Category Archives: Panels

Request for XPlane2Blender Documentation Improvements

Please tell me what confuses you about XPlane2Blender on this bug, or here! We are going to be releasing the XPlane2Blender 3.4 beta soon, and with it, a refresh of the UI and documentation. Thanks to a great e-mail about … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Documentation, Modeling, Panels | 29 Comments

Three Plane-Maker Tricks You Should Know

Here are three obscure Plane-Maker/X-Plane features that can save you time if you developer complex aircraft. Plane-Maker Will Copy Your Instruments You may know that in Plane-Maker, you make your own copies of X-Plane's PNG files to customize the look … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Panels, Tools | 1 Comment

Let Your Eyes Adjust

This is a feature I looked at putting into X-Plane 9, but it turned out that it affects so many different parts of the sim (and has to be done all-or-nothing) that it got kicked to v10. Consider these two … Continue reading

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Posted in Cockpits, Development, Panels | Tagged , | 8 Comments

Performance of Panel Texture vs. 3-d Cockpit

I sometimes get questions from authors considering how much to rely on a 2-d panel mapped to 3-d via the panel texture vs. a true 3-d panel. I can't comment on what will look best, but I can comment on … Continue reading

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Posted in Cockpits, Development, Modeling, Panels | Tagged , , , | 2 Comments

The 3-d Panel Is Not Always Necessary

There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire universe. Let's break it down and see what's going on. Originally we had the 2-D … Continue reading

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Posted in Cockpits, Development, Panels | Tagged , | Comments Off on The 3-d Panel Is Not Always Necessary

Popup Panels?

X-Plane doesn't natively and directly support popup panels, but that doesn't mean you can't pop them up. Generic instruments have a dataref-driven set of show-hide fields. (The "filters".) Now what you might not have realized is: groups have filters too! … Continue reading

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Posted in Aircraft, Cockpits, Development, Panels | Tagged , , | Comments Off on Popup Panels?

Custom Plugin Instruments

A quick tip to anyone using OpenGL and a plugin to make custom instruments. (The most common case of this I can imagine is customized glass displays, where it may not be practical to use 10,000 generic instruments, and the … Continue reading

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Posted in Development, Panels | Tagged , | Comments Off on Custom Plugin Instruments

Where Did All of Those Lights Come From?

Javier posted a video of his CRJ on the dev list today. I have not tried the plane, but there is no question from the video that it looks really good. What makes the video look so nice is the … Continue reading

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Posted in Aircraft, Cockpits, Development, Modeling, Panels | Tagged , , , | 3 Comments

Glass vs. Glass (Translucent)

In Plane-Maker you will see that there are two "glass" lighting modes for instruments - one called "glass" and the other called "glass (translucent)". What's the difference?  The difference is how they respond to their lighting rheostat being turned down. … Continue reading

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Posted in Panels | Tagged | Comments Off on Glass vs. Glass (Translucent)

Masks for Glass Instruments

X-Plane's panel system does not have true "masking" based on a bitmap.  You can clip an instrument to its rectangular region, but most masks are made by overlaying another layer or instrument on top of the moving parts.  Examples include … Continue reading

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Posted in Cockpits, Panels | Tagged , | 3 Comments