Marginal → X-Plane Scenery → Tools → XPlane2Blender → CSL objects |
“CSL” objects are intended for use with multi-user plugins such as XSquawkBox or X-IvAp. They support a limited subset of the features of “normal” X-Plane objects.
First, choose File → Save As… and save the .blend
file in the aircraft or scenery folder where you want the .obj
file to end up.
Then choose File → Export → X-Plane CSL
The object is exported in the same folder and with the same name as the current Blender file, but with a .obj
extension. Blender may display some informational messages - click on one of these messages to see which object(s) the message refers to.
If there is an error then the scripts will attempt to identify and highlight the offending Blender object(s).
Only Lamp objects of type “Lamp” are exported to X-Plane. Lamp objects of types “Area”, “Spot”, “Semi” and “Hemi” are ignored (and so can be used to illuminate your model in Blender). Custom lights are not supported.
The XSquawkBox documentation strongly recommends that you use the following special lights:
airplane_landing
- White landing light. (R,G,B settings are ignored).airplane_taxi
- White taxi light. (R,G,B settings are ignored).airplane_nav_left
- Red navigation/position light. (R,G,B settings are ignored).airplane_nav_right
- Green navigation/position light. (R,G,B settings are ignored).airplane_beacon
- Red pulsing anti-collision light, on when engines are running. (R,G,B settings are ignored).airplane_strobe
- White strobe light. (R,G,B settings are ignored).Meshes are exported as for normal X-Plane objects, with the following limitations:
Version 3.11 © 2004-2013 Jonathan Harris
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