- Ben Supnik on HDR Isn’t Just HDR: What Does That HDR Check-Box Do?
- Thomas Forrester on HDR Isn’t Just HDR: What Does That HDR Check-Box Do?
- Ben Supnik on Let’s All Try to Fight Log Spam
- vonhinx on Let’s All Try to Fight Log Spam
- Jonathan Harris on Let’s All Try to Fight Log Spam
Category Archives: Development
In a past life, before I worked for Laminar Research, I was a plugin developer. So I’ll admit up-front that I might be the most guilty individual when it comes to this particular problem: log spam. What do I mean by … Continue reading
X-Aviation just posted an update to SkyMaxx Pro – the new 1.1 patch brings big performance improvements and fixes rendering problems with HDR. From the user reports I’ve read, performance in HDR mode is good. (I hate to see users … Continue reading
The HDR check-box turns on HDR mode in X-Plane 10. But what is HDR mode? High Dynamic Range( HDR) mode in X-Plane actually enables many features at the same time. We put in a single check-box because the features all fit … Continue reading
In a previous post I discussed a new facility in X-Plane 10.25r1 (coming real soon) to disable aircraft-attached objects for performance optimization. There is a second use for this feature: performance analysis. This post is targeted at aircraft authors, particularly … Continue reading
I have a lot to cover here – a little for everyone I think. 10.25 Release Candidate 1 Is Up If you are a third party developer using 10.22, and you haven’t participated in 10.25 betas, please go do so now. … Continue reading
There are a number of changes to how X-Plane 10.22 beta 1 handles memory for LuaJIT plugins. Windows and Linux 64-bit: X-Plane Manages Memory Previously, 64-bit Windows and Linux LuaJIT plugins had to allocate their own memory, and often they … Continue reading
X-Plane 10.21 rc2 is out; this recut of the release candidate backs out most of my changes to the lights; in hindsight my change was too ambitious/crazy at way too late of a point in the release process. The runway … Continue reading
I seem to be having the same conversation with lots of third party developers via email, so I’m going to write up some of my recent thinking on Lua – if nothing else, it will save me typing the same … Continue reading
X-Plane 10.20 rc2 is out – just a few crash fixes and the final code to support Lua-based add-ons. If you make a third party add-on, please: go try your add-on with 10.20 rc2 now! If we don’t find any … Continue reading
A quick follow-up on yesterday’s post regarding LuaJIT memory failures on Windows: We will be making a change to how plugins interact with LuaJIT and X-Plane for 10.20 rc2. If you have an add-on that uses a LuaJIT-based plugin (SASL, … Continue reading