Category Archives: Modeling

XPlane2Blender v3.4.0-beta1 is out!

XPlane2Blender v3.4.0-beta1 is out! The next version of XPlane2Blender is right around the corner, come test it! Highlights of this release are Optimized Animations, Increased Usability, and X-Plane 11 OBJ8 features (mainly Blend Glass mode and Normal Metalness). Read more … Continue reading

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Posted in Aircraft & Modeling, Development, Modeling, Plugins | 9 Comments

Request for XPlane2Blender Documentation Improvements

Please tell me what confuses you about XPlane2Blender on this bug, or here! We are going to be releasing the XPlane2Blender 3.4 beta soon, and with it, a refresh of the UI and documentation. Thanks to a great e-mail about … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Documentation, Modeling, Panels | 29 Comments

Draft Upgrade Notes for Aircraft

We've been working on a single comprehensive document for aircraft authors - everything that changed in X-Plane 11. Jennifer has posted a draft here. This is still a draft, and we still have work to do, but there's a lot already there, so we … Continue reading

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Posted in Development, Modeling | 12 Comments

Oily Textures In Low Settings

I just found a bug in beta 15 (and 14, and 13, and 12..etc.): if you use ATTR_shiny_rat or GLOBAL_specular with an intermediate value, e.g. between 0 and 1, you get an oily effect when HDR is off. This is … Continue reading

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Posted in Development, Modeling | 2 Comments

Maybe X-Plane Is a First Person Shooter

In a previous post I noted that we weren't attempting dynamic ambient occlusion inside the 3-d cockpit, due to problems of quality, availability, and because it wasn't really better than what authors do now: prepare the AO offline using a high quality render in their … Continue reading

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Posted in Aircraft & Modeling, Development, Modeling | 21 Comments

Screen Space Ambient Occlusion Only Affects Exterior Stuff

This has been a point of confusion for third party developers, particularly ones who were in the private beta (and saw versions of the sim that...cough cough...didn't work right). Screen space ambient occlusion (SSAO)*, when enabled by the highest rendering settings, … Continue reading

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Posted in Development, Modeling | 32 Comments

Third Party Cars Should Really Be Instanced

I'm going to keep going with "random stuff I looked at today" and see if there's something for authors mixed in. I spent part of today measuring shader and texture changes in our engine under heavy load - my goal was to … Continue reading

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Posted in Development, Modeling, Scenery | 12 Comments

Making 3-d Modeling Less Weird

I mentioned in a previous post that we are working with Ondrej on a next-generation Blender 2.7 OBJ exporter. I am excited for this work because I believe it will greatly improve the artist interface to X-Plane. Let's use instancing as an … Continue reading

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Posted in Development, Modeling, Tools | 30 Comments

Scenery Tools Update

Update: the comments form is fixed - sorry about that! I've been working a bit on scenery tools this week. Here's a road map of some of what's coming up. WED and the X-Plane Scenery Gateway We are working on a release of … Continue reading

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Posted in Modeling, Scenery, Tools | 22 Comments

Double Your Framerate: Pre-Fill

That got your attention, eh?  Sorry, this is not a tip on how to tune your X-Plane system; it's a tip for aircraft authors to make sure their 3-d cockpits are running at maximum performance. Prefill is when X-Plane blocks … Continue reading

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Posted in Aircraft, Cockpits, Modeling | 9 Comments