Category Archives: Development
A number of blog comments have been (cough, cough) rather vocal about the cockpit lighting being too bright in the cockpit at dusk. As it turns out, this was a shader bug! Here’s some before and after: To get a sense of … Continue reading
X-Plane 11.01 beta 1 is out now – to get it you have to check “get betas”. Since we now have a stable release version, my suggestion is: don’t check the box unless you are an add-on developer or are willing … Continue reading
We have received at least 5 bugs for WorldEditor that seem to have similar characteristics Inexplicable crash to desktop with no error message Happening on Windows 10, not reproduceable on Windows 7, Linux, or WINE Happens shortly after using the … Continue reading
With X-Plane 11.00 out the door, we have a few immediate things we are working on: X-Plane 11.01: I’m hoping to have it beta early this coming week. We’ll roll the Linux DVD bug fixes into it, as well as rendering bug fixes … Continue reading
Yesterday we received multiple reports that the Aerosoft X-Plane 11 DVD set does not work with Linux. It turns out that there’s something strange about how the DVDs are authored that makes the file names on Linux go all lower-case, which … Continue reading
Austin said the previous render was too DARRRRRRRRRRRK (probably because the only image was behind his eye patch) but this one is better. (I’ll be over this pirate thing tomORRRRRRow. Maybe.)
As you can see from yesterday’s post and this picture…I blacked out the wrong eye. It’s the plank for me for sure.
Normally we try not to pre-announce new features before they are complete, but it’s been kind of an open secret around the company that we are working on native VR capabilities for X-Plane. Austin mentioned it on a Facebook Live stream, and Chris … Continue reading
…is available to test. May the good lord have mercy on our souls.