Category Archives: File Formats

DSF Mesh Formats – v9 vs v10

Tom asked a good question in the comment section of a previous post: what is the difference between DSF mesh formats for v9 and v10.  Here’s the story: Mesh: In X-Plane 8 and 9, the terrain mesh is stored as … Continue reading

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Posted in File Formats, Scenery, Tools | 31 Comments

WED: WED’s Export Dies

Why the nerdy recursive acronym for WED?  Sometimes the data just stares you in the face. I spent an hour today doing inventory on the build-up of WED bugs. That’s a screenshot of one of my bug screeners for the … Continue reading

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Posted in File Formats, Scenery, Tools | 15 Comments

The X-Plane 10 Beta Library is Not Stable!

I have blogged before about the importance of not shipping products that target beta builds of X-Plane, and the importance of waiting to the end of beta for file formats to settle down. This also applies to the library! While … Continue reading

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Posted in File Formats, Scenery | 7 Comments

New OBJ Commands

I have updated the OBJ8 specification with the new X-Plane 10.10 commands.  This blog post explains why we added some of these commands. Pixel-Space Drag Manipulator The pixel-space drag manipulator is a new axis manipulator whose drag length is measured … Continue reading

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Posted in Cockpits, Development, File Formats, Modeling | 11 Comments

Manipulators and the Scroll Wheel

One complaint we hear a lot from tech support is that the 747 knobs are hard to control in the 3-d cockpit.  Javier and I did some investigation into this; this post describes what we found, what we are changing, … Continue reading

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Posted in Aircraft & Modeling, Development, File Formats | 78 Comments

What’s New in OBJects?

I finally finished up an update to the OBJ8 specification, as well as the forest specification – see here for the documents.  These specifications are mostly of interest only to developers who are working on scenery exporters. The OBJ specification … Continue reading

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Posted in Development, File Formats, Modeling, Scenery | 31 Comments

When Are We Going To Get High? The Plan For Cities

I realized the other day that while Chris and I have discussed cities with a bunch of people, I left out the city plan from my series of “road map” blog posts a while back. The picture on the right … Continue reading

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Posted in Development, File Formats, Scenery, Tools | 45 Comments

Three Kinds of Optimization

I spent a few hours last night working on X-Plane’s facade engine – that is, the part of X-Plane that builds buildings, fences and structures from their shape traced on the ground.  Besides fixing some v9 compatibility bugs, I had … Continue reading

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Posted in Development, File Formats, Scenery | 15 Comments

Collecting Legos (or: the Roadmap For Airports)

I had a chance to catch up with Robin the other day and discuss airports with him.  Here’s the basic road map for airports in X-Plane 10. In version 9, an airport consisted only of taxiway layout data.  Robin collected … Continue reading

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Posted in File Formats, Scenery, Tools | 9 Comments

Art Assets and the Library

My last few posts have tried to paint a picture as to where the various art assets and files will live for the new ATC and airport lego bricks in X-Plane 10.  I want to specifically point out how the … Continue reading

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Posted in File Formats, Scenery | 18 Comments