Category Archives: Aircraft

Blender 2.7 Exporter: New Version

Ondrej has posted a public thread about the new version of the Blender 2.7 exporter here. The 3.3 release is the first release where we (Laminar Research) have worked closely with Ondrej to build what we hope will be one of the … Continue reading

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Posted in Aircraft, File Formats, Scenery, Tools, Aircraft & Modeling, Development | 15 Comments

Don’t Ship Payware Using Beta Plane-Maker

In my previous post I mentioned that re-saving your aircraft in Plane-Maker from X-Plane 10.45 would opt you in to the new fixed torque model. I’ve talked about this before, but it might bear repeating now: Please do not ship an aircraft saved with … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 2 Comments

How to Apply the Torque Fix to Your Aircraft

X-Plane 10.45 beta 1 fixes a bug in X-Plane’s flight model where props applied too much torque to the aircraft. The effect is most noticeable on single engine aircraft where the prop torque is applied along the center of the fuselage. … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 6 Comments

SASL Crash Fixed – You’ll Need a New SASL

Since El Capitan came out, SASL has been crashing on quit when used in aircraft with customized sound. While I work on neither SASL nor El Capitan, both are (at least partly) open source, so I spent a few hours yesterday and located … Continue reading

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Posted in Aircraft, Development, News | 9 Comments

X-Plane 10.22: LuaJIT Memory for Windows and Linux

There are a number of changes to how X-Plane 10.22 beta 1 handles memory for LuaJIT plugins. Windows and Linux 64-bit: X-Plane Manages Memory Previously, 64-bit Windows and Linux LuaJIT plugins had to allocate their own memory, and often they … Continue reading

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Posted in Aircraft, Development | 11 Comments

X-Plane 10.22 Beta 1: Memory for Lua and Landing Gear

X-Plane 10.22 Beta 1 is available now (release notes, bug reports).  To get this beta you’ll need to check “Get New Betas” in the X-Plane 10 Installer’s update screen. This is a very small bug fix patch; there will not … Continue reading

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Posted in Aircraft, News | 10 Comments

Aircraft Authors – View LuaJIT Memory Usage

If your add-on uses LuaJIT (e.g. via SASL, Gizmo, FlyLua, or directly) then this tool may help.  It’s a special build of X-Plane 10.21 for 64-bit Mac that can show total Lua memory use.  Use DataRefEditor and filter on “lua” … Continue reading

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Posted in Aircraft | 3 Comments

Double Your Framerate: Pre-Fill

That got your attention, eh?  Sorry, this is not a tip on how to tune your X-Plane system; it’s a tip for aircraft authors to make sure their 3-d cockpits are running at maximum performance. Prefill is when X-Plane blocks … Continue reading

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Posted in Aircraft, Cockpits, Modeling | 9 Comments

Chopped Livery

We have received a number of bug reports on the livery system in X-Plane 10, as well as complaints from both users and authors about how the system works.  This post describes what I am thinking for liveries; if this … Continue reading

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Posted in Aircraft, Modeling, Aircraft & Modeling | 20 Comments

Cutting Back on Shadows

This rather odd 747 picture is from a quick test I did to make sure the shadow options in Plane-Maker were working right after beating the shadow code silly with a hammer.  The wing objects have been marked “interior only” … Continue reading

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Posted in Aircraft, Modeling, Aircraft & Modeling, Development, Blooper Reel | 18 Comments