Category Archives: News

NVidia: 4 Ben: 1

TL;DR: 10.36 works around the latest NVidia driver – let X-Plane auto-update and everything will just work the way it should. X-Plane 10.36 is out now – it’s a quick patch of X-Plane 10.35 that works around what I believe to be a … Continue reading

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Posted in Hardware, News | 5 Comments

NVidia 352.86 Drivers Do Not Work With X-Plane

Note: this issue has been resolved – please see here! I’ve received a few bug reports about this today: NVidia’s new 352.86 WHQL drivers for Windows do not work with X-Plane 10. I’m contacting Nvidia now to figure out what has … Continue reading

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Posted in News | 67 Comments

The Website Is Sloooooooooow

Tyler is migrating the website to new hosting, and so the old server has decided to flip us one last middle finger. Needless to say, if you’re seeing this page, you probably waited for 30 seconds to get it. I … Continue reading

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Posted in News | 37 Comments

Extended DSFs in X-Plane 10.40

X-Plane 10.40 will have an option to load a larger local region of DSF scenery.  For as long as I have been involved in X-Plane (back to X-Plane 6 as a user) the local scenery region was 3×2 tiles (each … Continue reading

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Posted in News, Scenery, Screencasts | 42 Comments

We’ll Be in Paderborn (I hope!)

Philipp and I will be at the 13th German Flight Simulation Conference in Paderborn this weekend.  (Well, I am crossing my fingers that I can still make it despite the lufthansa strike.) If you ask about the OcRift in person I … Continue reading

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Posted in News | 3 Comments

WorldEditor 1.4 Public Beta 1 Is Here

WorldEditor 1.4 public beta 1is available now.  First, the links: Download from the WorldEditor page. Report bugs on the gateway – the scenery tools have their own tab. If you have reported bugs against WED in the past and the … Continue reading

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Posted in News, Tools | 11 Comments

10.35 Release Candidate

Note: Oops – I wrote this a week ago and forgot to post it.  10.35 will probably “go final” shortly. If you haven’t tried X-Plane 10.35, please do. Check “get betas” in the updater to get it. Just one bug fix and … Continue reading

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Posted in News, Uncategorized | 15 Comments

An Update on Our Quest for the One Bug Base to Rule Them All

Ben posted a few weeks ago about our quest for “One Bug Base to Rule Them All“—our goal of cleaning up the fact that we had no fewer than five bug bases running, each for different products, with no communication between them. This … Continue reading

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Posted in Development, News | 4 Comments

X-Plane 10.35b2 and Other Betas

First, X-Plane 10.35 beta 2 is live.  If you had beta 1, X-Plane will ask to update.  A few bugs that made beta 1 unmanageable are now fixed: No more crashes when using multiplayer. Joystick axis assignment UI works. EFIS App support is … Continue reading

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Posted in News | 36 Comments

X-Plane 10.35 Beta 1 Is Out

X-Plane 10.35 beta 1 is out – this is mainly a release to get hundreds of new and updated airports out into the world. There are also a number of bug fixes and some features and improvements to the sim. Release notes – including … Continue reading

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Posted in News | 34 Comments