Category Archives: Tools

WED 1.2 RC4 is out

I posted WorldEditor 1.2 release candidate 4 a few days ago.  If you are using a WED 1.2 beta, please grab this latest release candidate.  If we don’t see any show-stopper bugs in a few days we’ll call it final. … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Tools | 4 Comments

WorldEditor 1.2 Release Candidate 1 Posted

WorldEditor 1.2 Release Candidate 1 is now available here.  Please try it!  If you have a scenery project you use, please export using WED 1.2 rc1 and report a bug immediately if the export does not work!  My thanks to … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Scenery, Tools | 22 Comments

Learn From My C: Fail

The C: drive on my Windows box died over the weekend.  I mention this so that you can ask this question now (when my drive failed) and not later (when your drive fails): What’s your plan if you have a … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Tools | 16 Comments

New Scenery Tools – WED and MeshTool

Two updates to the scenery tools today: WorldEditor: WED 1.2 beta 3 is now out – see the WorldEditor page for download links.  Beta 3 fixes the broken orthophoto exporter from beta 2, fixes jammed file-open dialog boxes on OS … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Tools | 6 Comments

WED “Make Draped Polygons” Will Be Replaced (Later)

WorldEditor’s “Make Draped Polygons” feature is a stop-gap and a hack, and someday it will be replaced with something better. I mention this as I debug it because there are feature requests in the bug base to enhance its operation; … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Tools | 8 Comments

WorldEditor 1.2 Beta 2 Is Out

WorldEditor 1.2 beta 2 is now available for download here.  First, a few notes about WED betas: WED 1.2 is in beta – be sure to back up your work, as it has been known to crash. The scenery tools … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Tools | 5 Comments

DSF Mesh Formats – v9 vs v10

Tom asked a good question in the comment section of a previous post: what is the difference between DSF mesh formats for v9 and v10.  Here’s the story: Mesh: In X-Plane 8 and 9, the terrain mesh is stored as … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in File Formats, Scenery, Tools | 31 Comments

Scenery Tools – a Roundup

Here’s a quick round-up on the state of scenery tools, as of 10.21 release candidates… WED: WorldEditor 1.2 beta 2 is “in the can” and should be posted tonight.  I’ll post more about the changes for beta 2 in another … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Tools | 14 Comments

WED: WED’s Export Dies

Why the nerdy recursive acronym for WED?  Sometimes the data just stares you in the face. I spent an hour today doing inventory on the build-up of WED bugs. That’s a screenshot of one of my bug screeners for the … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in File Formats, Scenery, Tools | 15 Comments

Blender 2.49 Scripts

I had a chance to work this week on the Blender 2.49 scripts; here’s a quick update on the status of the scripts and what the next steps are. Blender 2.49 for Internal Scenery Development Relatively early in X-Plane 10 … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, Tools | 15 Comments