Category Archives: Uncategorized

FSKonferenz 2015 Slides

Despite many of the Lufthansa Pilots being on strike, Ben made it to Paderborn for the 13th FlightSim Conference in Germany. The event was held at the Paderborn airport, where the airport fire brigade pulled out two of their fire … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Uncategorized | 5 Comments

X-Plane 10.35 Is Out Now

X-Plane 10.35 is now officially released! If you run X-Plane, it will prompt you to update. Lots of details here! I’m still trying to get WED 1.4 to public beta – that’s high priority right now! X-Plane 10.40 is currently in … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Uncategorized | 20 Comments

10.35 Release Candidate

Note: Oops – I wrote this a week ago and forgot to post it.  10.35 will probably “go final” shortly. If you haven’t tried X-Plane 10.35, please do. Check “get betas” in the updater to get it. Just one bug fix and … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News, Uncategorized | 15 Comments

I Nuked Your Bug

The X-Plane scenery tools are open source; their bug database is open too, so that anyone working on the project can see the status of all bugs. We recently merged the scenery tools bug base into the gateway bug base; in the process … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Uncategorized | 15 Comments

Dude, Where’s My Taxiway?

For about a year there has been a subtle bug in how X-Plane draws taxiways: if you build an S-curve shape out of a single bezier and it is almost perfectly symmetrical, X-Plane would go “nah, why bother” and replace … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News, Scenery, Tools, Uncategorized | 26 Comments

Linux and Libs – How to get 10.30 working again on Linux

Users with newer Ubuntu versions have reported they can’t get X-Plane to start after the update to 10.30, while it worked fine with 10.25. Since 10.30, X-Plane links to libudev to discover devices like the Oculus Rift on Linux, and … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Uncategorized | 8 Comments

Airports in X-Plane: State of the Union

One of the major initiatives of X-Plane 10 was to add buildings to our airports – terminals, hangers, warehouses, control towers, etc.  In X-plane 8 and 9 we had detailed taxiway line markings, lights, and signs, but most airports were … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Uncategorized | 24 Comments

X-Plane 10.10 Beta Tomorrow

I just made the X-Plane 10.10 beta live only to realize that: some of the airplanes are missing.  We are reorganizing where the fleet is stored, and the installer didn’t kit them properly.  So: If you ran the update and … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Uncategorized | 1 Comment

Some thoughts on beta testing

Having such a small development team, it’s very difficult for us to test ALL conditions in which X-Plane is being used. Each of our offices are littered with joysticks, laptops, desktops, loose video cards, hard drives and various other hardware. … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Uncategorized | 41 Comments

ATI Performance on Windows

I have spent almost the entire last week looking at ATI performance on Windows in depth; this post summarizes some of my findings and what we are now working on.  Everything on this post applies to ATI hardware on Windows; … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Uncategorized | 24 Comments