Category Archives: Aircraft & Modeling

New Manipulators and the Mouse Wheel

First, we are making progress toward X-Plane 10.50. I sent out a private beta a few days ago; how soon we get to public beta will depend on how buggy the private beta turns out to be. (I am assuming … Continue reading

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Posted in Aircraft, Development | 21 Comments

Blender 2.7 Exporter: New Version

Ondrej has posted a public thread about the new version of the Blender 2.7 exporter here. The 3.3 release is the first release where we (Laminar Research) have worked closely with Ondrej to build what we hope will be one of the … Continue reading

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Posted in Aircraft, File Formats, Scenery, Tools, Aircraft & Modeling, Development | 15 Comments

Third Party Cars Should Really Be Instanced

I’m going to keep going with “random stuff I looked at today” and see if there’s something for authors mixed in. I spent part of today measuring shader and texture changes in our engine under heavy load – my goal was to … Continue reading

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Posted in Modeling, Scenery, Development | 12 Comments

Don’t Ship Payware Using Beta Plane-Maker

In my previous post I mentioned that re-saving your aircraft in Plane-Maker from X-Plane 10.45 would opt you in to the new fixed torque model. I’ve talked about this before, but it might bear repeating now: Please do not ship an aircraft saved with … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 2 Comments

How to Apply the Torque Fix to Your Aircraft

X-Plane 10.45 beta 1 fixes a bug in X-Plane’s flight model where props applied too much torque to the aircraft. The effect is most noticeable on single engine aircraft where the prop torque is applied along the center of the fuselage. … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 6 Comments

Making 3-d Modeling Less Weird

I mentioned in a previous post that we are working with Ondrej on a next-generation Blender 2.7 OBJ exporter. I am excited for this work because I believe it will greatly improve the artist interface to X-Plane. Let’s use instancing as an … Continue reading

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Posted in Modeling, Tools, Development | 30 Comments

Scenery Tools Update

Update: the comments form is fixed – sorry about that! I’ve been working a bit on scenery tools this week. Here’s a road map of some of what’s coming up. WED and the X-Plane Scenery Gateway We are working on a release of … Continue reading

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Posted in Modeling, Scenery, Tools | 22 Comments

SASL Crash Fixed – You’ll Need a New SASL

Since El Capitan came out, SASL has been crashing on quit when used in aircraft with customized sound. While I work on neither SASL nor El Capitan, both are (at least partly) open source, so I spent a few hours yesterday and located … Continue reading

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Posted in Aircraft, Development, News | 9 Comments

Performance Analysis by Subtraction

In a previous post I discussed a new facility in X-Plane 10.25r1 (coming real soon) to disable aircraft-attached objects for performance optimization.  There is a second use for this feature: performance analysis. This post is targeted at aircraft authors, particularly … Continue reading

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Posted in Aircraft & Modeling, Development | 4 Comments

Kill Your Objects

X-Plane 10.25r1 will go final soon (this week I think) and will be almost the same as 10.25b3.  There is one new feature that I am ‘squeezing’ into the RC at the last minute. Squeezing features into an RC at … Continue reading

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Posted in Aircraft & Modeling | 8 Comments