Modeling Documentation


Optimizing Object Peformance17 Dec 2015A guide to optimizing the detail, geometry, and count for objects.
Lighting Level of Detail16 Dec 2015

Tips & Tricks

Additive Lighting16 Dec 2015
Power of 2 In Art Assets5 Nov 2014


X-Plane 11 Particle System25 Nov 2016
Normal Maps17 Dec 2015Normal maps are textures that defines which way light bounces off a surface. This article explains how to create, use, and troubleshoot normal maps.
Managing Translucency16 Dec 2015
Custom Lights16 Dec 2015Custom lights are Lighting Billboards that can be customized as part of an OBJ. This article discusses the mechanism behind custom light billboards in detail.