Category Archives: Tools

Andy Colebourne Takes Over AC3D Plugin Development

As some of you know, it was my plan to end-of-life the AC3D exporter for X-Plane; the decision was based on having limited resources to develop exporters. The good news is: Andy Colebourne of Inivis has taken over development of the plugin, … Continue reading

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Posted in Development, News, Tools | 12 Comments

WED 1.5b1 is out now!

The first beta for World Editor 1.5 is now available to download. This version features numerous bug fixes, along with major improvements to make editing airports easier and faster by providing more visual clues. It’s also the first 64-bit version … Continue reading

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Posted in Development, News, Tools | 31 Comments

Coming to WED 1.5: WYSIWYG Taxi Sign Editing

That’s the new taxi sign editor in WED. Signs in the hierarchy are shown as a rendered preview of what the sign will look like. When you click on it (as if it was text) you get a WYSIWYG editor with … Continue reading

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Posted in Development, Tools | 42 Comments

Per-Airport Flattening

X-Plane 10.45 fixed one of the big “ecosystem” problems with the global airports by excluding airport objects by ICAO code. This makes the global airports much less likely to conflict with custom scenery, even if that custom scenery lacks exclusion zones. For … Continue reading

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Posted in File Formats, Scenery, Tools | 36 Comments

Blender 2.7 Exporter: New Version

Ondrej has posted a public thread about the new version of the Blender 2.7 exporter here. The 3.3 release is the first release where we (Laminar Research) have worked closely with Ondrej to build what we hope will be one of the … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Development, File Formats, Scenery, Tools | 15 Comments

A New Way To Exclude

MH1212, developer of the Prefab Airports for X-Plane, requested this feature, and it looks like we are going to be able to sneak it into X-Plane 10.45. (If we hit bugs, it might get pushed out to 10.50, but so far things look okay.) … Continue reading

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Posted in Development, File Formats, News, Scenery, Tools | 15 Comments

A New WED Release and 64-bit WED

WorldEditor 1.4.1 is out – it’s a very small patch to 1.4.0 that increases the strictness of validation to catch a number of errors we found in the last export from the X-Plane Scenery Gateway. Please upgrade!  WED 1.4.1 will become the mandatory … Continue reading

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Posted in Development, Scenery, Tools | 5 Comments

Scenery Tools Source Code on GitHub

We’ve been doing some work behind the scenes to modernize our servers; as part of that, I have moved the scenery tools code to GitHub. The GitHub public repositories are the official repositories for WED and the other scenery tools that … Continue reading

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Posted in Development, Scenery, Tools | 7 Comments

Making 3-d Modeling Less Weird

I mentioned in a previous post that we are working with Ondrej on a next-generation Blender 2.7 OBJ exporter. I am excited for this work because I believe it will greatly improve the artist interface to X-Plane. Let’s use instancing as an … Continue reading

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Posted in Development, Modeling, Tools | 30 Comments

Scenery Tools Update

Update: the comments form is fixed – sorry about that! I’ve been working a bit on scenery tools this week. Here’s a road map of some of what’s coming up. WED and the X-Plane Scenery Gateway We are working on a release of … Continue reading

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Posted in Modeling, Scenery, Tools | 22 Comments