X-Plane 10.25 beta 1 is now live on the servers. Release notes here, bug reporter here. Please do not submit beta bugs on this post. There are a few big features of this update that I want to mention in a little bit more detail than the release notes go into.
This is the first release to include airports with 3-d buildings submitted by the community. We have received over 250 submissions so far; last I counted there were over 35,000 objects placed in those airports.
If you are working on an airport that you have not submitted, do not panic; we will continue to collect airports and release patches regularly to get them to all users. We are also working on web resources, documentation and training to help make the creation process more accessible.
(A few pictures of default airports at moderate settings, airports picked at random.)
In these pictures I have tried to align the far views with the airnav overview pictures so you can get a sense of how closely people can and can’t match the real world with the airport library elements.
For the longest time, our cities have looked like a big green blob. We have been working on this for a while; the problem is actually a three-part one.
- The urban terrain we shipped wasn’t very good – in some cases it wasn’t even meant to be released.
- The application of urban terrain to cities errs on the side of vegetation (and not concrete) in the DSFs, due to problems with the DSF zoning algorithm.
- The autogen footprints don’t persist when rendering settings are turned down.
The urban terrain in 10.25 beta 1 addresses problem (1) for wet climates. I am hoping we’ll get a working dry-climate urban terrain set before the beta is over, but that is still in progress.
What about the other issues? We have a fix for (2) in our DSF generator, so recut cities will have better far-view balance than the first generations do. We have ideas on how to fix (3) for a future update.
In these pictures you can see a far view of New York City in 10.22 (shipping now), 10.25 (new wet urban terrain), and 10.25 with a recut DSF fixing zoning, based on the current DSF generation code we hope to use.
Hopefully you can see from these images that while the new urban terrain helps, it works best when the zoning bugs are fixed in the DSF as well.
Edit: to be clear, 10.25 does not ship any DSF recuts. We have not yet shipped recut tiles. The NY City pictured is a recut DSF I made for myself last night for code testing purposes; it illustrates improvements to the DSFs due to new data and bug fixes in the generation algorithms.