Tag Archives: inside x-plane

Draping Part 2: Draping a Polygon

In my I described Z thrash and how polygon offset is used to fix it.  Now we can look at draping and runways. The fundamental problem with sloped runways is that a runway is made up of tiles, but the … Continue reading

Posted in Scenery | Tagged , , | 13 Comments

Draping Part 1: Z Thrash

I think I have mentioned draping repeatedly, as well as Z thrash, without ever clearly explaining what either of these things are.  I happen to have some pictures from recent work on draping, so here’s the basic situation. What Is … Continue reading

Posted in Scenery | Tagged , , | 7 Comments

ATC Part II – A Dilemma

Here’s a thought experiment for you: you have a new version of X-Plane with new global scenery, new rendering engine options, new weather, a whole fleet of new planes, and new ATC. That new ATC is rewritten to support realistic … Continue reading

Posted in Air Traffic Control, Development, News | Tagged , | 26 Comments

ATC Part I – Real Physics

This is a repost of a reply I wrote on avsim that sort of grew out of control. In part II I will try to explain what we’re doing with the ATC system and how far we will get in … Continue reading

Posted in Air Traffic Control, Development, News | Tagged , | 13 Comments

Light Levels: Don’t Panic

One of the comments on the suburban preview screenshots I’ve heard in a bunch of places is “I hope it’s not going to be that dark” or “could you guys add more light”? At this point, light levels in our … Continue reading

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Plausible, Realistic, Procedural and Algorithmic

Alpilotx pointed me toward a thread on the org discussing Austin’s work on the weather system. The thread turned into a bit of a he-said-she-said with regards to Outerra and whether it could some day be combined with X-Plane. This … Continue reading

Posted in Development, File Formats, Scenery | Tagged , , , | 9 Comments

100 Mile Visibility

First, Happy New Year! As is typical, I’ve been quiet on the blog because things have been insanely busy here at work. Just to give you an idea of the insanity: There will be a 9.63 relatively soon – the … Continue reading

Posted in Development, News | Tagged , | 17 Comments

A Cliff Shader

I have been stingy with pictures of next-gen global scenery for one reason: it’s really hard to get a nice shot of the global scenery that doesn’t show unfinished features. With something like global lighting I can zoom in and … Continue reading

Posted in Development, News, Scenery | Tagged , , , , | 14 Comments

Will X-Plane 10 Have X?

If I could have a dime for every email I have received that asks some form of “will X-Plane 10 have X” (where X is a feature or enhancement), I wouldn’t need to actually work on X-Plane anymore. (If you … Continue reading

Posted in Development, News, Scenery | Tagged , , | 28 Comments

Orthophotos Are Not Going Away

I mean to blog this a while ago, and Austin has moved on to new missives about the future of X-Plane, but: A while ago Austin posted to the news list describing our approach to global scenery (that is, the … Continue reading

Posted in Development, News | Tagged , | 2 Comments