XPLMDefs API

This file is contains the cross-platform and basic definitions for the X-Plane SDK.

The preprocessor macros APL, LIN and IBM must be defined to specify the compilation target; define APL to 1 to compile on Mac, IBM to 1 to compile on Windows and LIN to 1 to compile on Linux. Only one compilation target may be used at a time. You must specify these macro definitions before including XPLMDefs.h or any other XPLM headers. You can do this using the -D command line option or a preprocessor header.

DLL Definitions

These definitions control the importing and exporting of functions within the DLL.

You can prefix your five required callbacks with the PLUGIN_API macro to declare them as exported C functions. The XPLM_API macro identifies functions that are provided to you via the plugin SDK. (Link against XPLM.lib to use these functions.)

GLOBAL DEFINITIONS

These definitions are used in all parts of the SDK.

XPLMPluginID

typedef int XPLMPluginID;

Each plug-in is identified by a unique integer ID. This ID can be used to disable or enable a plug-in, or discover what plug-in is ‘running’ at the time. A plug-in ID is unique within the currently running instance of X-Plane unless plug-ins are reloaded. Plug-ins may receive a different unique ID each time they are loaded. This includes the unloading and reloading of plugins that are part of the user’s aircraft.

For persistent identification of plug-ins, use XPLMFindPluginBySignature in XPLMUtiltiies.h .

-1 indicates no plug-in.

XPLM_NO_PLUGIN_ID

#define XPLM_NO_PLUGIN_ID    (-1)

No plugin.

XPLM_PLUGIN_XPLANE

#define XPLM_PLUGIN_XPLANE   (0)

X-Plane itself

kXPLM_Version

#define kXPLM_Version        (400)

The current XPLM revision is 4.00 (400).

XPLMKeyFlags

These bitfields define modifier keys in a platform independent way. When a key is pressed, a series of messages are sent to your plugin. The down flag is set in the first of these messages, and the up flag in the last. While the key is held down, messages are sent with neither flag set to indicate that the key is being held down as a repeated character.

The control flag is mapped to the control flag on Macintosh and PC. Generally X-Plane uses the control key and not the command key on Macintosh, providing a consistent interface across platforms that does not necessarily match the Macintosh user interface guidelines. There is not yet a way for plugins to access the Macintosh control keys without using #ifdefed code.

NameValueDescription
xplm_ShiftFlag"1" The shift key is down
xplm_OptionAltFlag"2" The option or alt key is down
xplm_ControlFlag "4" The control key is down
xplm_DownFlag"8" The key is being pressed down
xplm_UpFlag"16" The key is being released

ASCII CONTROL KEY CODES

These definitions define how various control keys are mapped to ASCII key codes. Not all key presses generate an ASCII value, so plugin code should be prepared to see null characters come from the keyboard…this usually represents a key stroke that has no equivalent ASCII, like a page-down press. Use virtual key codes to find these key strokes.

ASCII key codes take into account modifier keys; shift keys will affect capitals and punctuation; control key combinations may have no vaild ASCII and produce NULL. To detect control-key combinations, use virtual key codes, not ASCII keys.

VIRTUAL KEY CODES

These are cross-platform defines for every distinct keyboard press on the computer. Every physical key on the keyboard has a virtual key code. So the “two” key on the top row of the main keyboard has a different code from the “two” key on the numeric key pad. But the ‘w’ and ‘W’ character are indistinguishable by virtual key code because they are the same physical key (one with and one without the shift key).

Use virtual key codes to detect keystrokes that do not have ASCII equivalents, allow the user to map the numeric keypad separately from the main keyboard, and detect control key and other modifier-key combinations that generate ASCII control key sequences (many of which are not available directly via character keys in the SDK).

To assign virtual key codes we started with the Microsoft set but made some additions and changes. A few differences:

  1. Modifier keys are not available as virtual key codes. You cannot get distinct modifier press and release messages. Please do not try to use modifier keys as regular keys; doing so will almost certainly interfere with users' abilities to use the native X-Plane key bindings.
  2. Some keys that do not exist on both Mac and PC keyboards are removed.
  3. Do not assume that the values of these keystrokes are interchangeable with MS v-keys.

