X-Plane 11.34r1 is now available as a beta for those who update via the Laminar Research installer. We expect to make it available on Steam in the next 24 hours or so. This update includes a Plane Maker UI fix and a couple crash fixes.

About Jennifer Roberts

Jennifer came to X-Plane to update the manuals and stayed for the bug testing. You'll most likely see her answering bug reports or making video tutorials.

54 comments on “X-Plane 11.34r1

  1. Is it possible for a person to get started at this late date in creating 3D cockpits for VR in X-Plane v11.33? I have been designing in PlaneMaker for 22 years, have done more than 175 aircraft in the 2D format … but I cannot find any instructions, articles nor tutorials that actually work for designing in 2019. I have read the online Manual, have searched AC3D forums, the .ORG forums, I have tried everything to start a 3D panel. My 3D modeling is coming along, but there is no instrument panel. I need to make progress on updating Rutan Canard designs for R/L pilots who use X-Plane for real training. Where are instructions for getting started in 3D panels and cockpits? Thx!

    1. I got my initial instructions about 3D cockpit from the wonderful ERJ145 video series by Danklaue. From there I could navigate further on my own. Basically there must be the magical _cockpit.obj which defines the shape of the stuff you see in 3D view nad then you apply the textures to put the instruments in place. So look carefully the videos and while Blender has been changed A LOT you should be able tp understand the cnocept which has remained pretty much the same for ever.

      1. Thank you for replying. I had forgotten about the Danklaue videos. And how they are extremely complicated, fast-paced and ten years old. Is there anyone at Laminar Research who still flies the sim? Anyone who still designs aircraft for it on the staff? Austin has always responded to my emails. But he does not reply regarding this issue. He actually believes that the support facilities for designers are adequate. There is discussion at the .ORG of the complete lack of support for beginning designers. I freely shared PlaneMaker methods and planes for many years. Can I contact a designer on the staff?

        1. Eldrarack82 said recently: “There needs to be an official, Laminar Sponsored tutorial series, that thoroughly covers all aspects of aircraft development in X-Plane. Something way more than just blog posts and outdated SDK documentation. And I am not saying this from a position of entitlement or of anger. Rather, such a bold move by Laminar to support training for their platform would make it easier for new developers to arise, for existing developers to transition, and overall be very beneficial to the X-Plane franchise. And I want to see it thrive. ”

  2. God bless you but this is probably the most anticlimatic patch of my lifetime. ;P

    1. In all seriousness, though, there’s a meta-point here, which is that over the last few months, we’ve been trialing smaller, more focused patches as a way of shortening beta cycles and getting improvements “mainlined” faster. The idea is that individual patches are less exciting, but we can increase the overall velocity of fixes & features.

      1. No, as punishment for my sins my bugs never get fixed (most notably the bouncing reflection bug) 😛
        Not that my opinion is worth anything but I think that is the right way to go, with smaller more frequent patches I mean.
        It has worked a treat for Star Citizen since they adopted that strategy despite the negative press.
        It also means bugs are not compounded with update patches making them more difficult to track and crack.

    2. I don’t know where to post so this is where I will post. Since the update 11.33, the buildings in LOWI, disappeared. Every where else is good. LOWI is a place that I have been flying to for the last few months

      1. This is a known issue – you can change the scenery pack priority with scenery_packs.ini. We’ll look at this further in 11.35.

      2. Yes, this is a known issue, but the best place to put this would still have been in a bug report.

        ETA: Which is to say, we never mind hearing about the same issue multiple times. In fact, it can sometimes give us a better idea of the severity of it.

    3. I dont blame them at all, I wish there was a new version to fix what keeps crashing XP11, on me, all the time. A release with that single fix would mean more to me, than one with a huge list of new features that I cant use

    1. if it was X-Plane freezing when trying to quit, I can confirm that it is solved

  3. Hey dont listen to the negative comments. I for one think you guys are doing a great job responding to the bug reports and dealing with them. I love this game and play it as much as I can. Everytime I play I see some things I did not see before. 🙂
    Paul van Harte

    1. When you making software you need feedback. Even negative feedback is welcome. As developer you have to know what people do not like or hate on your product. But that feedback have to be constructive, not angry.

      1. I’m just amazed people take what is obviously a lighthearted comment, complete with tongue in cheek emoji, so seriously.
        I guess that’s the internet though, there is no obvious way to convey the tone of a remark or have people understand the context.
        It was joke about how everyone is eagerly awaiting Vulkan, not a slur on the devs releasing patches!
        Obviously that didn’t come across as I wished by hey ho.

    2. Negative comments? Several of us at X-Plane.org have decided to do the work ourselves of providing the support which established and also new designers require. Thanks to all those here who work so diligently on our favorite simulator. There will soon be added support facilities and up-to-date tutorials for those designing and creating new products for X-Plane.

    1. If you have trouble with “buildings disappearing” (in any of the included airports), open your Scenery_packs.ini file (found in /Custom Scenery) and edit it so that the entry

      SCENERY_PACK Custom Scenery/Global Airports/

      is WAYYYYY at the bottom. The only thing below it should be “mesh” scenery and scenery libraries. It should look something like this:

      I
      1000 Version
      SCENERY

      SCENERY_PACK Custom Scenery/X-Plane Landmarks – Dubai/
      SCENERY_PACK Custom Scenery/X-Plane Landmarks – Chicago/
      SCENERY_PACK Custom Scenery/X-Plane Landmarks – Las Vegas/
      SCENERY_PACK Custom Scenery/Aerosoft – EDDF Frankfurt/
      SCENERY_PACK Custom Scenery/Aerosoft – EDLP Paderborn-Lippstadt/
      SCENERY_PACK Custom Scenery/Aerosoft – EGLL Heathrow/
      SCENERY_PACK Custom Scenery/Aerosoft – LFMN Nice Cote d Azur X/
      SCENERY_PACK Custom Scenery/Aerosoft – LFPO Paris Orly/
      SCENERY_PACK Custom Scenery/Aerosoft – LPFR Faro/
      SCENERY_PACK Custom Scenery/KSEA Demo Area/
      SCENERY_PACK Custom Scenery/LOWI Demo Area/
      SCENERY_PACK Custom Scenery/X-Plane Landmarks – London/
      SCENERY_PACK Custom Scenery/X-Plane Landmarks – Sydney/
      SCENERY_PACK Custom Scenery/Global Airports/

      Then save it and run X-Plane again.

      Cheers, Jan

  4. Guys, first of all, Great Work, keep the pace that it’s looking better every patch.
    Now, since I don’t know where to post this question, I’ll try to do it here, I have been trying to configure (Graphics Settings) on my XP 11 since it stopped supporting FlightInside to get the same graphics quality and performance that I was used to get with FI.
    But so far I was not able to get even close to that, today it’s running on a “high” settings, I’m getting only 21 FPS on VR and my CPU is at 30% and my GPU at 46% utilization when it’s running on heavy loaded sceneries… Am I trying to do something that is not possible at the moment (will have to wait for Vulkan) or is there a place (besides SteamVR) where I can configure the VR Resolution or something that might help me on getting higher Frame Rates?
    Thanks again for everything that you have been doing.

      1. I7-8700k OC @5Ghz all Cores, 64Gb Ram 3200Mhz, Samsung 970 Pro M.2 (where x-plane is installed) and a GTX 1070 (will upgrade to a RTX 2080 TI)

        1. I got intel 9900k GF2080ti 32gig ddr4 ram m2 drive. And I’m getting 25-35 FPS sometimes 40. My settings are high HDR. With rift it’s really jumpy
          “ jidder” with out rift ( on screen ) I got 70-80 FPS stable. Maximum 60-70.
          Don’t know why but that’s how it is.

          1. My 2080 TI will arrive next Wednesday, I’m not going to change any configurations and after testing, I’ll let you know if I got any FPS improvements here..

  5. After this update I had a huge fps drop and the loading of menu and fly became very low.

    I have the x-plane installed in a SSD.

    1. My config had some how changed so every bit of scenery was now active, which caused huge loading time. Once I fixed that, it is back to as it was before.

  6. How far away is any implementation of Vulkan anyway. My copy of X-plame sits in the corner waiting and only achieving 15 fps on an 8 core AMD, no matter the settings. Each one 4500.03MHZ

  7. Dear Laminar Research, could you please get your self a copy of Windows 10
    and test your Sim there?

    1. i am surprised about most negative comments here
      since i find laminars work outstanding.
      the frequency of patches, the communications, the product,d the priorities they handle,
      all extremely satisfactory and highly user-oriented.
      Honestly, name me another company with that degree of user-orientation.
      I find that bug reporting is the most efficient way to solve a problem,
      and i find that most issues are homebrew, means single event of a single user because of that persons system
      or system configuration.
      Nevertheless i love seeing that there are people with issues, not because it makes me happier as they dont affect me, but because i learn from the answers.
      Ben, Tylor, Jennifer, go on, your track is just perfect, and that i mean.

