Category Archives: Aircraft

X-Plane 10.22: LuaJIT Memory for Windows and Linux

There are a number of changes to how X-Plane 10.22 beta 1 handles memory for LuaJIT plugins. Windows and Linux 64-bit: X-Plane Manages Memory Previously, 64-bit Windows and Linux LuaJIT plugins had to allocate their own memory, and often they … Continue reading

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Posted in Aircraft, Development | 11 Comments

X-Plane 10.22 Beta 1: Memory for Lua and Landing Gear

X-Plane 10.22 Beta 1 is available now (release notes, bug reports).  To get this beta you’ll need to check “Get New Betas” in the X-Plane 10 Installer’s update screen. This is a very small bug fix patch; there will not … Continue reading

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Posted in Aircraft, News | 10 Comments

Aircraft Authors – View LuaJIT Memory Usage

If your add-on uses LuaJIT (e.g. via SASL, Gizmo, FlyLua, or directly) then this tool may help.  It’s a special build of X-Plane 10.21 for 64-bit Mac that can show total Lua memory use.  Use DataRefEditor and filter on “lua” … Continue reading

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Posted in Aircraft | 3 Comments

Double Your Framerate: Pre-Fill

That got your attention, eh?  Sorry, this is not a tip on how to tune your X-Plane system; it’s a tip for aircraft authors to make sure their 3-d cockpits are running at maximum performance. Prefill is when X-Plane blocks … Continue reading

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Posted in Aircraft, Cockpits, Modeling | 9 Comments

Chopped Livery

We have received a number of bug reports on the livery system in X-Plane 10, as well as complaints from both users and authors about how the system works.  This post describes what I am thinking for liveries; if this … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Modeling | 20 Comments

Cutting Back on Shadows

This rather odd 747 picture is from a quick test I did to make sure the shadow options in Plane-Maker were working right after beating the shadow code silly with a hammer.  The wing objects have been marked “interior only” … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Blooper Reel, Development, Modeling | 18 Comments

Light Groups for Fun and Profit

Conventional 3-d games like first-person-shooters and racing games are just full of cheats in the rendering engine.  And that is not a bad thing!  By cheat I mean they find clever ways to optimize performance that make the game look … Continue reading

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Posted in Aircraft, Development | Comments Off

Named Spill is Not Automagic

I’m way behind on documentation, and there isn’t any documentation for this yet, but to clarify: In the named lights list, spill (casting light on the ground and other stuff in HDR mode) and billboards (a square that faces the … Continue reading

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Posted in Aircraft | 6 Comments

Viewing the Inside of Plane-Maker Geometry is Deprecated

If you haven’t run beta 3 and already been told so, X-Plane 10.10 beta 4 is out.  Hopefully we have a beta stable enough for it to last more than 48 hours. The ability to draw the inside of your … Continue reading

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Posted in Aircraft | 11 Comments

Consistency and HDR

At this point the only thing holding up a public beta of 10.10 is, well, me.  I am currently working on a set of related aircraft rendering bugs, and as soon as I can get the car off of jacks, … Continue reading

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Posted in Aircraft, Development, Modeling | 43 Comments