Category Archives: Development

How To Tell Whose Plugin Crashed?

In X-Plane 10, we started listing the plugin that crashed in Log.txt when a crash happens. This post is for plugin authors and provides one or two tricks to determine more information. How Do We Know If a Plugin Crashed? The mechanism for determining … Continue reading

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Posted in Development | 3 Comments

Diagnosing Crashes in X-Plane 10.30

Since X-Plane 10.30 shipped, we have received a lot of feedback about the stability of X-Plane 10.30 – or rather, the lack thereof.  We are getting more bug reports that the sim crashes, more tech support requests, and more discussion of … Continue reading

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Posted in Development, News | 19 Comments

HDR + Instructor Screen = Yuck (But Only For a Few More Days)

Just a quick note: last night I fixed the bug in 1030 where the sky is corrupt when you use the instructor’s station and HDR together.  This is the last of the ‘quick’ fixes for 1031, so I’m hoping to … Continue reading

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Posted in Development, News | 1 Comment

Dude, Where’s My Taxiway?

For about a year there has been a subtle bug in how X-Plane draws taxiways: if you build an S-curve shape out of a single bezier and it is almost perfectly symmetrical, X-Plane would go “nah, why bother” and replace … Continue reading

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Posted in Development, News, Scenery, Tools, Uncategorized | 26 Comments

No Oculus for the openGL guys yet

As many of you are aware, we have been showing custom versions of X-Plane with support for the Oculus Rift at different shows and conferences. Naturally you want to get your hands on it as quickly as possible, and some … Continue reading

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Posted in Development | 30 Comments

Prioritizing Scenery and Exclusion Zones

Last year with X-Plane 10.25 we began to share 3-d lego brick airports. X-Plane 10.30 adds more, and with the X-Plane Airport Gateway now live, I’m sure we’ll have even more 3-d airports in the next update. One thing this … Continue reading

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Posted in Development | 25 Comments

The Cloud Texture Layout Didn’t Change

I heard quite a bit from the cloud and weather tweakers when we started 1030.  At the beginning of the beta, I thought I’d have the visibility and fog improvements ready to go, and so I posted about possible changes. … Continue reading

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Posted in Development | 18 Comments

Where Did London Go (Linux Testing Needed)

Update: several people have volunteered, and the installers are now tested – thanks! One of the remaining bugs in 1030: when you install a 1030 update after having received DSF recuts (e.g. the update from 1030b8 to 1030 RC 1)  the … Continue reading

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Posted in Development | 10 Comments

The Gateway Lives

It’s official: August 28, 2014, Columbia, South Carolina. Laminar Research is pleased to announce the release of its Airport Scenery Gateway, as well as an updated and improved version of its airport scenery tool, World Editor 1.3. The Airport Scenery … Continue reading

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Posted in Development, News, Scenery | 22 Comments

Re-recuts and Last Minute bugs

It looks like the next cut of 10.30 will be a release candidate.  I am not sure when we’ll release it, but I am hoping for this weekend. If you installed 10.30b8 on a full beta, and thus downloaded 500 … Continue reading

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Posted in Development | 36 Comments