XPLM_VK_TAB

#define XPLM_VK_TAB          0x09

XPLM_VK_END

#define XPLM_VK_END          0x23

XPLM_VK_UP

#define XPLM_VK_UP           0x26

XPLM_VK_0

#define XPLM_VK_0            0x30

XPLM_VK_0 thru XPLM_VK_9 are the same as ASCII ‘0’ thru ‘9’ (0x30 - 0x39)

XPLM_VK_1

#define XPLM_VK_1            0x31

XPLM_VK_2

#define XPLM_VK_2            0x32

XPLM_VK_3

#define XPLM_VK_3            0x33

XPLM_VK_4

#define XPLM_VK_4            0x34

XPLM_VK_5

#define XPLM_VK_5            0x35

XPLM_VK_6

#define XPLM_VK_6            0x36

XPLM_VK_7

#define XPLM_VK_7            0x37

XPLM_VK_8

#define XPLM_VK_8            0x38

XPLM_VK_9

#define XPLM_VK_9            0x39

XPLM_VK_A

#define XPLM_VK_A            0x41

XPLM_VK_A thru XPLM_VK_Z are the same as ASCII ‘A’ thru ‘Z’ (0x41 - 0x5A)

XPLM_VK_B

#define XPLM_VK_B            0x42

XPLM_VK_C

#define XPLM_VK_C            0x43

XPLM_VK_D

#define XPLM_VK_D            0x44

XPLM_VK_E

#define XPLM_VK_E            0x45

XPLM_VK_F

#define XPLM_VK_F            0x46

XPLM_VK_G

#define XPLM_VK_G            0x47

XPLM_VK_H

#define XPLM_VK_H            0x48

XPLM_VK_I

#define XPLM_VK_I            0x49

XPLM_VK_J

#define XPLM_VK_J            0x4A

XPLM_VK_K

#define XPLM_VK_K            0x4B

XPLM_VK_L

#define XPLM_VK_L            0x4C

XPLM_VK_M

#define XPLM_VK_M            0x4D

XPLM_VK_N

#define XPLM_VK_N            0x4E

XPLM_VK_O

#define XPLM_VK_O            0x4F

XPLM_VK_P

#define XPLM_VK_P            0x50

XPLM_VK_Q

#define XPLM_VK_Q            0x51

XPLM_VK_R

#define XPLM_VK_R            0x52

XPLM_VK_S

#define XPLM_VK_S            0x53

XPLM_VK_T

#define XPLM_VK_T            0x54

XPLM_VK_U

#define XPLM_VK_U            0x55

XPLM_VK_V

#define XPLM_VK_V            0x56

XPLM_VK_W

#define XPLM_VK_W            0x57

XPLM_VK_X

#define XPLM_VK_X            0x58

XPLM_VK_Y

#define XPLM_VK_Y            0x59

XPLM_VK_Z

#define XPLM_VK_Z            0x5A

XPLM_VK_ADD

#define XPLM_VK_ADD          0x6B

XPLM_VK_F1

#define XPLM_VK_F1           0x70

XPLM_VK_F2

#define XPLM_VK_F2           0x71

XPLM_VK_F3

#define XPLM_VK_F3           0x72

XPLM_VK_F4

#define XPLM_VK_F4           0x73

XPLM_VK_F5

#define XPLM_VK_F5           0x74

XPLM_VK_F6

#define XPLM_VK_F6           0x75

XPLM_VK_F7

#define XPLM_VK_F7           0x76

XPLM_VK_F8

#define XPLM_VK_F8           0x77

XPLM_VK_F9

#define XPLM_VK_F9           0x78

XPLM_VK_F10

#define XPLM_VK_F10          0x79

XPLM_VK_F11

#define XPLM_VK_F11          0x7A

XPLM_VK_F12

#define XPLM_VK_F12          0x7B

XPLM_VK_F13

#define XPLM_VK_F13          0x7C

XPLM_VK_F14

#define XPLM_VK_F14          0x7D

XPLM_VK_F15

#define XPLM_VK_F15          0x7E

XPLM_VK_F16

#define XPLM_VK_F16          0x7F

XPLM_VK_F17

#define XPLM_VK_F17          0x80

XPLM_VK_F18

#define XPLM_VK_F18          0x81

XPLM_VK_F19

#define XPLM_VK_F19          0x82

XPLM_VK_F20

#define XPLM_VK_F20          0x83

XPLM_VK_F21

#define XPLM_VK_F21          0x84

XPLM_VK_F22

#define XPLM_VK_F22          0x85

XPLM_VK_F23

#define XPLM_VK_F23          0x86

XPLM_VK_F24

#define XPLM_VK_F24          0x87

XPLM_VK_EQUAL

#define XPLM_VK_EQUAL        0xB0

The following definitions are extended and are not based on the Microsoft key set.

XPLMFixedString150_t

A container for a fixed-size string buffer of 150 characters.

typedef struct {
     // The size of the struct.
     char                      buffer[150];
} XPLMFixedString150_t;