Category Archives: Scenery

Please Help Find Crashing Scenery

I’ve been fielding crash-related bug reports for X-Plane 10,30, and a lot of them are turning out to be caused by third party scenery packs. Now there are two possibilities for why a third party scenery pack might crash X-Plane: There is … Continue reading

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Posted in File Formats, Scenery, Tools | 21 Comments

Blender 2.49 Users: Don’t Get Yosemite

If you develop 3-d models for X-Plane using Blender 2.49 on OS X, do not upgrade to OS X 10.10 (Yosemite).  Something changed in the OS that causes the python scripts to not load, which means you won’t be able … Continue reading

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Posted in Tools | 3 Comments

Dude, Where’s My Taxiway?

For about a year there has been a subtle bug in how X-Plane draws taxiways: if you build an S-curve shape out of a single bezier and it is almost perfectly symmetrical, X-Plane would go “nah, why bother” and replace … Continue reading

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Posted in Development, News, Scenery, Tools, Uncategorized | 26 Comments

The Gateway Lives

It’s official: August 28, 2014, Columbia, South Carolina. Laminar Research is pleased to announce the release of its Airport Scenery Gateway, as well as an updated and improved version of its airport scenery tool, World Editor 1.3. The Airport Scenery … Continue reading

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Posted in Development, News, Scenery | 22 Comments

Some Recut DSFs for X-Plane 10.30

X-Plane 10.30 beta 8 is mirroring to our servers now; this beta contains a pile of recut DSFs, fixing some of the worst DSF bugs.  I will post a complete list of recut DSFs in the release notes; what follows … Continue reading

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Posted in News, Scenery | 49 Comments

No OpenSceneryX For the Airport Gateway

Robin, Tyler and I have been going through the airports that have been sent in since X-Plane 10.25; the good news is that there are over 350 batches sent in!* But – I had to throw thirteen of them overboard; … Continue reading

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Posted in Development, Scenery | 15 Comments

Better Long-Range Visiblity in X-Plane 10.30

I have been working on visibility and fog-related bugs in X-Plane 10.30; two fixes will improve high-altitude long-visibility viewing: 10.25 has a bug where the fog color changes abruptly at the cut between DSF and planet rendering, particularly when atmospheric … Continue reading

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Posted in Scenery | 42 Comments

Clearing the Approach

Last week I spent a little bit of time looking at a bug: some ILS approach paths have tall buildings in the way.  For an example, fly the ILS 22L into KBOS, and look to your right on short final. … Continue reading

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Posted in Scenery | 21 Comments

Airport Authoring: Sharing Airports

For my final post on airport authoring, a few comments on the sharing process and moderation process.  This is where we’ve gotten the most questions about procedure, etc. A New Website Traditionally, airports have gone to Robin Peel – he … Continue reading

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Posted in Scenery | 32 Comments

Airport Authoring: Airport Boundaries

Since X-Plane 8.50, airports have had a border polygon that defines the boundary of the airport surface area. The airport boundary polygon is probably the least understood aspect of airports, particularly because it takes effect when we cut DSFs, not … Continue reading

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Posted in File Formats | 16 Comments