Category Archives: Development

Fixing X-Plane 10.30 Performance

This week I received my new PC, set it up, and was able to actually look at 10.30 performance problems with AMD hardware on the Catalyst 13-9 drivers.  With the actual “problematic” configuration (and a hard drive that wasn’t barfing … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 28 Comments

Some Notes From Beta 1

The next X-Plane 10.30 beta should be out tonight (or maybe tomorrow morning); the release notes are already updated with the latest fixes, and we’re just waiting on upload. There were some “boneheaded” bugs in beta 1 – things that … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 25 Comments

X-Plane 10.30 Public Beta 1 Is Available

The first public beta of X-Plane 10.30 is here.  To get it, go to update an installation of X-Plane and click the “get betas” check-box of the X-Plane installer or demo installer.  (As this is a first beta, you should … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 67 Comments

X-Plane 10.30 is Coming Real Soon Now™

I was going to write this post yesterday, and I’m glad I didn’t, because my estimated release time was off by a day.  But 10.30 is now cut and is being mirrored out to our servers.  If things go without … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 24 Comments

Physics and Magic

Perhaps I am too optimistic, but: rendering solid, opaque objects that look realistic in real-time (read: for games and rendering engines) is rapidly becoming a solved problem. I look at the bleeding edge of the top-tier shooters as a preview … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 7 Comments

No OpenSceneryX For the Airport Gateway

Robin, Tyler and I have been going through the airports that have been sent in since X-Plane 10.25; the good news is that there are over 350 batches sent in!* But – I had to throw thirteen of them overboard; … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, Scenery | 15 Comments

Overwriting X-Plane Files Is Like Smoking In A Fireworks Factory

My previous post described the dangers of relying on art controls for an add-on that needs to be forward compatible with future versions of X-Plane; the short version is that art controls are an internal tool and not a public … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 17 Comments

Art Controls Are An Active Volcano

I received an email yesterday that I found a little bit concerning; an author wrote this: I hope 10.30 is not going to change any of the datarefs we as a community have identified and are using to make the … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 29 Comments

A New Particle System Is In the Roadmap

I think I have randomly mentioned this to various developers, so I might as well randomly mention it to all developers.  A new particle system for X-Plane is in our road-map – that is, a particle system where authors can control … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 24 Comments

X-Plane Platform Breakdown

When X-Plane checks X-Plane.com for updates, it calls the server with an identifier for itself that contains a little bit of information about the host machine it is running on: operating system type and version, whether it is the 64-bit … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 42 Comments