Category Archives: News

X-Plane 10.40 Beta 4 Is Out

X-Plane 10.40 beta 4 is out now – if you are running X-Plane 10.40 beta 3 you can auto-update.  The release notes are updated, but a few highlights: The QPAC FMC is fixed and will have procedures for airports again. A bunch of improvements … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 12 Comments

X-Plane 10.40 Beta 3 Is Out

It took longer than I wanted, but we’re on to beta 3. If you have X-Plane 10.40 beta 2, it will auto-update to beta 3. Beta 3 fixes a few big bugs in beta 2: Crash on startup for Mac users. Poor … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 41 Comments

Giving X-Plane More Info About Aircraft

One of the new features in Plane Maker 10.40 is a variety of classification information available for aircraft files, found in the Standard > Author window. These fields are not currently in use in the X-Plane user interface, but we do plan … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 24 Comments

WorldEditor 1.4 Is Final

I’m declaring WorldEditor 1.4 to be final. From now on, you must use WED 1.4 to upload to the X-Plane Scenery Gateway. If you have not upgraded yet, please do; you can download it here!

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News, Scenery, Tools | 14 Comments

X-Plane 10.40 Beta 1 Is Here

X-Plane 10.40 beta 1 is here now…you can download it by checking “get betas” and running an update. This is an early beta and I strongly recommend running it on a copy of the sim, not your main setup. Update: release notes … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 100 Comments

Rendering Setting Presets

X-Plane 10.36 has a button in the rendering settings screen labeled “set all rendering options for maximum speed”. Our recommendation for tuning your X-Plane settings has been to start low and build your way up, so that you don’t end up with … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 25 Comments

Let X-Plane Tell Us How You Use X-Plane

One new addition to Version 10.40 is almost guaranteed to be controversial: at the user’s discretion, we now collect anonymous usage information. Before you light your torch and grab your pitchfork, let me explain why we have not become the … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 47 Comments

More OpenGL Code in 1040

One of the new things in X-Plane 10.40: more modern OpenGL code. I mention this because that new code will probably create chaos during the early betas; we’ll get the bugs fixed as quick as we can. The problem is that OpenGL can … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 39 Comments

See You In Hartford?

Next week is FlightSimCon 2015 in Hartford, CT, and it looks like a bunch of us will be there. Austin is speaking on Sunday, and I think Chris, Philipp, Marty and I will be there too. So if you are attending, … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 6 Comments

X-Plane 10.40: The New DSF Loader

I’ve been meaning for weeks now to write up some notes about 10.40. I’ve also been trying to put the hood back on 10.40 so we can get it to public beta; instead the last few weeks have been a flying … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in File Formats, News, Scenery | 60 Comments