Category Archives: Development

No Oculus for the openGL guys yet

As many of you are aware, we have been showing custom versions of X-Plane with support for the Oculus Rift at different shows and conferences. Naturally you want to get your hands on it as quickly as possible, and some … Continue reading

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Posted in Development | 17 Comments

Prioritizing Scenery and Exclusion Zones

Last year with X-Plane 10.25 we began to share 3-d lego brick airports. X-Plane 10.30 adds more, and with the X-Plane Airport Gateway now live, I’m sure we’ll have even more 3-d airports in the next update. One thing this … Continue reading

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Posted in Development | 25 Comments

The Cloud Texture Layout Didn’t Change

I heard quite a bit from the cloud and weather tweakers when we started 1030.  At the beginning of the beta, I thought I’d have the visibility and fog improvements ready to go, and so I posted about possible changes. … Continue reading

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Posted in Development | 18 Comments

Where Did London Go (Linux Testing Needed)

Update: several people have volunteered, and the installers are now tested – thanks! One of the remaining bugs in 1030: when you install a 1030 update after having received DSF recuts (e.g. the update from 1030b8 to 1030 RC 1)  the … Continue reading

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Posted in Development | 10 Comments

The Gateway Lives

It’s official: August 28, 2014, Columbia, South Carolina. Laminar Research is pleased to announce the release of its Airport Scenery Gateway, as well as an updated and improved version of its airport scenery tool, World Editor 1.3. The Airport Scenery … Continue reading

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Posted in Development, News, Scenery | 22 Comments

Re-recuts and Last Minute bugs

It looks like the next cut of 10.30 will be a release candidate.  I am not sure when we’ll release it, but I am hoping for this weekend. If you installed 10.30b8 on a full beta, and thus downloaded 500 … Continue reading

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Posted in Development | 36 Comments

Fixing X-Plane 10.30 Performance

This week I received my new PC, set it up, and was able to actually look at 10.30 performance problems with AMD hardware on the Catalyst 13-9 drivers.  With the actual “problematic” configuration (and a hard drive that wasn’t barfing … Continue reading

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Posted in Development | 28 Comments

Some Notes From Beta 1

The next X-Plane 10.30 beta should be out tonight (or maybe tomorrow morning); the release notes are already updated with the latest fixes, and we’re just waiting on upload. There were some “boneheaded” bugs in beta 1 – things that … Continue reading

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Posted in Development | 25 Comments

X-Plane 10.30 Public Beta 1 Is Available

The first public beta of X-Plane 10.30 is here.  To get it, go to update an installation of X-Plane and click the “get betas” check-box of the X-Plane installer or demo installer.  (As this is a first beta, you should … Continue reading

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Posted in Development, News | 67 Comments

X-Plane 10.30 is Coming Real Soon Now™

I was going to write this post yesterday, and I’m glad I didn’t, because my estimated release time was off by a day.  But 10.30 is now cut and is being mirrored out to our servers.  If things go without … Continue reading

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Posted in Development, News | 24 Comments