Category Archives: Development

X-Plane 10.50 Beta 3 is Dead, Long Live Beta 4

My son is five and he really wants to participate in conversations at dinner. “Daddy, what are you talking about?” So I tried to explain to him that we had worked all week to get X-Plane 10.50 beta 3 ready and that … Continue reading

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Posted in Development, News | 52 Comments

Some Bugs in X-Plane 10.50 beta 1

So…beta 1 is buggy as a bed in New York. I’m going to list these here in the hope of stemming the tide of bug reports: These are broken in beta 1 and will be fixed in beta 2 – I’ve already … Continue reading

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Posted in Development, News | 22 Comments

X-Plane 10.50 Beta 1 Is Here (And Only Slightly On Fire)

X-Plane 10.50 beta 1 is live! You can download it by running the X-Plane installer and clicking “get betas”, but you will not be auto-updated for it. As is normal with our betas, there is not a Steam beta of it, nor … Continue reading

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Posted in Development, News | 33 Comments

X-Plane 10.50 Beta “Real Soon”

First, it was great to see everyone who came to FSConn 2016! Here’s a video of the conference: if there is another video that has better stabilization I’ll try to post it. Now about X-Plane 10.50: I did just fix my … Continue reading

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Posted in Development, News | 40 Comments

KATL At Night – X-Plane 10.50

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Posted in Development | 40 Comments

apt.dat 1050 Proposed Format Changes Posted

We’ve posted a Request for Comments for the apt.dat 1050 file format. You can see the proposed changes. Please comment on that article with feedback about the file format.

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Posted in Development, File Formats, RFC | 5 Comments

New Manipulators and the Mouse Wheel

First, we are making progress toward X-Plane 10.50. I sent out a private beta a few days ago; how soon we get to public beta will depend on how buggy the private beta turns out to be. (I am assuming … Continue reading

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Posted in Aircraft, Development | 21 Comments

Coming to WED 1.5: WYSIWYG Taxi Sign Editing

That’s the new taxi sign editor in WED. Signs in the hierarchy are shown as a rendered preview of what the sign will look like. When you click on it (as if it was text) you get a WYSIWYG editor with … Continue reading

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Posted in Development, Tools | 42 Comments

Brighter Night LIT Textures

I just fixed a problem in DDSTool: DDSTool was calculating mipmaps in sRGB space instead of linear space. This was wrong, but didn’t make a huge difference when grinding day-time textures. It does make a big difference for LIT textures though. Let me … Continue reading

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Posted in Development | 14 Comments

Actually, You Can Be Told What the Matrix Is

This is a tiny feature coming in X-Plane 10.50, but it will make a big difference for a few key plugin use cases: X-Plane will provide the current world model-view, projection, and aircraft model-view matrices to plugins via datarefs. If you aren’t … Continue reading

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Posted in Development | 10 Comments