Modeling Documentation

Guides

Title Date Description
Optimizing Object Peformance 17 Dec 2015 A guide to optimizing the detail, geometry, and count for objects.
Lighting Level of Detail 16 Dec 2015

Tips & Tricks

Title Date Description
Additive Lighting 16 Dec 2015
Power of 2 In Art Assets 5 Nov 2014

Reference

Title Date Description
X-Plane 11 Particle System 25 Nov 2016
Normal Maps 17 Dec 2015 Normal maps are textures that defines which way light bounces off a surface. This article explains how to create, use, and troubleshoot normal maps.
Managing Translucency 16 Dec 2015
Custom Lights 16 Dec 2015 Custom lights are Lighting Billboards that can be customized as part of an OBJ. This article discusses the mechanism behind custom light billboards in detail.

File Formats

Title Date Description