Category Archives: Scenery

WED 1.5b1 is out now!

The first beta for World Editor 1.5 is now available to download. This version features numerous bug fixes, along with major improvements to make editing airports easier and faster by providing more visual clues. It’s also the first 64-bit version … Continue reading

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Posted in Development, News, Tools | 31 Comments

apt.dat 1050 Proposed Format Changes Posted

We’ve posted a Request for Comments for the apt.dat 1050 file format. You can see the proposed changes. Please comment on that article with feedback about the file format.

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Posted in Development, File Formats, RFC | 5 Comments

Coming to WED 1.5: WYSIWYG Taxi Sign Editing

That’s the new taxi sign editor in WED. Signs in the hierarchy are shown as a rendered preview of what the sign will look like. When you click on it (as if it was text) you get a WYSIWYG editor with … Continue reading

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Posted in Development, Tools | 42 Comments

Per-Airport Flattening

X-Plane 10.45 fixed one of the big “ecosystem” problems with the global airports by excluding airport objects by ICAO code. This makes the global airports much less likely to conflict with custom scenery, even if that custom scenery lacks exclusion zones. For … Continue reading

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Posted in File Formats, Scenery, Tools | 36 Comments

The Autogen Is Really Fast

In my previous post, I posted a screenshot of X-Plane 10.50 with the new autogen update we are working on.  This is an AG update that includes a bunch of buildings, particularly tall ones; I’ll post a lot more detail no … Continue reading

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Posted in Development, Scenery | 49 Comments

Blender 2.7 Exporter: New Version

Ondrej has posted a public thread about the new version of the Blender 2.7 exporter here. The 3.3 release is the first release where we (Laminar Research) have worked closely with Ondrej to build what we hope will be one of the … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Development, File Formats, Scenery, Tools | 15 Comments

Third Party Cars Should Really Be Instanced

I’m going to keep going with “random stuff I looked at today” and see if there’s something for authors mixed in. I spent part of today measuring shader and texture changes in our engine under heavy load – my goal was to … Continue reading

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Posted in Development, Modeling, Scenery | 12 Comments

A New Way To Exclude

MH1212, developer of the Prefab Airports for X-Plane, requested this feature, and it looks like we are going to be able to sneak it into X-Plane 10.45. (If we hit bugs, it might get pushed out to 10.50, but so far things look okay.) … Continue reading

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Posted in Development, File Formats, News, Scenery, Tools | 15 Comments

A New WED Release and 64-bit WED

WorldEditor 1.4.1 is out – it’s a very small patch to 1.4.0 that increases the strictness of validation to catch a number of errors we found in the last export from the X-Plane Scenery Gateway. Please upgrade!  WED 1.4.1 will become the mandatory … Continue reading

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Posted in Development, Scenery, Tools | 5 Comments

Scenery Tools Source Code on GitHub

We’ve been doing some work behind the scenes to modernize our servers; as part of that, I have moved the scenery tools code to GitHub. The GitHub public repositories are the official repositories for WED and the other scenery tools that … Continue reading

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Posted in Development, Scenery, Tools | 7 Comments