Category Archives: Scenery

Lots of Tools Posted

Last night I posted new versions of WorldEditor, MeshTool, and our command line tools. Follow the “tools” menu on this page to find them – developer.x-plane.com is the official home of our Laminar Research’s scenery tools.  (We’re migrating scenery.x-plane.com and wiki.x-plane.com to just be on this site.) … Continue reading

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Posted in Scenery, Tools | 12 Comments

Extended DSFs in X-Plane 10.40

X-Plane 10.40 will have an option to load a larger local region of DSF scenery.  For as long as I have been involved in X-Plane (back to X-Plane 6 as a user) the local scenery region was 3×2 tiles (each … Continue reading

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Posted in News, Scenery, Screencasts | 42 Comments

WorldEditor 1.4 Public Beta 1 Is Here

WorldEditor 1.4 public beta 1is available now.  First, the links: Download from the WorldEditor page. Report bugs on the gateway – the scenery tools have their own tab. If you have reported bugs against WED in the past and the … Continue reading

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Posted in News, Tools | 11 Comments

GeoJP2K Makes Me Want to Stab Myself (or Where is WED)?

We should have had WED 1.4 beta days ago, but we do not. And the reason we do not is that some .jp2 files from the USGS do not import properly into WED. Others do, but going the ones that don’t are very common, … Continue reading

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Posted in Scenery | 11 Comments

RFC: Library Dependencies

This is another “Request for Comments” post – please discuss the proposal in the comments; if you comment asking about the OccRift your comment will be piped to /dev/null. There’s one aspect of the library system that acts as a sharp unprotected corner, … Continue reading

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Posted in File Formats, Scenery, Tools | 18 Comments

RFC: Dataref-Driven Library Regions

I have a working prototype of a proposed modification for X-Plane 10.40: dataref-driven library regions. The idea is simple: you can define a region in a library pack, and X-Plane will only load those art assets when datarefs written into the … Continue reading

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Posted in File Formats, RFC | 12 Comments

Windows and Scenery Tools

Note: This post is a boring discussion of the state of the scenery tools. If you use MeshTool or you work on the scenery tools code – or would like to modify MeshTool’s code – read this post!  If you just want to … Continue reading

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Posted in Development, Scenery, Tools | 9 Comments

Static Aircraft in Airports

This idea has been on my todo list for a while; I’m hoping to be able to squeeze it into X-Plane 10.40.* Right now, you can place static aircraft in an X-Plane scenery pack using the library; if the aircraft come … Continue reading

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Posted in Scenery | 34 Comments

“Transparent” Runways and Taxiways

Every now and then someone tries to set a taxiway in WED to “transparent”, and it pretty much never does what the author expects. Here’s a brief explanation of what’s going on. Runways “Transparent” is one of the many built-in surface … Continue reading

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Posted in Scenery | 16 Comments

Editing Gateway Airports (and Bit-Rot)

WorldEditor 1.4 is almost ready for beta, and among its new features (there are several big ones) one is very important to the X-Plane Airport Gateway: WED 1.4 can browse airports on the gateway and download scenery packs directly into the WED workspace. “Direct download” is really … Continue reading

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Posted in Development, File Formats, Scenery, Tools | 25 Comments