Category Archives: Development

Coming to WED 1.5: WYSIWYG Taxi Sign Editing

That’s the new taxi sign editor in WED. Signs in the hierarchy are shown as a rendered preview of what the sign will look like. When you click on it (as if it was text) you get a WYSIWYG editor with … Continue reading

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Posted in Tools, Development | 38 Comments

Brighter Night LIT Textures

I just fixed a problem in DDSTool: DDSTool was calculating mipmaps in sRGB space instead of linear space. This was wrong, but didn’t make a huge difference when grinding day-time textures. It does make a big difference for LIT textures though. Let me … Continue reading

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Posted in Development | 14 Comments

Actually, You Can Be Told What the Matrix Is

This is a tiny feature coming in X-Plane 10.50, but it will make a big difference for a few key plugin use cases: X-Plane will provide the current world model-view, projection, and aircraft model-view matrices to plugins via datarefs. If you aren’t … Continue reading

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Posted in Development | 10 Comments

A Partial List of 10.50 Features

I’ve been way behind on blog posts over the last few weeks. Basically, the more we are doing, the less I manage to blog about what we are doing. (Instead I put off writing a blog post until it’s really … Continue reading

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Posted in Development, News | 40 Comments

The Autogen Is Really Fast

In my previous post, I posted a screenshot of X-Plane 10.50 with the new autogen update we are working on.  This is an AG update that includes a bunch of buildings, particularly tall ones; I’ll post a lot more detail no … Continue reading

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Posted in Scenery, Development | 49 Comments

X-Plane 10.50

Update: some answers about performance, hardware and settings.

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Posted in Development | 39 Comments

What Vulkan Means to Developers

A user asked me to write a little bit about Vulkan. My first reaction was to not post anything for a simple reason: Vulkan is a feature for me, not for you. That is, Vulkan does not make you (the user of X-Plane’s) … Continue reading

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Posted in Development | 19 Comments

Blender 2.7 Exporter: New Version

Ondrej has posted a public thread about the new version of the Blender 2.7 exporter here. The 3.3 release is the first release where we (Laminar Research) have worked closely with Ondrej to build what we hope will be one of the … Continue reading

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Posted in Aircraft, File Formats, Scenery, Tools, Aircraft & Modeling, Development | 15 Comments

Major Mobile Changes Coming!

Things have been quiet with the mobile product recently but that’s only because we have been working on some new features that we didn’t want to talk about until we had them running reasonably well on a variety of devices. Well, we … Continue reading

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Posted in Mobile Devices, Development | 39 Comments

A Machine ID Firedrill

Yesterday we had a bit of a digital download fire-drill: over a dozen Mac users filed bugs or contacted tech support to say that X-Plane couldn’t get their machine ID. When X-Plane’s copy protection doesn’t work, that becomes the top thing on the … Continue reading

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Posted in Development | 3 Comments