Category Archives: Development

I Wear My Sun Glasses at Night

And so should you if you use beta 16. X-Plane 11 public beta 16 is out now and fixes a whole pile of bugs. It also introduces one new big one: in HDR mode the overhead panel of the cockpit is totally lit up. Alex reported … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 56 Comments

If Your Icons Are Too Small

A few third party developers have noted that their X-Plane 11 aircraft icons are too small – that is, the size of the airplane in the icon square is tiny when using X-Plane’s icon making function. We use the bounding sphere … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 12 Comments

Trying To Solve Three Things At Once

We’re reaching the end-game with X-Plane 11.0 public betas. Right now I am working to try to solve three problems at once: Users of the beta really want to see rendering issues solved ASAP. Besides the constant chorus of “you know your … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 58 Comments

Draft Upgrade Notes for Aircraft

We’ve been working on a single comprehensive document for aircraft authors – everything that changed in X-Plane 11. Jennifer has posted a draft here. This is still a draft, and we still have work to do, but there’s a lot already there, so we … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, Modeling | 12 Comments

Oily Textures In Low Settings

I just found a bug in beta 15 (and 14, and 13, and 12..etc.): if you use ATTR_shiny_rat or GLOBAL_specular with an intermediate value, e.g. between 0 and 1, you get an oily effect when HDR is off. This is … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, Modeling | 2 Comments

Beta 15: A Quick Fix

Just  a quick note: beta 15 is up and fixes a few key bugs: No more Plane-Maker crashes opening files. ACF files aren’t locked while the sim is running. Cessna takeoff should be a lot better. I’ve heard a lot … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 75 Comments

X-Plane 11.0 Beta 14 and the State of Various SDKs

X-Plane 11.0 public beta 14 is out. This one is a bit of a two-steps-forward, two-steps-back. Some notes: You won’t need a ton of thrust to start moving anymore – Austin was able to remove that hack from the tire model based … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 42 Comments

In the Long Term, Plugins Shouldn’t Draw In 3-D Directly

Plugins can use OpenGL to draw directly inside X-Plane; this capability is almost fifteen years old and goes back to X-Plane 6. Plugin drawing typically falls into four categories: Drawing user interface (floating windows, HUD-like UI, map details, etc.). Drawing custom panel … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, Plugins | 49 Comments

Beta 12 And Engine Chaos

X-Plane 11.00 public beta 12 is out. A few notes on the engines: Jet engine thrust at low N1 should be fixed; you should no longer have to kill the ground crew to taxi around the ramp. If you find weird jet … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Aircraft & Modeling, Development | 53 Comments

Maybe X-Plane Is a First Person Shooter

In a previous post I noted that we weren’t attempting dynamic ambient occlusion inside the 3-d cockpit, due to problems of quality, availability, and because it wasn’t really better than what authors do now: prepare the AO offline using a high quality render in their … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Aircraft & Modeling, Development, Modeling | 21 Comments