Category Archives: Development

Physically Based Rendering Is Always On

In X-Plane 11, the new lighting and material model, which uses Physically Based Rendering, is always on. Even at the lowest settings! In X-Plane 9, 10 and 11, we have introduced major changes to the lighting model at new versions, so … Continue reading

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Posted in Development | 45 Comments

You Don’t Need to Reinstall X-Plane to Fix It

I have seen this in the forums: Tried X-Plane 11, ____ was wrong with it. Reinstalled and it [did/did not] fix it You almost never need to reinstall X-Plane to fix these kinds of things. In particular, if you haven’t installed an add-on, … Continue reading

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Posted in Development | 32 Comments

X-Plane 11.0 Public Beta One Has Arrived!

Today X-plane 11 went public beta! Here’s what that means: Anyone can get a beta copy of X-Plane 11. You don’t have to be in our private beta program, you don’t have to have a special beta key, you don’t have … Continue reading

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Posted in Development, News | 106 Comments

X-Plane 11: All Aircraft Must Live in…Aircraft

Starting with X-Plane 11, all aircraft must be installed in a folder within “Aircraft”.* We’re taking this opportunity to normalize where Aircraft are installed (all other files have to go in ‘the right’ folder, e.g. Weapons, Airfoils, Custom Scenery, etc.). This will … Continue reading

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Posted in Development, News | 19 Comments

The Bank Has a Problem

There’s an old joke in finance: if you owe the bank $100, you have a problem. If you owe the bank $100,000,000, the bank has a problem. This holds true for X-Plane add-ons: if one-add on has a problem, it … Continue reading

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Posted in Development, News | 8 Comments

Some Notes on X-Plane 11’s System Requirements

We posted the system requirements for X-Plane 11 today. Here’re a few notes on the requirements for X-Plane 11. 64-Bit Only This should be a surprise to no one: X-Plane 11 will be 64-bit only. Add-ons have already gone 64-bit … Continue reading

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Posted in Development, Hardware, News | 77 Comments

Developer Blooper Reel: Water World

Now that we have announced X-Plane 11, I can finally post goofy screenshots and videos from v11 development. Sometimes a bug makes delightfully goofy results, and Austin liked this one so much he wanted me to share it. I am working … Continue reading

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Posted in Blooper Reel, Development | 47 Comments

X-Plane 10.51r2 is Up

The second release candidate of X-Plane 10.51 is up – I’m hoping this will be our final X-Plane 10.51. build. If you are having problems with 10.50, please use the installer with “gea betas” to get 10.51, then report a bug … Continue reading

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Posted in Development | 22 Comments

WorldEditor 1.5.1 Released

WED 1.5.1 is now out – this is a quick bug fix patch to 1.5. Besides fixing a bug where the downloadable preview packs from the gateway were missing static aircraft info, there’s a nice usability enhancement: When a polygon fails validation due to a zero length … Continue reading

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Posted in Development, News | 23 Comments

WorldEditor 1.5 Released

WorldEditor 1.5 release candidate three is now the official WED build; you will need to use it to upload to the gateway, and you can now upload WED 1.5 projects to the gateway. WorldEditor 1.5 supports the new static parking and ATC features … Continue reading

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Posted in Development, News | 9 Comments