Category Archives: Tools

Blender 2.49 Users: Don’t Get Yosemite

If you develop 3-d models for X-Plane using Blender 2.49 on OS X, do not upgrade to OS X 10.10 (Yosemite).  Something changed in the OS that causes the python scripts to not load, which means you won’t be able … Continue reading

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Posted in Tools | 3 Comments

Dude, Where’s My Taxiway?

For about a year there has been a subtle bug in how X-Plane draws taxiways: if you build an S-curve shape out of a single bezier and it is almost perfectly symmetrical, X-Plane would go “nah, why bother” and replace … Continue reading

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Posted in Development, News, Scenery, Tools, Uncategorized | 26 Comments

Please Use WorldEditor 1.2.1

I’ve marked WorldEditor 1.2.1 as final.  If you are a WorldEditor user, please upgrade from 1.2 to 1.2.1.  Besides fixing a bunch of bugs (including annoying usability bugs), it changes the format of the zip files for submissions to the … Continue reading

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Posted in News, Tools | 8 Comments

WorldEditor 1.2.1 Release Candidate 3

We’re on release candidate three of WorldEditor 1.2.1.  RC3 fixed export of 970 airport files to include frequencies and fixed a bug where you could end up with a two-point hole in a polygon (which would then cause the airport … Continue reading

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Posted in News, Tools | 2 Comments

Please Try WED 1.2.1r2

I just built a release candidate of WorldEditor 1.2.1r2; if you work on airports, please try it and post a WED bug if something is really borked. There are a few minor bug fixes, some usability tweaks, and two major … Continue reading

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Posted in Tools | 4 Comments

WorldEditor 1.2.1 Beta 1 – Ease of Use (for Robin too)

I just posted a beta of WED 1.2.1; hopefully it will only take one beta to get this quick “bug fix” patch done. Some usability fixes: Locked and hidden items don’t cause clicks to select their parents. The interior of … Continue reading

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Posted in News, Tools | 11 Comments

What Hath Ted Wrought

Over the last few months we have been lucky to have Ted Greene working for us as a summer co-op student.  You may have seen his commits if you look at the open source WED repository.  Ted is heading back … Continue reading

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Posted in Tools | 13 Comments

WorldEditor 1.2 is Final (Finally)

WorldEditor 1.2 is done and declared final! Laminar Research, creators of the X-Plane flight simulator franchise, is pleased to announce the availability of WorldEditor for X-Plane (WED) version 1.2. WorldEditor is an airport scenery creation and editing tool for Laminar’s … Continue reading

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Posted in News, Tools | 27 Comments

WED 1.2 RC4 is out

I posted WorldEditor 1.2 release candidate 4 a few days ago.  If you are using a WED 1.2 beta, please grab this latest release candidate.  If we don’t see any show-stopper bugs in a few days we’ll call it final. … Continue reading

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Posted in Tools | 4 Comments

WorldEditor 1.2 Release Candidate 1 Posted

WorldEditor 1.2 Release Candidate 1 is now available here.  Please try it!  If you have a scenery project you use, please export using WED 1.2 rc1 and report a bug immediately if the export does not work!  My thanks to … Continue reading

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Posted in Scenery, Tools | 22 Comments