Modeling Documentation

Guides

TitleDateDescription
Optimizing Object Peformance17 Dec 2015A guide to optimizing the detail, geometry, and count for objects.
Lighting Level of Detail16 Dec 2015Guidelines on specifying LOD for lights.

Tips & Tricks

TitleDateDescription
Additive Lighting16 Dec 2015Explanation of additive lighting in X-Plane.
Power of 2 In Art Assets5 Nov 2014An explanation of "power of 2" resolutions as required by X-Plane art assets.

Reference

TitleDateDescription
X-Plane 11 Particle System25 Nov 2016Details of the X-Plane 11 particle system, including particle types, emitter types, and effect types.
Normal Maps17 Dec 2015Normal maps are textures that defines which way light bounces off a surface. This article explains how to create, use, and troubleshoot normal maps.
Managing Translucency16 Dec 2015An explanation of why translucency is problematic & how to work with it properly for X-Plane.
Custom Lights16 Dec 2015Custom lights are Lighting Billboards that can be customized as part of an OBJ. This article discusses the mechanism behind custom light billboards in detail.