Category Archives: Scenery

Windows and Scenery Tools

Note: This post is a boring discussion of the state of the scenery tools. If you use MeshTool or you work on the scenery tools code – or would like to modify MeshTool’s code – read this post!  If you just want to … Continue reading

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Posted in Development, Scenery, Tools | 2 Comments

Static Aircraft in Airports

This idea has been on my todo list for a while; I’m hoping to be able to squeeze it into X-Plane 10.40.* Right now, you can place static aircraft in an X-Plane scenery pack using the library; if the aircraft come … Continue reading

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Posted in Scenery | 34 Comments

“Transparent” Runways and Taxiways

Every now and then someone tries to set a taxiway in WED to “transparent”, and it pretty much never does what the author expects. Here’s a brief explanation of what’s going on. Runways “Transparent” is one of the many built-in surface … Continue reading

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Posted in Scenery | 16 Comments

Editing Gateway Airports (and Bit-Rot)

WorldEditor 1.4 is almost ready for beta, and among its new features (there are several big ones) one is very important to the X-Plane Airport Gateway: WED 1.4 can browse airports on the gateway and download scenery packs directly into the WED workspace. “Direct download” is really … Continue reading

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Posted in Development, File Formats, Scenery, Tools | 25 Comments

Please Help Find Crashing Scenery

I’ve been fielding crash-related bug reports for X-Plane 10,30, and a lot of them are turning out to be caused by third party scenery packs. Now there are two possibilities for why a third party scenery pack might crash X-Plane: There is … Continue reading

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Posted in File Formats, Scenery, Tools | 21 Comments

Blender 2.49 Users: Don’t Get Yosemite

If you develop 3-d models for X-Plane using Blender 2.49 on OS X, do not upgrade to OS X 10.10 (Yosemite).  Something changed in the OS that causes the python scripts to not load, which means you won’t be able … Continue reading

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Posted in Tools | 3 Comments

Dude, Where’s My Taxiway?

For about a year there has been a subtle bug in how X-Plane draws taxiways: if you build an S-curve shape out of a single bezier and it is almost perfectly symmetrical, X-Plane would go “nah, why bother” and replace … Continue reading

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Posted in Development, News, Scenery, Tools, Uncategorized | 26 Comments

The Gateway Lives

It’s official: August 28, 2014, Columbia, South Carolina. Laminar Research is pleased to announce the release of its Airport Scenery Gateway, as well as an updated and improved version of its airport scenery tool, World Editor 1.3. The Airport Scenery … Continue reading

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Posted in Development, News, Scenery | 22 Comments

Some Recut DSFs for X-Plane 10.30

X-Plane 10.30 beta 8 is mirroring to our servers now; this beta contains a pile of recut DSFs, fixing some of the worst DSF bugs.  I will post a complete list of recut DSFs in the release notes; what follows … Continue reading

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Posted in News, Scenery | 49 Comments

No OpenSceneryX For the Airport Gateway

Robin, Tyler and I have been going through the airports that have been sent in since X-Plane 10.25; the good news is that there are over 350 batches sent in!* But – I had to throw thirteen of them overboard; … Continue reading

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Posted in Development, Scenery | 15 Comments