Marginal → X-Plane Scenery → Tools → XPlane2Blender → Tweaking Planes |
Imported planes need to be positioned correctly on the ground for use as static scenery (don't do this if you're making a CSL or cockpit object):
The primary file for textures is named airplane_paint
. Most planes also use textures from a secondary file named airplane_paint2
. Objects that use textures from the secondary file are imported with "*
" after their name to make them easier to identify in Blender's Outliner window.
The X-Plane .obj
scenery file format only supports the use of a single file for textures. If your plane only has a few simple objects that use textures from airplane_paint2
then you should re-texture these objects to use airplane_paint
, following the same procedure described below for weapons and misc objects. If that is not feasible you can use this procedure to make the plane use textures from a single file:
airplane_paint
and airplane_paint2
to e.g. 2048x1024. (You don't need to save these resized versions).airplane_paint
into the left half of this bitmap.airplane_paint2
into the right half of this bitmap..blend
file. If you're making a CSL object then you must save in PNG format._LIT
bitmap files.If your imported plane uses weapons or misc objects then each of these will use an additional bitmap file. Weapons are imported with their names starting with Wnn
and objects with their names starting with Onn
. Also note that reduced-LOD versions of weapons and misc objects may be present in layers 2 and 3.
Open an Outliner window and choose View → Show Outliner. For each mesh that has a name starting with Wnn
or Onn
or ending with *
, either:
If you're making a CSL or static scenery, consider performance issues when the plane is rendered in X-Plane. Ask yourself the following questions:
Version 3.11 © 2004-2013 Jonathan Harris
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