Modeling Documentation


Title Date Description
Optimizing Object Peformance 2015-12-17 17:01:03 A guide to optimizing the detail, geometry, and count for objects.
Lighting Level of Detail 2015-12-16 16:55:16

Tips & Tricks

Title Date Description
Additive Lighting 2015-12-16 12:46:57
Power of 2 In Art Assets 2014-11-05 15:32:07


Title Date Description
X-Plane 11 Particle System 2016-11-25 14:27:31
Normal Maps 2015-12-17 16:50:45 Normal maps are textures that defines which way light bounces off a surface. This article explains how to create, use, and troubleshoot normal maps.
Managing Translucency 2015-12-16 17:02:25
Custom Lights 2015-12-16 13:44:15 Custom lights are Lighting Billboards that can be customized as part of an OBJ. This article discusses the mechanism behind custom light billboards in detail.

File Formats

Title Date Description