X-Plane 11.20 introduces a new object-type for the construction of jetways. Technically this is a facade, and therefore in WED appears as an unclosed chain of segments. This approach allows the artist to customize jetway shape and position for almost any real world situation. Moreover, it is very easy to use, and you can build a custom jetway literally with just a few steps.

The jetway system can handle an unlimited number of extension bridges in a single chain, and telescopic bridges in a range of 11 to 40 meters. By design, jetways are always horizontal.

jw exa 1

Jetway objects can be found in the WED library hierarchy at “lib/airport/Ramp_Equipment/Jetways“. Currently, four jetway-types are available:

jw types 1

Basic steps for the creation of jetways

1 – Pick the jetway facade and place the chain of nodes

2 – Set the “Pick Walls” checkbox

3 – Select the desired vertex (wall-type) for each segment

In a typical use case, the artist would place a chain with three segments (four nodes). Order of placement is important – always start at the terminal wall. (Note: Ctrl+Shift+R may be used to reverse the chain-order.) The artist must always set the vertex (wall type) manually. X-Plane can’t guess which segment is a telescopic tunnel and which is an extension or a cabin, for example.

A typical jetway is always made of three parts. The first segment, rotunda, represents the connection between the terminal building and pivot point of the jetway bridge. The second segment represents the main body – a telescopic tunnel. The last segment must be the cabin.

Diagram illustrating the basic concept:

jw scheme 1

The parts of a jetway in detail

Segment 1 – Rotunda

The first segment (Rotunda) may be as long as required. However, the visual representation depends on its length. If it is very short (such as 1 meter), only a rotunda without a column appears on the wall of the terminal. If its length is between 1.5 and 2.5 meters, it shows the usual short neck and rotunda with a column, which is most common in the real world. With a length of more than 2.5 meters, and up to a maximum of 60 meters, it forms an extension bridge, ending with the rotunda and the column.

jw extension 2

You may place multiple extension bridges in one chain to build very complex structures.

jw extension 1

Rotunda segments have two vertex (wall-type) options – “Rotunda_extension” and “Rotunda_jetway“. Both behave exactly the same way, and the difference is merely visual. “Rotunda_jetway” has some electrical installation and is intended for use with telescopic tunnels, while “Rotunda_extension” is intended for additional extension segments.

jw extension 3

Segment 2 – Tunnel

This segment must be at least 11 meters long and there are two options here. Artists may select the “Tunnel_parked” vertex (wall type) which is probably best solution for most situations. This automatically ensures proper selection of the telescopic bridge in retracted, or parked, positions. “Tunnel_parked” has some advantages for potential replacement with dynamic jetways at some point in future.

jw tunnel 1

However you may also pick a specific length of tunnel, and construct it in an extended position. In this situation, the vertex name itself controls the extension range. For example, vertex “Tunnel_17-27.5m” would be suitable for lengths in the range of 17 to 27.5 meters.

jw tunnel 2

Segment 3 – Cabin

This is the final segment in a jetway chain. There is only one option for this segment – “Cabin“. The segment length isn’t important, but keep it in a reasonable range. The cabin object is always displayed at the beginning of the segment. The angle of rotation of the cabin should be approximately in the range illustrated below.

jw cabin 1 1

Special Segment – Connection

There is a special vertex (wall-type) named “Connection“. It works the same way as “Rotunda_..” but without the rotunda object itself. You can use this for connections between existing rotundas, or simply between buildings.

jw connection 1

Useful hints

– Artists may combine different facades (white, gray, solid, and glass) to achieve, for example, a glass bridge with solid jetway tunnels.

jw exa 3

– Glass versions of extension bridges sometimes have issues with transparency. Please DO NOT file a bug, as this is a known limitation of the rendering engine. There is no guarantee the correct draw order will be achieved from all view angles with all objects. Typically you may not see a neighboring extension bridge through a transparent extension. You will also not see a user-aircraft, or dynamic shadows.

jw exa 2

13 comments on “Customizable Jetways

  1. This is excellent! Thanks for including this. Any plans to allow for animated jet bridges out-of-the-box? Currently, the only way to do this is with the Auto-gate plugin and the scenery Gateway doesn’t like airports built with that plugin, unfortunately.

  2. These are great looking jetways.
    We can make good use of these for the gateway airport versions and we have the great auto-gate plugin for downloadable ones.

  3. Hi! Great feature! However I don’t seem to do it right as I end up with a fixed type cabin segment (on a pole, not movable with wheels). Do I need to have a pair of vertices for each segment (i.e. start and end of segment)?

  4. Excellent! Now I shall wait for WED 1.7 to be finalized and start working on my projects again to enhance them with new assets.

  5. Thank you for making this better and better!
    Is it possible (I did not find a way) to set cabin high based on aircraft category parking at the gate (since the gates are not moving at the time)?
    Currently the high of cabin is for something like category D, E. Too high for C when you park B737, A320 next to it.

  6. Great news! This will definitely transform airport design, especially as it allows customizing jetways. If it was possible to adjust his height, it was superb. Keep up the great work!

  7. Ben, I’m flabbergasted. My flabber never been so gasted. I’m making scenery all this time and I didn’t know about these jetways. They are amazing – I’d like to know who modeled it and see the textures, please. And they work with MisterX’s animated autogates too, right. Just one question; is there a way to adjust the hights on the vertices? Like those tunnels that go up to the terminal, higher than the cabin, let’s say. Anyway, thank you, it’s really amazing.

Leave a Reply

Your email address will not be published. Required fields are marked *

Please do not report bugs in the blog comments.
Only bugs reported via the X-Plane Bug Reporter are tracked.