continue reading

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Posted in Uncategorized | 16 Comments

X-Plane Usage Data

When we put out the request for comments on publishing X-Plane usage data four and a half months ago, I had the best of intentions for creating nice, web-based, automatically-published, interactive graphs & charts with all the data we have. Unfortunately, I've been head-down working on … Continue reading

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Posted in X-Plane Usage Data | 24 Comments

Giving X-Plane More Info About Aircraft

One of the new features in Plane Maker 10.40 is a variety of classification information available for aircraft files, found in the Standard > Author window. These fields are not currently in use in the X-Plane user interface, but we do plan … Continue reading

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Posted in News | 24 Comments

Let X-Plane Tell Us How You Use X-Plane

One new addition to Version 10.40 is almost guaranteed to be controversial: at the user’s discretion, we now collect anonymous usage information. Before you light your torch and grab your pitchfork, let me explain why we have not become the … Continue reading

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Posted in News | 47 Comments

Calling All Scenery Gateway Artists: How Would You Improve the Feedback Available on the Gateway?

It’s come to my attention that the Scenery Gateway has a serious shortcoming: There’s currently no good way to get feedback from other users. This is a shame, because when you upload scenery to a site like X-Plane.org, you get to … Continue reading

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Posted in Scenery, Tools | 32 Comments

An Update on Our Quest for the One Bug Base to Rule Them All

Ben posted a few weeks ago about our quest for "One Bug Base to Rule Them All"---our goal of cleaning up the fact that we had no fewer than five bug bases running, each for different products, with no communication between them. This … Continue reading

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Posted in Development, News | 4 Comments