Category Archives: News

New approach-capable GPS navigator in X-Plane 10.30

X-Plane has been lacking a decent navigation solution for general aviation aircraft for a long time. The built-in GNS430 instrument could only do direct-to navigation and not use X-Plane’s FMS plans, making long IFR flights inconvenient. In X-Plane 10.30 we … Continue reading

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Posted in News | 88 Comments

Irons in the Fire

Here is a quick update on some of what we are working on.  This post won’t contain everything, as some development efforts are still under the radar, and it’s not a comprehensive list of 10.30 features. (I am not ready … Continue reading

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Posted in News | 11 Comments

AMD Drivers Are Still Dead

Update: this driver bug has since been fixed – see here. If your X-Plane screen looks like this with HDR on, you may be running the new Catalyst 13-12 drivers.  If you can, back up to the Catalyst 13-9 drivers … Continue reading

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Posted in News | 3 Comments

Catalyst Driver Advisory: 13.11 Breaks HDR, 13.9 Is Okay

Update: this bug has been fixed – see here for details. For X-Plane users with an AMD graphics* card on Windows or Linux: there appears to be a bug in the 13.11 drivers** that cause corruption in HDR mode; the … Continue reading

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Posted in News | 5 Comments

Add New HD Base Meshes to 10.25

If you’ve survived downloading the rather large 10.25 patch and you want to download even more data, good news!  Alpilotx has just released version 2 of his X-Plane HD Mesh Scenery. His scenery pack is a donation-ware recut of North … Continue reading

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Posted in News | 40 Comments

A Big Update (For Our Servers)

X-Plane 10.25, out now, is a big update by size – 1 GB compressed, if you were current to 10.22.  The result on our servers is, well, higher than normal load.  (That nearly flat top-out at 100 mbits is 10.25 … Continue reading

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Posted in News | 3 Comments

X-Plane 10.25 and What Comes Next

X-Plane 10.25 went final today; if you’ve launched X-Plane you already know that from the auto-update notice.  With this update we shipped the first set of lego-brick airports, and new urban and natural terrain.  We also updated WorldEditor to version … Continue reading

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Posted in News | 13 Comments

Please Use WorldEditor 1.2.1

I’ve marked WorldEditor 1.2.1 as final.  If you are a WorldEditor user, please upgrade from 1.2 to 1.2.1.  Besides fixing a bunch of bugs (including annoying usability bugs), it changes the format of the zip files for submissions to the … Continue reading

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Posted in News, Tools | 8 Comments

A Release Candidate, a New SDK, and Incompatibility

I have a lot to cover here – a little for everyone I think. 10.25 Release Candidate 1 Is Up If you are a third party developer using 10.22, and you haven’t participated in 10.25 betas, please go do so now. … Continue reading

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Posted in Development, News | 9 Comments

WorldEditor 1.2.1 Release Candidate 3

We’re on release candidate three of WorldEditor 1.2.1.  RC3 fixed export of 970 airport files to include frequencies and fixed a bug where you could end up with a two-point hole in a polygon (which would then cause the airport … Continue reading

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Posted in News, Tools | 2 Comments