Category Archives: Aircraft & Modeling

Three lesser known aircraft features for 11.10

These smaller features are likely to be overshadowed by the release of the G1000 for default aircraft in 11.10, so I decided to dedicate a blog post to promote the articles I've written  - you can find them among all … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Panels, Uncategorized | 14 Comments

XPlane2Blender v3.4.0-beta.3 is out!

https://github.com/der-On/XPlane2Blender/releases/tag/v3.4.0-beta.3 If you have been doing work with manipulators during beta.1, please download this new one and review the notes! Download the latest here: io_xplane2blender_3_4_0_b3.zip Fixes #ATTR_layer_group_draped causing KeyErrors Reverts bad change to manipulators properties* Adds ".beta.3" will be printed … Continue reading

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Posted in Aircraft & Modeling, Development, Scenery, Tools | 5 Comments

XPlane2Blender v3.4.0-beta1 is out!

XPlane2Blender v3.4.0-beta1 is out! The next version of XPlane2Blender is right around the corner, come test it! Highlights of this release are Optimized Animations, Increased Usability, and X-Plane 11 OBJ8 features (mainly Blend Glass mode and Normal Metalness). Read more … Continue reading

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Posted in Aircraft & Modeling, Development, Modeling, Plugins | 9 Comments

Request for XPlane2Blender Documentation Improvements

Please tell me what confuses you about XPlane2Blender on this bug, or here! We are going to be releasing the XPlane2Blender 3.4 beta soon, and with it, a refresh of the UI and documentation. Thanks to a great e-mail about … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Documentation, Modeling, Panels | 29 Comments

FMOD Video Tutorial

We have a new video tutorial on using FMOD to add custom sounds to X-Plane 11. This simple tutorial shows how to add a snapshot and an event in FMOD. The video also has a permanent home on the video page … Continue reading

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Posted in Aircraft, Screencasts | 12 Comments

Suddenly surrounded by heliports? How to configure airport criteria for aircraft

With X-Plane 11.02 the built-in GPS and FMS units for X-Plane 11 aircraft will also display heliports and seaplane bases. While this change is obviously needed badly for the helicopter flying community, improperly configured fixed-wing aircraft might suddenly feel themselves confronted … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 9 Comments

We Have FMOD Documentation

Hot off the presses - first draft today: new docs on Using FMOD With X-Plane Aircraft and a file format spec for those .snd files you need to tie FMOD To your aircraft. This is a first draft, so please: use … Continue reading

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Posted in Aircraft & Modeling, Development | 26 Comments

Draft Upgrade Notes for Aircraft

We've been working on a single comprehensive document for aircraft authors - everything that changed in X-Plane 11. Jennifer has posted a draft here. This is still a draft, and we still have work to do, but there's a lot already there, so we … Continue reading

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Posted in Development, Modeling | 12 Comments

Oily Textures In Low Settings

I just found a bug in beta 15 (and 14, and 13, and 12..etc.): if you use ATTR_shiny_rat or GLOBAL_specular with an intermediate value, e.g. between 0 and 1, you get an oily effect when HDR is off. This is … Continue reading

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Posted in Development, Modeling | 2 Comments

Beta 12 And Engine Chaos

X-Plane 11.00 public beta 12 is out. A few notes on the engines: Jet engine thrust at low N1 should be fixed; you should no longer have to kill the ground crew to taxi around the ramp. If you find weird jet … Continue reading

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Posted in Aircraft & Modeling, Development | 53 Comments