Category Archives: Development

X-Plane 11.02 Beta 1 Is Out

To get this beta you'll need to run the updater and click "Check for New Betas" - we won't ever prompt you to install a beta when you have a final release of X-Plane. Here's the Release Notes. Please file bugs using the Bug Reporter! 11.02 is … Continue reading

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Posted in Development, News | 32 Comments

Three Performance Optimizations for X-Plane 11.02

X-Plane 11.02 should be out this week; we're down to one bug, whose fix I am verifying now. There have been a number of questions about performance, so to start, here is some info on three things we've done to … Continue reading

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Posted in Development, News | 94 Comments

The FMOD Starter Template Is Available

The FMOD development guide now contains a link to the FMOD starter project generator. If you want to make an aircraft that is FMOD enhanced, you must start with this starter project! If you already have an FMOD project, please copy the events … Continue reading

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Posted in Development, News | 21 Comments

X-Plane 11.01 Released

X-Plane 11.01 is now final, both via our installer and Steam. We're going to do one more bug fix release (11.02); at this point it looks like Gateway airports will go into a separate 11.05 release to give authors a … Continue reading

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Posted in Development, News | 64 Comments

We Have FMOD Documentation

Hot off the presses - first draft today: new docs on Using FMOD With X-Plane Aircraft and a file format spec for those .snd files you need to tie FMOD To your aircraft. This is a first draft, so please: use … Continue reading

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Posted in Aircraft & Modeling, Development | 26 Comments

X-Plane 11.01: Lighting the Fog

X-Plane 11.01 release candidate two is now available - on Steam too! We hope this is the one. Here's one more before-and-after view - the new fog applied correctly to lighting spill and billboards. 11.01 should go final too and then we'll … Continue reading

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Posted in Development | 54 Comments

Let’s Get Physical At Night

X-Plane 11.0 shipped with all new Physically Based Rendering - the lighting and material model is based on the real physics of light interacting with dielectrics and metals (kind of) to make rendering look more realistic with less art tuning. But...X-Plane's night lighting … Continue reading

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Posted in Development, News | 32 Comments

X-Plane 11.01b1: Fixing Cockpit Light Levels

A number of blog comments have been (cough, cough) rather vocal about the cockpit lighting being too bright in the cockpit at dusk. As it turns out, this was a shader bug! Here's some before and after: To get a sense of … Continue reading

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Posted in Development | 36 Comments

X-Plane 11.01 Beta 1 and the SDKs

X-Plane 11.01 beta 1 is out now - to get it you have to check "get betas". Since we now have a stable release version, my suggestion is: don't check the box unless you are an add-on developer or are willing … Continue reading

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Posted in Development, News | 57 Comments

Experiencing unexpected crashes to desktop on WED on Windows 10? Here’s why…

We have received at least 5 bugs for WorldEditor that seem to have similar characteristics Inexplicable crash to desktop with no error message Happening on Windows 10, not reproduceable on Windows 7, Linux, or WINE Happens shortly after using the … Continue reading

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Posted in Development, Scenery, Tools | 22 Comments