X-Plane is incredibly extensible. You can simulate new aircraft, make 3-D models, or even change the functionality of the program in drastic ways.
At the X-Plane Developer Conference in Montreal this year I gave a presentation sharing my thinking on our next-gen scenery system. This has created a lot of interest but also a lot of confusion. So in these next two blog posts I want to start by clarifying two fundamental ideas about scenery. Read More