Category Archives: Modeling

Third Party Cars Should Really Be Instanced

I’m going to keep going with “random stuff I looked at today” and see if there’s something for authors mixed in. I spent part of today measuring shader and texture changes in our engine under heavy load – my goal was to … Continue reading

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Posted in Development, Modeling, Scenery | 12 Comments

Making 3-d Modeling Less Weird

I mentioned in a previous post that we are working with Ondrej on a next-generation Blender 2.7 OBJ exporter. I am excited for this work because I believe it will greatly improve the artist interface to X-Plane. Let’s use instancing as an … Continue reading

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Posted in Development, Modeling, Tools | 30 Comments

Scenery Tools Update

Update: the comments form is fixed – sorry about that! I’ve been working a bit on scenery tools this week. Here’s a road map of some of what’s coming up. WED and the X-Plane Scenery Gateway We are working on a release of … Continue reading

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Posted in Modeling, Scenery, Tools | 22 Comments

Double Your Framerate: Pre-Fill

That got your attention, eh?  Sorry, this is not a tip on how to tune your X-Plane system; it’s a tip for aircraft authors to make sure their 3-d cockpits are running at maximum performance. Prefill is when X-Plane blocks … Continue reading

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Posted in Aircraft, Cockpits, Modeling | 9 Comments

Customizing Spill Lights – Two Ways

If you are creating an airplane or scenery pack and you need to create a fully customized spill light (visible in HDR mode only in v10) there are two ways to do it. First, we have a parameterized light called … Continue reading

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Posted in Modeling, Scenery | 2 Comments

Look, Shiny!

Edit: Normally I label the overly technical posts as being for a target audience, but I did not this time.  My bad — this post is really only of interest (and will only make sense) to serious 3-d modelers – … Continue reading

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Posted in Development, Modeling | 16 Comments

Chopped Livery

We have received a number of bug reports on the livery system in X-Plane 10, as well as complaints from both users and authors about how the system works.  This post describes what I am thinking for liveries; if this … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Modeling | 20 Comments

Cutting Back on Shadows

This rather odd 747 picture is from a quick test I did to make sure the shadow options in Plane-Maker were working right after beating the shadow code silly with a hammer.  The wing objects have been marked “interior only” … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Blooper Reel, Development, Modeling | 18 Comments

New OBJ Commands

I have updated the OBJ8 specification with the new X-Plane 10.10 commands.  This blog post explains why we added some of these commands. Pixel-Space Drag Manipulator The pixel-space drag manipulator is a new axis manipulator whose drag length is measured … Continue reading

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Posted in Cockpits, Development, File Formats, Modeling | 11 Comments

Consistency and HDR

At this point the only thing holding up a public beta of 10.10 is, well, me.  I am currently working on a set of related aircraft rendering bugs, and as soon as I can get the car off of jacks, … Continue reading

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Posted in Aircraft, Development, Modeling | 43 Comments