Author: Dellanie Byron

12.1.4, Scenery Gateway & New Assets

Hello everyone, and welcome back to the blog post (quite some time right?). We have recently released 12.1.4 as a beta, and we highly encourage you to check it out here. There is some nice content released, that makes for an exciting appetizer for the new year. Whilst we don’t expect to be on this beta for too long (famous last words), most of the new additions will likely be subject to long-term feedback. Please message in support!

One of the major additions for this release is more content and updates for our scenery gateway artists!

New Default Assets

X-Plane Frame

For those unaware, back in November, we welcomed Justin (MisterX) to the Laminar team. He likely needs no introduction, as his scenery work is the stuff of legend amongst the community. So we’re really excited to have him join the team, and Justin represents another infinity stone amongst our third-party hires!

Over the winter period, Petr (Our in-house legendary artist) and Justin went to town on some new scenery assets for X-Plane. Some of which, were highly nominated on our Discord feature requests. These assets include;

Trucks

X-Plane Frame

Emergency/Fire Training Equipment

X-Plane Frame

X-Plane Frame

Airside Operations

X-Plane Frame

De-Icing Equipment

X-Plane Frame

X-Plane Frame

Hopefully not to state the obvious, but these are not dynamic. So please don’t start placing these in areas that will obstruct the “simulator flow”.

We will have some more inbound assets over the coming months, so keep an eye peeled.

X-Plane Gateway

Whilst we didn’t highlight each airport in our initial release posts for 12.1.4, we did have a staggering 1400+ updated entries that we’ve included in our latest cut of the gateway. Take a look below (note, there are approximately 100 airports missing from this list)

Because of our new semantic versioning, internally we’re looking at having these cuts more frequently. Some of you have already noticed our update cadence has been picking up, and hopefully cycling in these updates more regularly will be refreshing to our gateway artists.

X-Plane Frame
X-Plane Frame
X-Plane Frame
X-Plane Frame

Gateway artists, take a bow!

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SDK Update : Web API v2

X-Plane 12.1.4 Beta is here! And with it, comes another extension to our WEB APIs. Both of which have received extensive powers surrounding commands.

Now available for testing in the Web API v2:

  • Getting the list of commands (REST)
  • Getting the count of available commands (REST)
  • Activate a command (REST)
  • Subscribing/Unsubscribing to one or more Commands to periodic updates about their activation status (Websockets)
  • Streaming one or more activations to the simulator (Websockets)

You can find updated documentation here.

If you find any issues, please report them expediently via our bug reporter.

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World Editor 2.6r1 is available!

World Editor 2.6r1 is now available. This is the first release candidate, for which we encourage you to explore before we lock it down for release! Version 2.6 packs quite an extensive feature list. Features include :

New Shape Entities

Allowing users to define lines and polygons, and then export to .kml or .osm for use in third-party tools!

Polygonal Exclusions

A highly requested feature! (Note, these do not work on forests in current-gen scenery. The default behaviour will instead treat the defined exclusion as one large bounding box)

Terrain Objects

Some of you may have noticed that the terrain for TNCS and TFFJ in 12.1.2 looks a bit more defined. This is somewhat of an illusion, as we are still using the same base mesh that shipped in 12.0.9.

Terrain objects are designed to interface with orthophotos and create small scale 3D details.

*This is NOT a replacement/new/next-gen system for mesh-editing. But rather an additive tool that can help define more awkward structures

Dual-docking Jetway support

Another highly requested feature, WED can now support dual-docking jetways. Existing sceneries are NOT automatically ready, and must be defined by an artist first. Thanks to Michael, in a future version of X-Plane, we will push a new Gateway cut with some demo airports that are ready for dual jetways. These include (*subject to change):

EGLL | EDDF | PHNL | KORD | EDDM | KLAX | OMDB | KJFK | RCTP | RJTT | KSFO

Non-Integer Object String Spacings

Strings can now be defined down to the centimeter, instead of the meter… allowing for more accurate object spacing.

For WED newcomers

In the past, whenever users have attempted to open a scenery pack without an .XML file, all you got was an empty project. This was obviously confusing to users who did not know how to import the scenery files in. Now in WED 2.6, we analyze what is inside your scenery pack and offer to import the relevant files for you. If starting from a completely blank project folder, we now also give you the option to download directly from the gateway! These changes should help newcomers and seasoned artists get stuck into a project with ease!

Misc

In addition, a number of UI enhancements for users have been made available.


X-Plane Frame

X-Plane Frame

X-Plane Frame

You can download Worldeditor 2.6r1 here: Download

You can also view a full changelog from Michael here: Full changelog

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