Category Archives: Hardware

64-Bit: Time Frames and Performance

First, for the plugin authors: I am hoping to start a 10.20 beta for 64-bit in weeks, not months.  I don't know how many weeks it will be - there's a huge potential for variation, but if you maintain a … Continue reading

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Posted in Development, Hardware | 36 Comments

Linux Joystick Permissions

Edit: see the end of the article for a GUI tool to manage joystick permissions. I've already briefly discussed some of the changes necessary to get joystick devices working properly but I thought it'd be a good idea to consolidate … Continue reading

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Posted in Hardware | 13 Comments

CSI: Joystick Edition

[Scene opens with a joystick being thrown across the room in frustration. Camera angle is from the ceiling looking down. A rotating and twisting view creates tension as it centers on the joystick, laying abandoned on its side as the … Continue reading

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Posted in Development, Hardware | 13 Comments

Still having joystick trouble?

As you are hopefully already aware, the Joystick subsystem of X-Plane was completely rewritten for X-Plane 10.10. It uses a much lower-level method of communication to essentially talk directly to the devices so that we have complete access to their … Continue reading

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Posted in Hardware | 7 Comments

X-Plane 10.10 Beta 3: Rapidly Beating HID Into Submission

X-Plane 10.10 Beta 3 is here.  To avoid having to type it each time, all of the info about betas is now on the release notes page here.  Please read it carefully!  Please: no bug reports on the blog, only … Continue reading

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Posted in Hardware, News | 19 Comments

Linux and Hardware/OS Abstractions

This post will pretty much only be of interest to Linux users - everyone else, talk amongst yourselves.  Topic of discussion: X-Plane.com is neither a plane nor a communist.  (Sorry, work on the road processing code has drained me of … Continue reading

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Posted in Development, Hardware | 35 Comments

Catalyst 12-3 Drivers Fix 7970 Artifacts

I meant to post this before, but: the new Catalyst 12-3 drivers fix a number of Radeon HD 7xxx-specific artifacts with X-Plane: incorrectly cut-out tree billboards and flashing triangles.  So while I suggest latest drivers anyway, this update is particularly … Continue reading

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Posted in Hardware, News | 4 Comments

If Your Framerate Gets Slower Over Time, It Might Be the Cars

Just a quick tip on tuning X-Plane's rendering performance: if you see your fps start off strong and then drop over time to a crawl, with low GPU, turn down the cars. Here's the problem: cars are spawned over time.  … Continue reading

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Posted in Development, Hardware | 8 Comments

Clouds, Screws, and Settings

I'm listening to Marco Arment and Dan Benjamin debate whether a user setting could have avoided the incident where a man's iPhone rang during a concert.  I also just finished reading the Steve Jobs biography.  It got me thinking about … Continue reading

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Posted in Development, Hardware | 24 Comments

Mobile GPUs and Fill Rate

Fill rate: when we talk about fill rate, generally what we're talking about is your GPU's ability to fill in individual pixels to make the final image you see while flying.  (The actual components of GPU throughput get a lot … Continue reading

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Posted in Development, Hardware | 53 Comments