Category Archives: Uncategorized
I just made the X-Plane 10.10 beta live only to realize that: some of the airplanes are missing. We are reorganizing where the fleet is stored, and the installer didn’t kit them properly. So: If you ran the update and … Continue reading
Having such a small development team, it’s very difficult for us to test ALL conditions in which X-Plane is being used. Each of our offices are littered with joysticks, laptops, desktops, loose video cards, hard drives and various other hardware. … Continue reading
I have spent almost the entire last week looking at ATI performance on Windows in depth; this post summarizes some of my findings and what we are now working on. Everything on this post applies to ATI hardware on Windows; … Continue reading
Working on the installer is neither exciting nor glamorous work, but it is inescapably important. If the installer doesn’t do its job right, nothing else in X-Plane matters, because you can’t fly the sim until you have the sim. This is … Continue reading
Last week I received a number of emails about the technical details of v10 scenery. My short answer has always been “please wait for the docs” – that is, I am trying to spend more time writing docs quickly for … Continue reading
At this point I am mostly done investigating weird video card behavior: these two pages are now reasonably accurate for X-Plane 10. http://wiki.x-plane.com/X-Plane_10_Graphics_Card_Support http://wiki.x-plane.com/X-Plane_10_Graphics_Known_Issues We are still trying to resolve as many of the known issues as we can, but … Continue reading
Here ya go!