Tweaking Planes

Positioning the plane

Imported planes need to be positioned correctly on the ground for use as static scenery (don't do this if you're making a CSL or cockpit object):

Consolidating textures

The primary file for textures is named airplane_paint. Most planes also use textures from a secondary file named airplane_paint2. Objects that use textures from the secondary file are imported with "*" after their name to make them easier to identify in Blender's Outliner window.

The X-Plane .obj scenery file format only supports the use of a single file for textures. If your plane only has a few simple objects that use textures from airplane_paint2 then you should re-texture these objects to use airplane_paint, following the same procedure described below for weapons and misc objects. If that is not feasible you can use this procedure to make the plane use textures from a single file:

If your imported plane uses weapons or misc objects then each of these will use an additional bitmap file. Weapons are imported with their names starting with Wnn and objects with their names starting with Onn. Also note that reduced-LOD versions of weapons and misc objects may be present in layers 2 and 3.

Open an Outliner window and choose View → Show Outliner. For each mesh that has a name starting with Wnn or Onn or ending with *, either:

Performance

If you're making a CSL or static scenery, consider performance issues when the plane is rendered in X-Plane. Ask yourself the following questions: