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This alpha contains changes to the updater. Make backups before using!
Global Material Settings -> OBJ Settings
This new version contains one of the most requested fixes (#357, #599) for XPlane2Blender: Normal Metalness, Blend Glass, and Global Tint have been moved out of the Material Properties Tab and into OBJ Settings! The annoying “All Materials in an obj must have the same Normal Metalness/Blend Glass Value” error is gone!
The updater tries its best to guess if you wanted Normal Metalness, Blend Glass, or Global Tint, however it isn’t perfect. If you have to manually correct more than 3 of your OBJ settings, please tell me.
These new settings can be found under the Textures section of the OBJ Settings.
Emissive Panel Texture Only and Panel Mode Selector
#595 Also known as ATTR_cockpit_lit_only, this directive has actually been in X-Plane since 11.10, but now is accessible in XPlane2Blender! It makes a panel only use the emissive “Lit” texture – a great speed boost if that is all you need. This is the perfect feature for computer displays.
For Aircraft or Cockpit export types, look in the Cockpit section for “Panel Mode”. This changes the meaning of “Part of Cockpit Panel” for the whole OBJ. Setting it to “Emissive Panel Texture Only” mode activates the feature. You cannot mix panel modes.
People who use Cockpit Regions will have to manually change “Panel Mode” from
Regions to see the UI and have regions export again. A one time fix. A future updater will do it for you. Until then I hope it isn’t too many OBJs to change.
Updater Version History Synchronization
#471 The updater now synchronizes its last version across every scene and new updater functions will not use data cleaning to protect against accidental or purposeful updater re-runs. Simply put this means a safer to use XPlane2Blender (but still make backups). Since this is new updater code, however, it had to be put in an alpha. People with multiple scenes should be especially on the look out for problems. I feel very confident about it however.
With testers and users like the ones XPlane2Blender has we’ll be getting to v4.1.0-rc.1 much much much much faster this time! For the users who requested moving Normal Metalness and Blend Glass, thank you for your patience. I know now just how annoying that error message was! I’ll certainly keep this experience in mind for future decisions and don’t worry, “make it the same across every material” is not going to be chosen again without an extremely important reason!