Author Archives: Ben Supnik

About Ben Supnik

Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.

X-Plane 11.10 Beta 1 Is Here

To get it, make sure you have an X-Plane install you can scrap, have a stiff drink, and check "get betas" in the installer. Release notes are here. I'll try to post more over the weekend about some of the … Continue reading

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Posted in News | 75 Comments

Public Beta This Week

We've been working on bug fixes like crazy, and over the last week or two we've run a small internal beta of 11.10 to try to get the biggest, nastiest bugs out.  So far it looks like we're on schedule … Continue reading

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Posted in Development | 26 Comments

Do Not Reference Libraries By File Path

This is never okay in a library.txt file: EXPORT  lib/something.obj ../opensceneryx/object.obj This is a library path that refers to a file outside its own pack by using ../ to go up a directory and hopefully find that OpenSceneryX is installed, at which point … Continue reading

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Posted in Scenery | 17 Comments

New Plugin Packaging for the SDK 3.0

This is a small feature but for plugin developers it may make a huge difference in work-flow. In the plugin system up to version 2.1 (everything we've shipped through X-Plane 11.05) plugins are packed like this: my_plugin/ my_plugin/64/mac.xpl my_plugin/64/win.xp This … Continue reading

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Posted in Development, Plugins | 10 Comments

Plugin Compatibility and New XPLM 3.0 Features

Tyler posted about some of the new features coming to the X-Plane SDK version 3.0 API (available with 11.10 once we find the last bug and move it somewhere else). Here's how compatibility works for the windowing system. First, since … Continue reading

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Posted in Development, Plugins | 8 Comments

Some Bugs

Some bugs are so beautiful it hurts to fix them.  This is an X-Plane AI Aircraft... ...flying like Austin drives. Fixed for 11.10, sadly. EDIT: The video has post-processing effects added for drama (Shallow DOF and color grading). X-Plane does not … Continue reading

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Posted in Air Traffic Control, Blooper Reel, Development | 75 Comments

Two “Gotchas” Developing Plugins

These both come from third party developers - one I was aware of and one was completely new to me. The Debug Heap Is Slow Veteran Windows C++ developers know this, but if you don't spend a lot of time … Continue reading

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Posted in Development, Plugins | 9 Comments

X-Plane 11.05 is Final

X-Plane 11.05 release candidate Two is now the official version of X-Plane 11. You'll be prompted to auto-update. 11.05's purpose in life was to release new gateway airports. We will do another release of gateway airports for X-Plane 11.10, which … Continue reading

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Posted in News | 45 Comments

11.05 Release Candidate 2 and Friends

11.05r2 is now available - if you have 11.05r1, you'll be notified to auto-update. We fixed the broken SIDs/STARs at KMCO, removed a few custom Aerosoft lego brick airports to reveal the gateway one, and we have some updates to … Continue reading

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Posted in Development, News | 29 Comments

Talking to Plugins

We're continuing to integrate X-Plane 11.10 (with mixed success!); we'll get more info on 11.10 posted once we're in beta.  11.05r2 will come out as soon as I get my hard drive fully restored - from the looks of the … Continue reading

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Posted in Development | 19 Comments