Modeling Documentation

Guides

TitleDateDescription
Optimizing Object Peformance2015-12-17 17:01:03A guide to optimizing the detail, geometry, and count for objects.
Lighting Level of Detail2015-12-16 16:55:16

Tips & Tricks

TitleDateDescription
Additive Lighting2015-12-16 12:46:57
Power of 2 In Art Assets2014-11-05 15:32:07

Reference

TitleDateDescription
X-Plane 11 Particle System2016-11-25 14:27:31
Normal Maps2015-12-17 16:50:45Normal maps are textures that defines which way light bounces off a surface. This article explains how to create, use, and troubleshoot normal maps.
Managing Translucency2015-12-16 17:02:25
Custom Lights2015-12-16 13:44:15Custom lights are Lighting Billboards that can be customized as part of an OBJ. This article discusses the mechanism behind custom light billboards in detail.

File Formats

TitleDateDescription