Modeling Documentation


Optimizing Object Peformance17 Dec 2015A guide to optimizing the detail, geometry, and count for objects.
Lighting Level of Detail16 Dec 2015Guidelines on specifying LOD for lights.

Tips & Tricks

Additive Lighting16 Dec 2015Explanation of additive lighting in X-Plane.
Power of 2 In Art Assets5 Nov 2014An explanation of "power of 2" resolutions as required by X-Plane art assets.


All About Clamping Animations7 Jun 2018Details about how to control X-Plane's ability to guess how to animate your object when you haven't specified a keyframe for a dataref value; a technique known as "Clamping Animations".
X-Plane 11 Particle System25 Nov 2016Details of the X-Plane 11 particle system, including particle types, emitter types, and effect types.
Normal Maps17 Dec 2015Normal maps are textures that defines which way light bounces off a surface. This article explains how to create, use, and troubleshoot normal maps.
Managing Translucency16 Dec 2015An explanation of why translucency is problematic & how to work with it properly for X-Plane.
Custom Lights16 Dec 2015Custom lights are Lighting Billboards that can be customized as part of an OBJ. This article discusses the mechanism behind custom light billboards in detail.