Category Archives: Development

X-Plane 10.40 Beta 5 Is Out

X-Plane 10.40 beta 5 is out – this fixes my breaking the zoom wheel, and has a few small loose ends tied up. We have a bunch of new stuff to get into beta 6, maybe this weekend. Nvidia users may notice weird … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 22 Comments

Heavy Metal

TL;DR version: we’re not dropping any operating systems; we may add one or more new APIs while continuing to support OpenGL in the future. The new APIs are similar to each other in design. About two minutes after WWDC announced that … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 26 Comments

When You File a Bug, Be Specific!

X-Plane 10.40 beta 3 should be out if things go well; I’ll post more on the state of the beta when it’s released. In the meantime, it’s been five years since I’ve ranted about this, so: When you file a bug … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 21 Comments

Android Status Update – Testers Wanted!

We’ve been quiet on the Android front for X-Plane 10 Mobile but typically around here, quiet is a good thing because it means we’re busy! We’ve put in a lot of effort and we’re at a point now where we’re … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Android, Development, Mobile Devices | 29 Comments

Windows and Scenery Tools

Note: This post is a boring discussion of the state of the scenery tools. If you use MeshTool or you work on the scenery tools code – or would like to modify MeshTool’s code – read this post!  If you just want to … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, Scenery, Tools | 9 Comments

An Update on Our Quest for the One Bug Base to Rule Them All

Ben posted a few weeks ago about our quest for “One Bug Base to Rule Them All“—our goal of cleaning up the fact that we had no fewer than five bug bases running, each for different products, with no communication between them. This … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 4 Comments

One Bug Base To Rule Them All

It’s very simple: if you want to file a scenery bug, it goes to the bug report form if it is actually a problem with X-Plane or the implementation of X-Plane’s core libraries.  If the functionality actually needs to go into WED … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 14 Comments

10.32 Is Out, WED and 10.35 Soon

X-Plane 10.32 is now final – you’ll get an auto-update message when you run X-Plane. Coming soon: 10.35 – we still have code to put the finishing touches on, but the plan is to release more Gateway airports in 10.35.  This will … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 60 Comments

Editing Gateway Airports (and Bit-Rot)

WorldEditor 1.4 is almost ready for beta, and among its new features (there are several big ones) one is very important to the X-Plane Airport Gateway: WED 1.4 can browse airports on the gateway and download scenery packs directly into the WED workspace. “Direct download” is really … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, File Formats, Scenery, Tools | 25 Comments

Try X-Plane 10.32r1

X-Plane 10.32r1 is now available to beta test – to get it, run the updater and click “get new betas”.  Release notes here. 10.32r1 is another small patch aimed at fixing critical bugs. Hopefully soon (E.g. in a week or two) … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 63 Comments