- Ben Supnik on HDR Isn’t Just HDR: What Does That HDR Check-Box Do?
- Thomas Forrester on HDR Isn’t Just HDR: What Does That HDR Check-Box Do?
- Ben Supnik on Let’s All Try to Fight Log Spam
- vonhinx on Let’s All Try to Fight Log Spam
- Jonathan Harris on Let’s All Try to Fight Log Spam
Category Archives: Panels
Here are three obscure Plane-Maker/X-Plane features that can save you time if you developer complex aircraft. Plane-Maker Will Copy Your Instruments You may know that in Plane-Maker, you make your own copies of X-Plane’s PNG files to customize the look … Continue reading
This is a feature I looked at putting into X-Plane 9, but it turned out that it affects so many different parts of the sim (and has to be done all-or-nothing) that it got kicked to v10. Consider these two … Continue reading
I sometimes get questions from authors considering how much to rely on a 2-d panel mapped to 3-d via the panel texture vs. a true 3-d panel. I can’t comment on what will look best, but I can comment on … Continue reading
There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire universe. Let’s break it down and see what’s going on. Originally we had the 2-D … Continue reading
X-Plane doesn’t natively and directly support popup panels, but that doesn’t mean you can’t pop them up. Generic instruments have a dataref-driven set of show-hide fields. (The “filters”.) Now what you might not have realized is: groups have filters too! … Continue reading
A quick tip to anyone using OpenGL and a plugin to make custom instruments. (The most common case of this I can imagine is customized glass displays, where it may not be practical to use 10,000 generic instruments, and the … Continue reading
Javier posted a video of his CRJ on the dev list today. I have not tried the plane, but there is no question from the video that it looks really good. What makes the video look so nice is the … Continue reading
In Plane-Maker you will see that there are two “glass” lighting modes for instruments – one called “glass” and the other called “glass (translucent)”. What’s the difference? The difference is how they respond to their lighting rheostat being turned down. … Continue reading
X-Plane’s panel system does not have true “masking” based on a bitmap. You can clip an instrument to its rectangular region, but most masks are made by overlaying another layer or instrument on top of the moving parts. Examples include … Continue reading