Category Archives: Development

Heavy Metal

I hate finding out about these kinds of bugs late in the beta. But this one was pretty big. X-Plane uses a "metalness" material model. Metalness is a fairly standard material model that recycles the albedo of your material to implement … Continue reading

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Posted in Development, Modeling | Leave a comment

X-Plane 11.10b8 and the State of X-Plane 11.10 Betas

A few betas went by and I didn't have a chance to write things up. The short version: 11.10b8 just went up - release notes here. We're mostly down to small bug fixes - no more big flight model changes. … Continue reading

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Posted in Development, News | 34 Comments

XPlane2Blender v3.4.0-beta.6

XPlane2Blender v3.4.0-beta.6 Change Log One big massive bug fix! (and some optimizations!) #264 caused some people's lights to be put in the wrong place. The fix involved Ben coming up with awesome math to put things back in their place … Continue reading

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Posted in Aircraft & Modeling, Development, Modeling, Scenery, Tools | 7 Comments

X-Plane 11.10 Beta 5 – Ding Dong, the FPS Nag is Gone (Mostly)

X-Plane 11.10 beta 5 is here, and a before and after says it all. Tyler heard your pain (as did the rest of us, as we received approximately 8,414,493 requests to kill the FPS nag) and we have changed the … Continue reading

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Posted in Development | 114 Comments

X-Plane 11.10b4 – Let’s Not Scale Your Plugins

X-Plane 11.10b4 is out. The release notes have complete bug fixes (we try to list everything; Jennifer works off the bug base and the GIT  commit log), but two big fixes: Austin fixed a crash for aircraft with zero stall … Continue reading

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Posted in Development, News | 60 Comments

Some Nerdy Under the Hood Stuff

As we move forward with the beta, we'll write up some posts on X-Plane 11.10's the new features - there are a lot of them, to the point where I've lost track of what's actually in the release. Right now … Continue reading

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Posted in Development | 54 Comments

X-Plane 11.10 Beta 3 – Linux Fixed

I just cut a quick new beta build of X-Plane 10.11 - Jörg fixed the Linux crash. The crash was a problem with the plugin .so's and we don't even know how the bug happened, but it's fixed now. Linux … Continue reading

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Posted in Development, News | 50 Comments

Public Beta This Week

We've been working on bug fixes like crazy, and over the last week or two we've run a small internal beta of 11.10 to try to get the biggest, nastiest bugs out.  So far it looks like we're on schedule … Continue reading

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Posted in Development | 26 Comments

Break ALL the airports! Correcting runways in WED 1.7 and X-Plane 11.10

X-Plane 11.10 brings a few changes to how airports, the airport gateway, and navdata interact. Many pilots who try to fly realistic IFR operations with the X-Plane built-in GPS or FMS will have encountered this dreaded window already: The reason … Continue reading

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Posted in Development, Scenery, X-Plane Usage Data | 28 Comments

New Plugin Packaging for the SDK 3.0

This is a small feature but for plugin developers it may make a huge difference in work-flow. In the plugin system up to version 2.1 (everything we've shipped through X-Plane 11.05) plugins are packed like this: my_plugin/ my_plugin/64/mac.xpl my_plugin/64/win.xp This … Continue reading

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Posted in Development, Plugins | 10 Comments