Category Archives: Uncategorized

We’re hiring!

We’re looking to add two developers—one junior, one senior—to the Laminar Research team this spring. As a member of our team, you would: Work on stuff that matters. Real pilots fly safer because of training in X-Plane, and real aerospace organizations … Continue reading

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Posted in Uncategorized | 16 Comments

Usage Data for X-Plane 10 & 11

You might have noticed we’ve been working our tails off to make X-Plane 11 an amazing sim, with tons of new features, and during that time we didn’t have the resources to do anything further with our proposal to publish X-Plane usage data. The … Continue reading

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Posted in Uncategorized, X-Plane Usage Data | 37 Comments

Designing the X-Plane 11 User Interface

[This post was co-authored with Tyler Young of Laminar Research to provide more insight into the design process for X-Plane 11, and cross-posted on the Blind Pig blog.] A few years ago, we ran a survey of X-Plane users. One of … Continue reading

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Posted in Uncategorized | 102 Comments

The Anatomy of a Plugin Crash

This morning I found out why certain plugins (e.g. SeaTraffic, etc.) are crashing X-Plane 10.50 beta 1 on startup. Beta 2 was being uploaded when I found this, but I’m going to fix this bug first and recut the beta, as it’s a big … Continue reading

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Posted in Uncategorized | 11 Comments

Please Try X-Plane 10.41 Release Candidate 2

Please try X-Plane 10.41 release candidate two by running our installer, updating, and checking “get betas”. More notes here.  Release candidate two gets in the datarefs that I (stupidly) forgot in RC1. This build should go final this week!

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Posted in Uncategorized | 26 Comments

FSKonferenz 2015 Slides

Despite many of the Lufthansa Pilots being on strike, Ben made it to Paderborn for the 13th FlightSim Conference in Germany. The event was held at the Paderborn airport, where the airport fire brigade pulled out two of their fire … Continue reading

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Posted in Uncategorized | 5 Comments

X-Plane 10.35 Is Out Now

X-Plane 10.35 is now officially released! If you run X-Plane, it will prompt you to update. Lots of details here! I’m still trying to get WED 1.4 to public beta – that’s high priority right now! X-Plane 10.40 is currently in … Continue reading

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Posted in Uncategorized | 20 Comments

10.35 Release Candidate

Note: Oops – I wrote this a week ago and forgot to post it.  10.35 will probably “go final” shortly. If you haven’t tried X-Plane 10.35, please do. Check “get betas” in the updater to get it. Just one bug fix and … Continue reading

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Posted in News, Uncategorized | 15 Comments

I Nuked Your Bug

The X-Plane scenery tools are open source; their bug database is open too, so that anyone working on the project can see the status of all bugs. We recently merged the scenery tools bug base into the gateway bug base; in the process … Continue reading

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Posted in Uncategorized | 15 Comments

Dude, Where’s My Taxiway?

For about a year there has been a subtle bug in how X-Plane draws taxiways: if you build an S-curve shape out of a single bezier and it is almost perfectly symmetrical, X-Plane would go “nah, why bother” and replace … Continue reading

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Posted in Development, News, Scenery, Tools, Uncategorized | 26 Comments