      If i could address something at all, i wished there was an official wishlist where users can pin their interests and
      wishes for upcoming larger versions, sort of direct communications to the devs. No need to say this always has
      been a perfect sensor for trends. these should be product wishes, not technical issues of course. And 3rd party
      devs should also gain from that info pool. Ooops, this is a wish already.

      1. Feedback is always biased towards the negative side, as (most) happy customers will remain silent.

        Personally, I’m just frustrated that Vulkan is taking so long. We were told we could expect a beta roughly late 2018. It’s mid-2019 already… and still no beta. But I’m happy to see progress and really looking forward to it.

        Cheers.

        1. We’re cutting Ben & Sidney’s food rations by 30%, and reducing their yard time by 25%.

          The beatings will continue until morale improves.

          1. If this is the kind of humor that can make it to the Dev Blog comments, I can only imagine the stuff that goes on in inter-office email!

            Should we now bring signs to FlightSimExpo?

            FREE BEN SUPNIK! FREE SIDNEY JUST!

            You guys need a theme song too. I vote for the Colonel Bogey March. 😉

          2. Couldn’t help but chuckle as I sit at my office desk and drink my cup of coffee.

            Looking forward to Vulkan, also for the new improved autogen from MisterX’s “Short Final Design”, and that’s it. I think by then X-Plane could not get any better for me.

            Cheers!

          1. Well I definitely don’t want to get in a “who said what” discussion with you here, but if I find one of those early 2018 presentations and road maps, where it was said you were targeting a Vulkan beta before the year (2018) was over, I’ll let you know (but I don’t think I’ll waste time looking for this).

            Cheers!

          2. I guess Bruno talks about the following quote “We are hoping to have a beta this year, but that’s a hope, not a hard date.” in //developer.x-plane.com/2018/06/an-x-plane-road-map-from-flightsimexpo/. But I also don’t understand how somebody could make an expectation out of this.

            Guess it’s one of those non-developer thing, where people don’t understand the complexity of such a change. Especially with a existing big eco-system like X-Plane has.

            So thank you for taking on this endeavor at all.
            Christian

          3. Well, the very first version to include our first work in the move towards Vulkan/Metal was 11.30, and it was initially released as a beta in Fall 2018. Seems to me we did and are actually still keeping our promises then! 😉

          4. Interestingly enough, I’m a programmer by profession… maybe the difference is that I have very demanding customers, and when we provide them with a quote (or an estimation, as we call them), we better deliver… otherwise some people will be very upset (especially taking into account the daily rates around here) 🙂

            Nonetheless, I’m happy to see I’m not going crazy and I did see that you were “hoping to have a beta this year”. And I guess it really is true what I was told in my project management training last year… written text only conveys 20% of information compared to face to face… my comment wasn’t a complain, it’s just that the anticipation is getting unbearable… maybe Vulkan should have not been mentioned at all until you were a couple of months away or so, and a more reliable expected date could be announced…

            Or maybe that’s just me 🙂

            Cheers!
            Bruno

    2. That’s not particularly helpful, is it? Have you checked the knowledgebase, Q&A or contact support regarding your issue(s)? Your comment suggests that X-Plane is not working or usable at all on Windows 10, is that really the case? I have been using X-Plane (in a rather simple setup, I must admit) on macOS, Linux and (more recently) Windows 10 without problems. Do you have a more complex/elaborate setup?

  8. A very general comment regarding the demo: I think the demo timeis too short!
    When tryting to taxi at KSEA from one end of the runway to the other with the Cessna (taxiing quite fast, BTW) the demo time is over before I read the other end of the runway, i.e.: I’ve never been in the air.
    I see the you don’t want to invest a lot of time in the demo code, but I could imagine this:
    Increase the demo time signficantly, and (to compensate), limit either the actual flying time, or the taxiing (and flying?) distance. The goal would be something like this to be possible in the demo: Perform the startup checklist, file a flight plan, program the FMS, do ATC, taxi and take off. One should be able to make ONE short flight like 15 miles in the demo. Considering the increased startup time, I think an extended demo time would be just fair.

    1. Speed-run through your startup until it becomes muscle memory like you own that plane! Show that plane who’s boss!

    2. nothing prevents you starting the aircraft over the runway already your next demo session. Clic “customize” over the airport, select runway not ramp.

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