Tag Archives: aircraft
X-Plane 9 allows you to categorize objects as being on the plane’s outside, inside, or glass. X-Plane depends on these flags being right for a few things: The draw order of the airplane is determined by the object types – … Continue reading
For quite a while now, I have been advocating in favor of DDS compression. I am pretty damned obstinate, but eventually if enough people yell at me, I get a clue. I have come to appreciate that there are some … Continue reading
Quick airplane links: Carenado’s Mooney M20 J is out, available on the X-Plane.org store. Javier’s T34c Mentor is out, available at X-Aviation.com. Pictures available in both links.
X-Aviation has released the Duchess, pics here. Carenado is coming to X-Plane, initial pics here.
I realized I have slightly better test shots of global illumination than the ones that got out a week ago. These are from only a day or two after the last shots. This is the Cirrus again, with landing lights … Continue reading
Thanks to my foolish use of unprotected directories, we have basically announced that X-Plane 10 will feature global illumination. Here is some basic information on global illumination. What Is Global Illumination? Global illumination is the ability of any part of … Continue reading
A month ago the blog was quiet because there was a lot I couldn’t talk about; now it’s quiet because I am up to my eyeballs in X-Plane 10. I’ll try to get out a few posts I’ve been meaning … Continue reading
There were a few threads regarding lighting rheostats in X-Plane 9. Here’s a short version of the issue and why we’re not changing X-Plane 9’s behavior. X-Plane 9’s policy toward lighting rheostats is a little bit arbitrary. The sim will … Continue reading
I was discussing plugin-controlled prop discs with a third party developer. The developer wanted to know if custom prop disc control would end up inside Plane-Maker. It may end up doing so, but I don’t think this would be nearly … Continue reading