Category Archives: Development

Major OS Upgrade? What Could Go Wrong?

You may need your rant-proof goggles for this post. In the last few years, we’ve seen the price of major operating system upgrades drop, down from $100-to-$150 to…$0. And free is a magic number – once you make something free, … Continue reading

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Posted in Development | 19 Comments

Making Perfect AVIs

When you capture an AVI movie in X-Plane, a few things can make the video capture look bad: X-Plane might not be able to compress and save the frames to disk as fast as they’re being recorded. In this case … Continue reading

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Posted in Development | 26 Comments

A Slightly Better Safe Mode

TL;DR – X-Plane won’t ask you if you want to reset your rendering settings when you crash unless you hold down the shift key. Getting Locked Out Some of X-Plane’s rendering settings take effect on restart, and this can lead to a nasty situation: You … Continue reading

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Posted in Development | 18 Comments

X-Plane 10.40 Beta 5 Is Out

X-Plane 10.40 beta 5 is out – this fixes my breaking the zoom wheel, and has a few small loose ends tied up. We have a bunch of new stuff to get into beta 6, maybe this weekend. Nvidia users may notice weird … Continue reading

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Posted in Development, News | 29 Comments

Heavy Metal

TL;DR version: we’re not dropping any operating systems; we may add one or more new APIs while continuing to support OpenGL in the future. The new APIs are similar to each other in design. About two minutes after WWDC announced that … Continue reading

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Posted in Development | 26 Comments

When You File a Bug, Be Specific!

X-Plane 10.40 beta 3 should be out if things go well; I’ll post more on the state of the beta when it’s released. In the meantime, it’s been five years since I’ve ranted about this, so: When you file a bug … Continue reading

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Posted in Development | 21 Comments

Android Status Update – Testers Wanted!

We’ve been quiet on the Android front for X-Plane 10 Mobile but typically around here, quiet is a good thing because it means we’re busy! We’ve put in a lot of effort and we’re at a point now where we’re … Continue reading

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Posted in Android, Development, Mobile Devices | 29 Comments

Windows and Scenery Tools

Note: This post is a boring discussion of the state of the scenery tools. If you use MeshTool or you work on the scenery tools code – or would like to modify MeshTool’s code – read this post!  If you just want to … Continue reading

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Posted in Development, Scenery, Tools | 9 Comments

An Update on Our Quest for the One Bug Base to Rule Them All

Ben posted a few weeks ago about our quest for “One Bug Base to Rule Them All“—our goal of cleaning up the fact that we had no fewer than five bug bases running, each for different products, with no communication between them. This … Continue reading

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Posted in Development, News | 4 Comments

One Bug Base To Rule Them All

It’s very simple: if you want to file a scenery bug, it goes to the bug report form if it is actually a problem with X-Plane or the implementation of X-Plane’s core libraries.  If the functionality actually needs to go into WED … Continue reading

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Posted in Development, News | 14 Comments