Category Archives: Aircraft

Aircraft shadows and icons in 11.10

With 11.10 there is a new way aircraft only shadows are done, as well as how aircraft icons are generated. The big change is how we calculate the volume of the aircraft which up until now was based on all … Continue reading

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Posted in Aircraft | 26 Comments

Improving AI Aircraft

AI planes face two major issues in X-Plane 11: AI aircraft are often way more resource-intensive than they need to be. Users are fine paying a performance penalty to load, say, a super detailed 3-D cockpit model for their own … Continue reading

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Posted in Aircraft | 19 Comments

Three lesser known aircraft features for 11.10

These smaller features are likely to be overshadowed by the release of the G1000 for default aircraft in 11.10, so I decided to dedicate a blog post to promote the articles I've written  - you can find them among all … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Panels, Uncategorized | 31 Comments

Request for XPlane2Blender Documentation Improvements

Please tell me what confuses you about XPlane2Blender on this bug, or here! We are going to be releasing the XPlane2Blender 3.4 beta soon, and with it, a refresh of the UI and documentation. Thanks to a great e-mail about … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Documentation, Modeling, Panels | 29 Comments

FMOD Video Tutorial

We have a new video tutorial on using FMOD to add custom sounds to X-Plane 11. This simple tutorial shows how to add a snapshot and an event in FMOD. The video also has a permanent home on the video page … Continue reading

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Posted in Aircraft, Screencasts | 12 Comments

Suddenly surrounded by heliports? How to configure airport criteria for aircraft

With X-Plane 11.02 the built-in GPS and FMS units for X-Plane 11 aircraft will also display heliports and seaplane bases. While this change is obviously needed badly for the helicopter flying community, improperly configured fixed-wing aircraft might suddenly feel themselves confronted … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 9 Comments

New Manipulators and the Mouse Wheel

First, we are making progress toward X-Plane 10.50. I sent out a private beta a few days ago; how soon we get to public beta will depend on how buggy the private beta turns out to be. (I am assuming … Continue reading

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Posted in Aircraft, Development | 21 Comments

Blender 2.7 Exporter: New Version

Ondrej has posted a public thread about the new version of the Blender 2.7 exporter here. The 3.3 release is the first release where we (Laminar Research) have worked closely with Ondrej to build what we hope will be one of the … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Development, File Formats, Scenery, Tools | 15 Comments

Don’t Ship Payware Using Beta Plane-Maker

In my previous post I mentioned that re-saving your aircraft in Plane-Maker from X-Plane 10.45 would opt you in to the new fixed torque model. I've talked about this before, but it might bear repeating now: Please do not ship an aircraft saved with … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 2 Comments

How to Apply the Torque Fix to Your Aircraft

X-Plane 10.45 beta 1 fixes a bug in X-Plane's flight model where props applied too much torque to the aircraft. The effect is most noticeable on single engine aircraft where the prop torque is applied along the center of the fuselage. … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 6 Comments