X-Plane SDK Roadmap | User Interface and Avionics

Time for an upgrade. Ben Supnik discloses the future of X-Plane Panel Rendering and UI SDKs, including some long-awaited requests!
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Time for an upgrade. Ben Supnik discloses the future of X-Plane Panel Rendering and UI SDKs, including some long-awaited requests!
Read MoreRead MoreIn this post, Julian wraps up all the X-Plane Gateway news and airport developments for X-Plane 12.4.2!

In this blog post, Ben reflects on the SDK enforcement in 12.4.0 and 12.4.1, and an update going forward…
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With X-Plane 12.4.1 now available, let’s take a deeper dive into some of the changes concerning X-Plane developers!
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Worldeditor 2.7 is out of beta and now available. The X-Plane Gateway will now also accept submissions made using v2.7!
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In our latest post, we discuss what happened when Laminar visited the Graphics Programming Conference in 2025…
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With X-Plane 12.4.0 now available, let’s take a deeper dive into some of the changes concerning X-Plane developers!
Read MoreWe have new documents available for our new 3D sidewalks in X-Plane 12.4.0. Check them out!
Read MoreWorldeditor 2.7-beta 1 is now available. This is mostly a bug-fix release, but there are two new features included, including a refreshed UI!
Read MoreThis is a blog post that I have dreamed of writing for years, in fact ever since I got hired 8 years ago: The glorious multi-core future is now. But, as always, there are strings attached so let me explain what’s in this release and what to expect. First though, if you need a primer on performance in general, you can read all about it here: A very quick performance primer
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