- Ben Supnik on HDR Isn’t Just HDR: What Does That HDR Check-Box Do?
- Thomas Forrester on HDR Isn’t Just HDR: What Does That HDR Check-Box Do?
- Ben Supnik on Let’s All Try to Fight Log Spam
- vonhinx on Let’s All Try to Fight Log Spam
- Jonathan Harris on Let’s All Try to Fight Log Spam
Category Archives: File Formats
10.25 is coming along well; if nothing really bad happens, we should have a beta either for this weekend or next Tuesday. There are just a few remaining bugs left. I’ve been looking through the collection of submitted lego brick … Continue reading
Tom asked a good question in the comment section of a previous post: what is the difference between DSF mesh formats for v9 and v10. Here’s the story: Mesh: In X-Plane 8 and 9, the terrain mesh is stored as … Continue reading
Why the nerdy recursive acronym for WED? Sometimes the data just stares you in the face. I spent an hour today doing inventory on the build-up of WED bugs. That’s a screenshot of one of my bug screeners for the … Continue reading
I have blogged before about the importance of not shipping products that target beta builds of X-Plane, and the importance of waiting to the end of beta for file formats to settle down. This also applies to the library! While … Continue reading
I have updated the OBJ8 specification with the new X-Plane 10.10 commands. This blog post explains why we added some of these commands. Pixel-Space Drag Manipulator The pixel-space drag manipulator is a new axis manipulator whose drag length is measured … Continue reading
One complaint we hear a lot from tech support is that the 747 knobs are hard to control in the 3-d cockpit. Javier and I did some investigation into this; this post describes what we found, what we are changing, … Continue reading
I finally finished up an update to the OBJ8 specification, as well as the forest specification – see here for the documents. These specifications are mostly of interest only to developers who are working on scenery exporters. The OBJ specification … Continue reading
I realized the other day that while Chris and I have discussed cities with a bunch of people, I left out the city plan from my series of “road map” blog posts a while back. The picture on the right … Continue reading
I spent a few hours last night working on X-Plane’s facade engine – that is, the part of X-Plane that builds buildings, fences and structures from their shape traced on the ground. Besides fixing some v9 compatibility bugs, I had … Continue reading