Category Archives: Plugins

In the Long Term, Plugins Shouldn’t Draw In 3-D Directly

Plugins can use OpenGL to draw directly inside X-Plane; this capability is almost fifteen years old and goes back to X-Plane 6. Plugin drawing typically falls into four categories: Drawing user interface (floating windows, HUD-like UI, map details, etc.). Drawing custom panel … Continue reading

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Posted in Development, Plugins | 49 Comments

Mac Issues: SASL Crashes and Red Lines

I have two updates on Mac-specific bugs. Windows users, now is a good time to go get another cup of coffee. Update: it looks like neither of these bugs can be fixed or bypassed within X-Plane, so they could be with us for a while. … Continue reading

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Posted in News, Plugins | 21 Comments

Update: X-Plane 10.32r1 Steam Edition and Gizmo Do Get Along Now

There is a bug in 10.32r1 Steam Edition - some kind of interaction between Steam and Gizmo causes Gizmo to crash. Since Gizmo is loaded on startup, this means users of popular add-ons like Skymaxx Pro can't fly. We are working … Continue reading

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Posted in News, Plugins | 18 Comments

Mac Plugin Developers – You Should Be Using Native Paths!

TL;DR version: if your plugin runs on OS X, you you should be setting the capability "XPLM_USE_NATIVE_PATHS" to 1, like this: XPLMEnableFeature("XPLM_USE_NATIVE_PATHS",1); This sets your plugin to use Posix-style file paths on OS X. I am going through X-Plane looking for APIs that Apple … Continue reading

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Posted in Development, Plugins | 5 Comments