Category Archives: Blooper Reel
Now that we have announced X-Plane 11, I can finally post goofy screenshots and videos from v11 development. Sometimes a bug makes delightfully goofy results, and Austin liked this one so much he wanted me to share it. I am working … Continue reading
This rather odd 747 picture is from a quick test I did to make sure the shadow options in Plane-Maker were working right after beating the shadow code silly with a hammer. The wing objects have been marked “interior only” … Continue reading
When I saw this near KMSY in New Orleans my first thought was: oh hell, what bug created that? All of the roads seemed to run over these channels of water, as if someone had created mini-rivers for them. I … Continue reading
While working on the HDR pipeline, I ended up with these. Clearly not what we want to ship, but I do think they’re pretty cool looking.
“Well little Johnny, when a KC-10 and a 747 love each other very much…” On a more serious (kinda) note, this is a shot of what happens when ATC fails at spacing its aircraft properly. These two planes flew all … Continue reading
This is your skydome. This is your sky dome on drugs. Any questions?
On my todo list for X-Plane 10.0: do something to get rid of the goofy reflections in the planet-wide water. The problem is that the reflection tricks that we pull to draw water look wrong when we zoom out so … Continue reading
Maybe Ben was abducted by aliens?
The billboarding scheme for cloud puffs has been rewritten for X-Plane 10; for the most part you should not see puffs spinning or reorienting themselves as you move the camera. However, while poking at the cloud puff shader, I managed … Continue reading