Edit: Beta 8 isn’t particularly live; the autogen library is screwed up again (by me).  I’m fixing it now and will then recut the beta. I’m looking at what I can do to improve the library generation process – it’s a series of scripts, and as you might guess from the number of times it’s gone sideways in 10.20, it’s held together by shoe strings.

X-Plane 10.20 Beta 8 is now live.  This beta does not contain all of the bug fixes I wanted to get into the next beta.  But we had to change the networking protocol between X-Plane and Xavion, so this beta is timed to app-store approval.

With that in mind, there are some key bug fixes: hopefully the facade engine is back to sanity (if not, please re-report facade bugs) and I finally found the cause of incorrect fog on the horizon in 2x SSAA mode.

Here’s the main point though: there are still plugin system changes coming for 64-bit that are not yet in this beta. Please be prepared to test your 64-bit plugins against a future beta; do not assume that your plugin is ready to go just because it works now!

About Ben Supnik

Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.

6 comments on “Plugin Changes Coming After Beta 8

  1. Hello,

    Has the shader code been modified from beta 7? I’ve got significant frame rate drop on beta 8, on my GTX680 (1920x1200x32), compared to beta 7. I see that 3 GLSL files have changed (new dates at least).

    1. No, the autogen settings changed. To get the same amount of ‘stuff’ as you had before (and thus the same framerate) you’ll need to retune. I’ll write up a new post later.

  2. Can you give an example where to find the new tropical ground textures? I’ve tried in St. Marteen, and in Munda, but I’m not sure if I could recognize 😉

    By the way, so far I have no autogen frame rate problems here.

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