Author Archives: Ben Supnik

About Ben Supnik

Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.

Heavy Metal

I hate finding out about these kinds of bugs late in the beta. But this one was pretty big. X-Plane uses a "metalness" material model. Metalness is a fairly standard material model that recycles the albedo of your material to implement … Continue reading

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Posted in Development, Modeling | Leave a comment

X-Plane 11.10b8 and the State of X-Plane 11.10 Betas

A few betas went by and I didn't have a chance to write things up. The short version: 11.10b8 just went up - release notes here. We're mostly down to small bug fixes - no more big flight model changes. … Continue reading

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Posted in Development, News | 36 Comments

X-Plane 11.10 Beta 5 – Ding Dong, the FPS Nag is Gone (Mostly)

X-Plane 11.10 beta 5 is here, and a before and after says it all. Tyler heard your pain (as did the rest of us, as we received approximately 8,414,493 requests to kill the FPS nag) and we have changed the … Continue reading

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Posted in Development | 114 Comments

X-Plane 11.10b4 – Let’s Not Scale Your Plugins

X-Plane 11.10b4 is out. The release notes have complete bug fixes (we try to list everything; Jennifer works off the bug base and the GIT  commit log), but two big fixes: Austin fixed a crash for aircraft with zero stall … Continue reading

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Posted in Development, News | 60 Comments

Some Nerdy Under the Hood Stuff

As we move forward with the beta, we'll write up some posts on X-Plane 11.10's the new features - there are a lot of them, to the point where I've lost track of what's actually in the release. Right now … Continue reading

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Posted in Development | 54 Comments

X-Plane 11.10 Beta 3 – Linux Fixed

I just cut a quick new beta build of X-Plane 10.11 - Jörg fixed the Linux crash. The crash was a problem with the plugin .so's and we don't even know how the bug happened, but it's fixed now. Linux … Continue reading

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Posted in Development, News | 50 Comments

X-Plane 11.10b2 Is Live

If you have 11.10 beta 1, you'll be auto-notified to update.  (If you're locked out, e.g. for users on Linux who didn't have libc++, use the installer and check "Get Betas"). See the release notes for bugs fixed in this … Continue reading

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Posted in News | 70 Comments

X-Plane 11.10 Beta 1 Is Here

To get it, make sure you have an X-Plane install you can scrap, have a stiff drink, and check "get betas" in the installer. Release notes are here. I'll try to post more over the weekend about some of the … Continue reading

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Posted in News | 75 Comments

Public Beta This Week

We've been working on bug fixes like crazy, and over the last week or two we've run a small internal beta of 11.10 to try to get the biggest, nastiest bugs out.  So far it looks like we're on schedule … Continue reading

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Posted in Development | 26 Comments

Do Not Reference Libraries By File Path

This is never okay in a library.txt file: EXPORT  lib/something.obj ../opensceneryx/object.obj This is a library path that refers to a file outside its own pack by using ../ to go up a directory and hopefully find that OpenSceneryX is installed, at which point … Continue reading

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Posted in Scenery | 17 Comments