Category Archives: Aircraft & Modeling

Heavy Metal

I hate finding out about these kinds of bugs late in the beta. But this one was pretty big. X-Plane uses a "metalness" material model. Metalness is a fairly standard material model that recycles the albedo of your material to implement … Continue reading

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Posted in Development, Modeling | 4 Comments

XPlane2Blender v3.4.0-beta.6

XPlane2Blender v3.4.0-beta.6 Change Log One big massive bug fix! (and some optimizations!) #264 caused some people's lights to be put in the wrong place. The fix involved Ben coming up with awesome math to put things back in their place … Continue reading

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Posted in Aircraft & Modeling, Development, Modeling, Scenery, Tools | 7 Comments

Aircraft shadows and icons in 11.10

With 11.10 there is a new way aircraft only shadows are done, as well as how aircraft icons are generated. The big change is how we calculate the volume of the aircraft which up until now was based on all … Continue reading

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Posted in Aircraft | 26 Comments

Improving AI Aircraft

AI planes face two major issues in X-Plane 11: AI aircraft are often way more resource-intensive than they need to be. Users are fine paying a performance penalty to load, say, a super detailed 3-D cockpit model for their own … Continue reading

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Posted in Aircraft | 19 Comments

Three lesser known aircraft features for 11.10

These smaller features are likely to be overshadowed by the release of the G1000 for default aircraft in 11.10, so I decided to dedicate a blog post to promote the articles I've written  - you can find them among all … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Panels, Uncategorized | 31 Comments

XPlane2Blender v3.4.0-beta.3 is out!

https://github.com/der-On/XPlane2Blender/releases/tag/v3.4.0-beta.3 If you have been doing work with manipulators during beta.1, please download this new one and review the notes! Download the latest here: io_xplane2blender_3_4_0_b3.zip Fixes #ATTR_layer_group_draped causing KeyErrors Reverts bad change to manipulators properties* Adds ".beta.3" will be printed … Continue reading

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Posted in Aircraft & Modeling, Development, Scenery, Tools | 5 Comments

XPlane2Blender v3.4.0-beta1 is out!

XPlane2Blender v3.4.0-beta1 is out! The next version of XPlane2Blender is right around the corner, come test it! Highlights of this release are Optimized Animations, Increased Usability, and X-Plane 11 OBJ8 features (mainly Blend Glass mode and Normal Metalness). Read more … Continue reading

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Posted in Aircraft & Modeling, Development, Modeling, Plugins | 9 Comments

Request for XPlane2Blender Documentation Improvements

Please tell me what confuses you about XPlane2Blender on this bug, or here! We are going to be releasing the XPlane2Blender 3.4 beta soon, and with it, a refresh of the UI and documentation. Thanks to a great e-mail about … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Documentation, Modeling, Panels | 29 Comments

FMOD Video Tutorial

We have a new video tutorial on using FMOD to add custom sounds to X-Plane 11. This simple tutorial shows how to add a snapshot and an event in FMOD. The video also has a permanent home on the video page … Continue reading

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Posted in Aircraft, Screencasts | 12 Comments

Suddenly surrounded by heliports? How to configure airport criteria for aircraft

With X-Plane 11.02 the built-in GPS and FMS units for X-Plane 11 aircraft will also display heliports and seaplane bases. While this change is obviously needed badly for the helicopter flying community, improperly configured fixed-wing aircraft might suddenly feel themselves confronted … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 9 Comments