Category Archives: Hardware

Tips for better frame rates Pt #1

Austin, Ben and I are still working on cleaning out the remainder of Ultra-High priority bugs right now which essentially consist of crashes or other things that impact large groups of people. Only once these types of problems are taken … Continue reading

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Posted in Hardware | 37 Comments

We Have Our First Patch

Austin just posted an announcement.  The short version: we have the first patch to X-Plane 10.  You can read more about how to get the patch here.  A few key points: You don't have to re-download the whole sim!  You … Continue reading

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Posted in Development, Hardware, News | 42 Comments

A Few Settings Tricks to Try

For those who cannot wait to try to get X-Plane 10 to run fast, a few tips on how to 'break down' where a bottleneck might be: Run with clouds vs. clear skies.  The clouds chew fill rate.  Are clouds … Continue reading

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Posted in Hardware | 56 Comments

Rendering Settings and FPS: Don’t Panic

I am still trying to dig out my in-box this morning, but Chris tells me that there is a lot of concern over X-Plane 10's framerate.  For now I can only offer one bit of advice: Don't panic. I have … Continue reading

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Posted in Hardware | 34 Comments

We Spent That Efficiency (And Other Caveats)

I've seen a lot of fretting in blog comments and forums to the tune of "I'm afraid my computer won't be able to handle X-Plane 10."  And sometimes the response is "it will be more efficient than version 9."  I … Continue reading

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Posted in Hardware | 52 Comments

What’s This Whole PCIe Thing About, Anyway?

I'll try to summarize some of our hardware findings for X-Plane 10 over the next few posts.  But in my previous post I mentioned that the new MacBook Pros have only an 8x PCIe connection to the discrete GPU (that … Continue reading

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Posted in Development, Hardware | 25 Comments

X-Plane, SLI and CrossFire

In my I described some of our findings for X-Plane 10 with respect to GPUs.  This begs the question we get asked all the time: what about SLI/Crossfire? For those of you not familiar with SLI and CrossFire, they are … Continue reading

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Posted in Development, Hardware | 13 Comments