Category Archives: Development

A New Particle System Is In the Roadmap

I think I have randomly mentioned this to various developers, so I might as well randomly mention it to all developers.  A new particle system for X-Plane is in our road-map – that is, a particle system where authors can control … Continue reading

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Posted in Development | 24 Comments

X-Plane Platform Breakdown

When X-Plane checks X-Plane.com for updates, it calls the server with an identifier for itself that contains a little bit of information about the host machine it is running on: operating system type and version, whether it is the 64-bit … Continue reading

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Posted in Development | 42 Comments

Let’s All Try to Fight Log Spam

In a past life, before I worked for Laminar Research, I was a plugin developer.  So I’ll admit up-front that I might be the most guilty individual when it comes to this particular problem: log spam. What do I mean by … Continue reading

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Posted in Development | 5 Comments

SkyMaxx Pro Draws in 3d; You Can Too

X-Aviation just posted an update to SkyMaxx Pro – the new 1.1 patch brings big performance improvements and fixes rendering problems with HDR. From the user reports I’ve read, performance in HDR mode is good.  (I hate to see users … Continue reading

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Posted in Development | 8 Comments

HDR Isn’t Just HDR: What Does That HDR Check-Box Do?

The HDR check-box turns on HDR mode in X-Plane 10. But what is HDR mode? High Dynamic Range( HDR) mode in X-Plane actually enables many features at the same time. We put in a single check-box because the features all fit … Continue reading

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Posted in Development | 12 Comments

Performance Analysis by Subtraction

In a previous post I discussed a new facility in X-Plane 10.25r1 (coming real soon) to disable aircraft-attached objects for performance optimization.  There is a second use for this feature: performance analysis. This post is targeted at aircraft authors, particularly … Continue reading

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Posted in Aircraft & Modeling, Development | 4 Comments

A Release Candidate, a New SDK, and Incompatibility

I have a lot to cover here – a little for everyone I think. 10.25 Release Candidate 1 Is Up If you are a third party developer using 10.22, and you haven’t participated in 10.25 betas, please go do so now. … Continue reading

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Posted in Development, News | 9 Comments

X-Plane 10.22: LuaJIT Memory for Windows and Linux

There are a number of changes to how X-Plane 10.22 beta 1 handles memory for LuaJIT plugins. Windows and Linux 64-bit: X-Plane Manages Memory Previously, 64-bit Windows and Linux LuaJIT plugins had to allocate their own memory, and often they … Continue reading

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Posted in Aircraft, Development | 11 Comments

X-Plane 10.21 Release Candidate Two

X-Plane 10.21 rc2 is out; this recut of the release candidate backs out most of my changes to the lights; in hindsight my change was too ambitious/crazy at way too late of a point in the release process.  The runway … Continue reading

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Posted in Development, News | 25 Comments

Three Levels of Lua

I seem to be having the same conversation with lots of third party developers via email, so I’m going to write up some of my recent thinking on Lua – if nothing else, it will save me typing the same … Continue reading

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Posted in Aircraft & Modeling, Development | 8 Comments