Tag Archives: X-Plane 10

Two Features for Scenery Conversions

We have not been adding features into X-Plane specifically to aid conversion of scenery from MSFS (and I don't think we will), but sometimes features we want outright help solve conversion issues too. Here are two new features I expect … Continue reading

Posted in File Formats | Tagged | 9 Comments

ATC Part II – A Dilemma

Here's a thought experiment for you: you have a new version of X-Plane with new global scenery, new rendering engine options, new weather, a whole fleet of new planes, and new ATC. That new ATC is rewritten to support realistic … Continue reading

Posted in Air Traffic Control, Development, News | Tagged , | 26 Comments

ATC Part I – Real Physics

This is a repost of a reply I wrote on avsim that sort of grew out of control. In part II I will try to explain what we're doing with the ATC system and how far we will get in … Continue reading

Posted in Air Traffic Control, Development, News | Tagged , | 13 Comments

Light Levels: Don’t Panic

One of the comments on the suburban preview screenshots I've heard in a bunch of places is "I hope it's not going to be that dark" or "could you guys add more light"? At this point, light levels in our … Continue reading

Posted in Development, News, Scenery | Tagged , , | 7 Comments

Next-Gen Cities

A few days ago Tyler posted some pictures of the "auto-gen"* for X-Plane 10's global scenery. First, a few notes on hardware and performance: Propsman took these pictures on a new iMac, so that's a core i5 and a Radeon … Continue reading

Posted in Development, News, Scenery | Tagged , , | 8 Comments

100 Mile Visibility

First, Happy New Year! As is typical, I've been quiet on the blog because things have been insanely busy here at work. Just to give you an idea of the insanity: There will be a 9.63 relatively soon - the … Continue reading

Posted in Development, News | Tagged , | 17 Comments

X-Plane for Android

As some have noticed on the org and on FaceBook, Randy mentioned that we may be able to ship X-Plane Mobile for Android. Some users were quite befuddled to learn that we were aiming to ship X-Plane Mobile for Android … Continue reading

Posted in Android, Development, News | Tagged , , | 10 Comments

Updating to OS X 10.6.x

If you have a DirectX 10 or 11 class video card (that is, a GeForce 8nnn or newer or a Radeon HD card) and you're on a Mac, consider updating to OS X 10.6.x if you're still on OS X … Continue reading

Posted in Development, News | Tagged , | 5 Comments

Using Glass Objects in Planes

X-Plane 9 allows you to categorize objects as being on the plane's outside, inside, or glass. X-Plane depends on these flags being right for a few things: The draw order of the airplane is determined by the object types - … Continue reading

Posted in Aircraft, Development, Modeling, News | Tagged , , | 4 Comments

The Four Minute Mile

Sometimes these posts get off topic, sometimes in the direction of the art of computer programming, sometimes in the nature of the industry, and sometimes with pictures of the pets. This post is going to go off a bit into … Continue reading

Posted in Development, News | Tagged | 8 Comments