Guides
Title | Updated | Description |
---|---|---|
Building Custom 3-D Trees | 9 Jun 2022 | This article explains X-Plane 12's requirements for customizing or adding new 3-D trees. |
Designing Manipulators for Virtual Reality | 13 Jun 2019 | |
Lighting Level of Detail | 14 Feb 2018 | Guidelines on specifying LOD for lights. |
Optimizing Object Peformance | 22 Dec 2015 | A guide to optimizing the detail, geometry, and count for objects. |
Tips & Tricks
Title | Updated | Description |
---|---|---|
Power of 2 In Art Assets | 14 Feb 2018 | An explanation of "power of 2" resolutions as required by X-Plane art assets. |
Additive Lighting | 14 Feb 2018 | Explanation of additive lighting in X-Plane. |
Reference
Title | Updated | Description |
---|---|---|
Normal Maps | 6 Jan 2020 | Normal maps are textures that defines which way light bounces off a surface. This article explains how to create, use, and troubleshoot normal maps. |
X-Plane 11 Particle System | 29 Sep 2018 | Details of the X-Plane 11 particle system, including particle types, emitter types, and effect types. |
All About Clamping Animations | 7 Jun 2018 | Details about how to control X-Plane's ability to guess how to animate your object when you haven't specified a keyframe for a dataref value; a technique known as "Clamping Animations". |
Managing Translucency | 14 Feb 2018 | An explanation of why translucency is problematic & how to work with it properly for X-Plane. |
Custom Lights | 16 Dec 2015 | Custom lights are Lighting Billboards that can be customized as part of an OBJ. This article discusses the mechanism behind custom light billboards in detail. |
Title | Updated | Description |
---|---|---|
lights.txt File Format | 10 Jun 2020 | The lights.txt file provides X-Plane's rendering engine with instructions on how to make lights with names for other parts of the art system to reference |