Category Archives: Tools

WorldEditor 1.5, Release Candidate Two – Crash Fix

I just posted WED 1.5 release candidate 2. If you grabbed RC1 and hit the crash on export on Windows, please grab this ASAP and file a bug if your crash is not fixed. Of the four or five crash reports I … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News, Tools | 2 Comments

WorldEditor 1.5 Beta 4 Live

WorldEditor 1.5 beta 4 is available for download. The only major change here is that we seriously backed off the requirement to have hot zones off of the approach and departure ends of runways; this requirement is now only 100m. I … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News, Tools | 21 Comments

WorldEditor 1.5 Beta 3 Posted – Try Validating Your Airport

WorldEditor 1.5 beta 3 is now available on the WorldEditor download page. Besides a number of new features, WorldEditor 1.5 has much stricter validation checking; our is to get to a point where, if WED will export it, your scenery pack … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News, Scenery, Tools | 41 Comments

WED 1.5 Beta 2 Posted

WorldEditor 1.5 beta 2 is up – you can download it here. Please report WED bugs on the gateway’s bug base. This version of WED has a lot more validation than past ones did, so expect your previously “good” airport to fail … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Air Traffic Control, Development, News, Tools | 52 Comments

Andy Colebourne Takes Over AC3D Plugin Development

As some of you know, it was my plan to end-of-life the AC3D exporter for X-Plane; the decision was based on having limited resources to develop exporters. The good news is: Andy Colebourne of Inivis has taken over development of the plugin, … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News, Tools | 12 Comments

WED 1.5b1 is out now!

The first beta for World Editor 1.5 is now available to download. This version features numerous bug fixes, along with major improvements to make editing airports easier and faster by providing more visual clues. It’s also the first 64-bit version … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News, Tools | 31 Comments

Coming to WED 1.5: WYSIWYG Taxi Sign Editing

That’s the new taxi sign editor in WED. Signs in the hierarchy are shown as a rendered preview of what the sign will look like. When you click on it (as if it was text) you get a WYSIWYG editor with … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, Tools | 42 Comments

Per-Airport Flattening

X-Plane 10.45 fixed one of the big “ecosystem” problems with the global airports by excluding airport objects by ICAO code. This makes the global airports much less likely to conflict with custom scenery, even if that custom scenery lacks exclusion zones. For … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in File Formats, Scenery, Tools | 36 Comments

Blender 2.7 Exporter: New Version

Ondrej has posted a public thread about the new version of the Blender 2.7 exporter here. The 3.3 release is the first release where we (Laminar Research) have worked closely with Ondrej to build what we hope will be one of the … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Aircraft, Aircraft & Modeling, Development, File Formats, Scenery, Tools | 15 Comments

A New Way To Exclude

MH1212, developer of the Prefab Airports for X-Plane, requested this feature, and it looks like we are going to be able to sneak it into X-Plane 10.45. (If we hit bugs, it might get pushed out to 10.50, but so far things look okay.) … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, File Formats, News, Scenery, Tools | 15 Comments