Modeling Documentation


Title Date Description
Building Custom 3-D Trees 9 Jun 2022 This article explains X-Plane 12's requirements for customizing or adding new 3-D trees.
Designing Manipulators for Virtual Reality 13 Jun 2019
Optimizing Object Peformance 17 Dec 2015 A guide to optimizing the detail, geometry, and count for objects.
Lighting Level of Detail 16 Dec 2015 Guidelines on specifying LOD for lights.

Tips & Tricks

Title Date Description
Additive Lighting 16 Dec 2015 Explanation of additive lighting in X-Plane.
Power of 2 In Art Assets 5 Nov 2014 An explanation of "power of 2" resolutions as required by X-Plane art assets.


Title Date Description
All About Clamping Animations 7 Jun 2018 Details about how to control X-Plane's ability to guess how to animate your object when you haven't specified a keyframe for a dataref value; a technique known as "Clamping Animations".
X-Plane 11 Particle System 25 Nov 2016 Details of the X-Plane 11 particle system, including particle types, emitter types, and effect types.
Normal Maps 17 Dec 2015 Normal maps are textures that defines which way light bounces off a surface. This article explains how to create, use, and troubleshoot normal maps.
Managing Translucency 16 Dec 2015 An explanation of why translucency is problematic & how to work with it properly for X-Plane.
Custom Lights 16 Dec 2015 Custom lights are Lighting Billboards that can be customized as part of an OBJ. This article discusses the mechanism behind custom light billboards in detail.
Title Date Description
lights.txt File Format 2 Apr 2020 The lights.txt file provides X-Plane's rendering engine with instructions on how to make lights with names for other parts of the art system to reference