Category: Hiring

We’re Hiring (Again)

We’re looking to add a junior UI developer to the team in the near future.

About the position

We need a junior developer to come do user interface work for us. As you may know, the Plane Maker and Airfoil Maker user interfaces did not get the same overhaul that X-Plane itself did for version 11, and we’d like to change that. That’s a major undertaking, and you, dear applicant, could be responsible for it in its entirety.

Beyond that, X-Plane itself has a “long tail” of UI improvements that we’d like to see. You could be the one to move these improvements from “The Glorious Future™” schedule into reality.

Our UI is built on a custom widget-based framework that is only now starting to reach maturity. So, while a lot of your work will involve putting together existing pieces, there will definitely be problems you can only solve by writing completely new UI components. Read More

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We’re hiring!

We’re looking to add two developers—one junior, one senior—to the Laminar Research team this spring.

As a member of our team, you would:

  • Work on stuff that matters. Real pilots fly safer because of training in X-Plane, and real aerospace organizations (like Boeing, Cessna, and NASA, to name just a few) prototype aircraft in X-Plane before they build them in the real world.
  • Work on a product that millions of people will see. You’ll get feedback from users, and that feedback will drive future development.
  • Have tremendous input on the direction of the product. Because X-Plane is an exceedingly small team, every team member has a lot of say about what we work on and how we make the simulator better for our users.
  • Set your own schedule. As far as we’re concerned, if you’re shipping features and fixing bugs, it’s your business when you do so.
  • Work remote. No commute, no cubicles, nothing to impede you from doing great work. (But the rest of the team is just a Skype call away!)
  • Work on a variety of technologies and products. At various points, you might work on X-Plane, Plane Maker, WED, the X-Plane installer, the Scenery Gateway web app, or even the X-Plane.com web site.

Qualifications

A qualified junior candidate will:

  • Have a computer science degree.
  • Be a quick learner. We expect most of what you need to know (beyond computer science fundamentals) to be learned on the job.
  • Have the self-discipline to work from home and set your own schedule. (It’s not for everyone.)

In additions to the above, a qualified senior candidate will:

  • Have experience shipping major features in production applications with minimal oversight.
  • Have specific experience relevant to X-Plane. There’s no exhaustive list of skills we could use, but some possible examples include:
    • Real-time graphics
    • Real-time C++ development
    • Mobile development
    • Game development
    • GIS data processing
    • Networking
    • The X-Plane plugin system

How to Apply

Send an email introduction to me that includes:

  • Which position you want to apply for
  • A brief overview of a project (or projects) you’ve enjoyed working on
  • Discussion of projects you have not enjoyed working on

The introduction is really just a means for me to get a handle on who you are as a developer, so do not stress over it!

My email is my first name at X-Plane.com. Please do not attempt to apply in comments!

(Not sure if this is a good fit for you? Email me anyway and we can talk. 🙂 )

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