Scenery Development Documentation
World Editor (WED)
You can read the latest WED manual online.
Read the manual online.
Command Line Tools
||A tutorial on how to create a facade from scratch for X-Plane 10.
|Advanced Airport Creation
||This tutorial will walk through the creation of an airport from scratch, including runways, taxiways, air traffic control frequencies, and more.
||This tutorial walks through how to do very basic customization of an airport using WorldEditor. It covers the program's interface, how to import data, adding objects and facades, and exporting the created scenery pack.
|Using Decals to Add Detail To Scenery
||Describes the use of decals to add texture to scenery (e.g., to add a grassy, leafy pattern to a field, or a gravel pattern to a runway). Includes info on the decal texture format and how the textures are applied.
|ATC Taxi Route Authoring
||This guide explains the basics of the types of taxi route segments and how to design a correct taxi route. Use this information plus the validation in WED 1.5 to create accurate taxi routes.
|ATC Flow Authoring in WED
||The basics of creating & debugging airport flows in WED.
|Guide to Ramp Starts
||Detailed explanation of every field on Ramp Starts, as well as art controls to use for debugging.
|Correctly Forming Taxiways and Junctions
||Examples of how to correctly author junctions in WED.
|Controlling Draw Order
||This article describes how you can control draw order inside a scenery pack.
Tips & Tricks
|Calculating Rendering Load
||This article describes how to find metrics on the amount of rendering work that X-Plane is performing. To calculate these metrics, you will need DataRefEditor, a free plugin that lets you view datarefs.
|When to Use Global or Mesh Attributes in X-Plane 10
||This article gives guidelines for using the new GLOBAL_xxx object attributes to get fastest framerate with instancing.
|How to Debug Scenery Pack Loading
||This article explains how to trace which scenery is loaded.
|Scenery System Version History
||This page contains information about changes to the simulator's scenery system in versions 8 & 9.
|Scenery System for MSFS Developers
||This page tries to explain some of the differences between X-Plane's scenery system and MSFS's scenery system.
|Performance Tuning and Scenery
||This article highlights ways to optimize scenery.
|Named Lights for Scenery
||A list of the default named lights for ships, towns, and obstacles.
||This article is a basic overview of facade creation. It includes some tricks and troubleshooting.
||This article describes how taxiway signs are created in WorldEditor and includes examples.
|Airport Scenery Gateway
||Instructions for scenery artists and X-Plane users on how to use the Airport Scenery Gateway.