Author: Jennifer Roberts

X-Plane 11.35b1

The first public beta for X-Plane 11.35 is now available! (Steam is staged and will be released shortly.) This is an update that includes new Gateway airports, FMOD sound for the Boeing B737-800 and KingAir C90B, improved aircraft systems, and landmark scenery packs for New York and Washington D.C.

Aircraft developers will want to review Philipp’s notes on the:

Bug fix highlights include multiple metar interpretation fixes, an ATC crash bug fix, and fixes to many of the default aircraft.

Full release notes are available here.

Update: We are aware of a cloud rendering bug with anti-aliasing. The work around for now is to turn off or use the lowest setting of anti-aliasing.

We are working on b2 to fix this issue and will be holding the wide release of the Steam beta for the fix. If you really, really, really want to use b1 with this known issue, you can email me directly at my first name @x-plane.com and I’ll get you into the private Steam beta.

Posted in News by | 21 Comments

WED 2.1 Beta

You can now grab the WED 2.1 beta here. This is a minor update with bug fixes and enhancements such as extending the facade preview to all types of facades and to the map window. You can also read Michael’s extended release notes here.

New Meta-tag Identifies 2D or 3D Airports

We’d like to point your attention especially to the new “2D” or “3D” meta-tag for export targets of 11.30 or higher. This tag tells the X-Plane GUI to list the airport as “2D” or “3D”.

Before X-Plane 11.35, the information in the “Features” column in the X-Plane airport selection menu came from any scenery in a user’s Custom Scenery directory, rather than being an entry in the system-wide apt.dat in the Resources/default scenery/default apt dat/ directory. The assumption was any addon airport would always be 3D. But starting with X-Plane 11.33, all global airports, even those with 2D-only layouts, were now included
in the Global Airports –which made the X-Plane GUI effectively list every airport as “3D”.

At export, WED 2.1 will analyze the scenery for 3D content and look for the existence of the meta-tag “GUI label”. If the export target is 11.30 or higher it will warn if the tag is missing or improperly set, ultimately leaving it up to the designer how they want the airport to be listed in X-Plane. If the target is “Gateway”, it will forcibly create or update this meta-tag to always be set correctly according to the actual scenery exported.

In order to fix the 2D/3D display in X-Plane 11.35 and later for any scenery not submitted via the Gateway, authors will need to manually add the tag via “Airport->Add Meta Data” and then re-exported to a target of X-Plane 11.30 or higher.

Posted in Development, News, Scenery by | 7 Comments

Custom Scenery Order in 11.33

Gateway airports live in two locations in the X-Plane install folder: 3D airports live in Custom Scenery, while 2D airports live in Resources. X-Plane 11.33 now includes all airports in the Custom Scenery Global Airports folder.

This could cause issues with how your Custom Scenery pack displays. We saw this with the KSEA demo area — the 2D non-customized Gateway pack suppressed our KSEA Demo Area pack for some users.

We are fixing this for X-Plane 11.33r2, but as a general recommendation: please make sure that any custom airports you have installed are higher in the scenery_packs.ini file than the “Global Airports” pack that comes with X-Plane. This way the gateway airports won’t hide your custom scenery.

Posted in Scenery by | 20 Comments

X-Plane 11.33b1 Out Now

X-Plane 11.33b1 is an incremental update that includes updated Gateway airports and translations, crash fixes and diagnostics, minor UI improvements, and bug fixes such as:

  • XPD-9441 Weight, balance and fuel- Total weight (lbs) does not include weapons.
  • XPD-9683 Fix dupe banks in FMOD crashing the sim.
  • XPD-9882 Fixed KOAK nav data.
  • XPD-9919 Lightning appears in cockpit in VR.
  • XPD-9991 Crashes on older Intel GPUs.
  • XPD-9992 Default FMC, Holding Pattern will only be flown once.
  • XPD-10003 Landing lights has no effect on battery amperage draw.
  • XPD-10007 Fixed slip ball limit.

For a full list of bug fixes, see the release notes here.

Just a reminder that the sim will not prompt you to install this beta–you will need to launch the installer manually and opt into betas to get this version.

We are putting more effort into cleaning up frequent crashes. We recently upgraded our back end crash reporting to a fancy paid service that we hope will allow us to gain a lot more insight into what is going wrong. This beta includes additional crash logging for that purpose.

Keeping in the crash-fixing vein, we believe we also fixed two notable crashes in this beta: issues with Intel GPUs and with duplicate FMOD sound banks. We heard from a lot of Intel users about these crashes, so Sidney took a look and was able to find a fix for it. The FMOD crash has been a round for a while and was caused by duplicating an aircraft folder that included FMOD. When an FMOD bank had the same contents on disk at a different file path, FMOD wouldn’t load it. We now handle this case gracefully.

Update: Steam users can get 11.33b1 by selecting the public beta under application properties.

Posted in Development, News by | 32 Comments

Usage Data as of June 2018

Here are the results of the latest X-Plane 11 usage data as of 04 June, 2018. If you’d like to compare, here is the previous post from November 2017.

X-Plane collects diagnostic & usage data on a strictly opt-in basis. All information we collect is anonymous; it does not include contact information like your name or email address. We share the aggregate usage data with the community but we do not share or sell (or even have direct access to) the raw data.

Below is a handful of easy-to-digest charts, plus the raw data at the bottom of the post for those that are interested. Read More

Posted in X-Plane Usage Data by | 63 Comments

Meet the X-Plane Team at FlightSimExpo

X-Plane will be attending FlightSimExpo 2018 in Las Vegas, NV on June 8-10. Nearly the entire team will be there–they’re even letting me attend this event!

Members from the development team, such as Austin Meyer and Ben Supnik, will be presenting the latest news and behind-the scenes-information on our work on X-Plane on Saturday, June 9 at 10:15 am.

We’ll also have a booth open all weekend so you can stop by to say hello. Add-on developers should come by and pick our development team’s brains while we’re all in one place!

 

Posted in News by | 16 Comments

X-Plane 11.20r1 Available

Before Ben left on his family trip (and he was very adamant that it was not a “vacation” because the kids were going along) we got an X-Plane 11.20r1 build ready for possible release this week. Tyler and I must feel lucky because we’ve gone ahead and pulled the trigger to make this build public now.

This means that we need you to test your add ons now–seriously we mean it–speak now or forever hold your peace. All our features and changes that are going in 11.20 are in*, and the only changes we will put in from here on out are any regression bugs you bring to our attention. Read More

Posted in News by | 75 Comments