Category Archives: News

X-Plane 11.0 Public Beta One Has Arrived!

Today X-plane 11 went public beta! Here’s what that means: Anyone can get a beta copy of X-Plane 11. You don’t have to be in our private beta program, you don’t have to have a special beta key, you don’t have … Continue reading

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Posted in Development, News | 106 Comments

X-Plane 11: All Aircraft Must Live in…Aircraft

Starting with X-Plane 11, all aircraft must be installed in a folder within “Aircraft”.* We’re taking this opportunity to normalize where Aircraft are installed (all other files have to go in ‘the right’ folder, e.g. Weapons, Airfoils, Custom Scenery, etc.). This will … Continue reading

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Posted in Development, News | 19 Comments

The Bank Has a Problem

There’s an old joke in finance: if you owe the bank $100, you have a problem. If you owe the bank $100,000,000, the bank has a problem. This holds true for X-Plane add-ons: if one-add on has a problem, it … Continue reading

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Posted in Development, News | 8 Comments

Some Notes on X-Plane 11’s System Requirements

We posted the system requirements for X-Plane 11 today. Here’re a few notes on the requirements for X-Plane 11. 64-Bit Only This should be a surprise to no one: X-Plane 11 will be 64-bit only. Add-ons have already gone 64-bit … Continue reading

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Posted in Development, Hardware, News | 77 Comments

X-Plane 10.51 Released

X-Plane 10.51 has now been officially released; you’ll be prompted to auto-update.  10.51 fixes a few bugs in 10.50 and updates the global airports. There is one bug we are still tracking: a number of professional customers have reported worse external-visual tracking … Continue reading

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Posted in News | 5 Comments

WorldEditor 1.5.1 Released

WED 1.5.1 is now out – this is a quick bug fix patch to 1.5. Besides fixing a bug where the downloadable preview packs from the gateway were missing static aircraft info, there’s a nice usability enhancement: When a polygon fails validation due to a zero length … Continue reading

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Posted in Development, News | 23 Comments

This One Goes Up To 11

Austin and I are back from Cosford (thanks to Scott, Richard and the JustFlight team for hosting us!) , and the cat is out of the bag: X-Plane 11 is coming this year. Austin and I gave a presentation on some of … Continue reading

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Posted in News | 141 Comments

WorldEditor 1.5 Released

WorldEditor 1.5 release candidate three is now the official WED build; you will need to use it to upload to the gateway, and you can now upload WED 1.5 projects to the gateway. WorldEditor 1.5 supports the new static parking and ATC features … Continue reading

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Posted in Development, News | 9 Comments

10.51r1 Available for Beta Download

You can get X-Plane 10.51r1 by running the installer, picking update, and checking “get betas”. Here’s a full bug fix list. 10.51 brings in a bunch of airports from the gateway that were built with WED 1.4.1 during the 10.50 beta process. It … Continue reading

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Posted in Development, News | 36 Comments

WorldEditor 1.5 – Third Time’s A Charm (I Hope)

WorldEditor 1.5 release candidate three is posted. Hopefully this one is a keeper. The show-stopping bug was: the error margin for near-but-not-connected taxi routes was too large, causing it to incorrectly flag parallel parking spots for aircraft. Two other minor bug … Continue reading

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Posted in Development, News | 11 Comments