Category Archives: Scenery

No OpenSceneryX For the Airport Gateway

Robin, Tyler and I have been going through the airports that have been sent in since X-Plane 10.25; the good news is that there are over 350 batches sent in!* But – I had to throw thirteen of them overboard; … Continue reading

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Posted in Development, Scenery | 15 Comments

Better Long-Range Visiblity in X-Plane 10.30

I have been working on visibility and fog-related bugs in X-Plane 10.30; two fixes will improve high-altitude long-visibility viewing: 10.25 has a bug where the fog color changes abruptly at the cut between DSF and planet rendering, particularly when atmospheric … Continue reading

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Posted in Scenery | 42 Comments

Clearing the Approach

Last week I spent a little bit of time looking at a bug: some ILS approach paths have tall buildings in the way.  For an example, fly the ILS 22L into KBOS, and look to your right on short final. … Continue reading

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Posted in Scenery | 21 Comments

Airport Authoring: Sharing Airports

For my final post on airport authoring, a few comments on the sharing process and moderation process.  This is where we’ve gotten the most questions about procedure, etc. A New Website Traditionally, airports have gone to Robin Peel – he … Continue reading

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Posted in Scenery | 32 Comments

Airport Authoring: Airport Boundaries

Since X-Plane 8.50, airports have had a border polygon that defines the boundary of the airport surface area. The airport boundary polygon is probably the least understood aspect of airports, particularly because it takes effect when we cut DSFs, not … Continue reading

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Posted in File Formats | 16 Comments

Airport Authoring: Ramp Starts and Static Aircraft

One of the top 5 bug reports I see: two AI airplanes starting in the same ramp start position, or worse, an AI airplane starting on top of the user’s plane.  The pictures are often quite spectacular, if not what … Continue reading

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Posted in Air Traffic Control, Scenery | 19 Comments

Airport Authoring: Taxi Routes Help

Now that we have user-contributed airports with buildings in X-Plane 10.25, I have a few topics to cover regarding airport authoring.  The first is taxi routes.  (I will get to the contribution and sharing process in a few posts – … Continue reading

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Posted in Air Traffic Control, Scenery | 9 Comments

Please Use WorldEditor 1.2.1

I’ve marked WorldEditor 1.2.1 as final.  If you are a WorldEditor user, please upgrade from 1.2 to 1.2.1.  Besides fixing a bunch of bugs (including annoying usability bugs), it changes the format of the zip files for submissions to the … Continue reading

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Posted in News, Tools | 8 Comments

WorldEditor 1.2.1 Release Candidate 3

We’re on release candidate three of WorldEditor 1.2.1.  RC3 fixed export of 970 airport files to include frequencies and fixed a bug where you could end up with a two-point hole in a polygon (which would then cause the airport … Continue reading

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Posted in News, Tools | 2 Comments

An Exclusive Club

The addition of airport buildings to the default installation of X-Plane in 10.25 makes it much more important than it used to be to prioritize your scenery packs. It also makes it much more important that custom scenery exclude the … Continue reading

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Posted in Scenery | 12 Comments