Category Archives: Hardware

NVidia: 4 Ben: 1

TL;DR: 10.36 works around the latest NVidia driver – let X-Plane auto-update and everything will just work the way it should. X-Plane 10.36 is out now – it’s a quick patch of X-Plane 10.35 that works around what I believe to be a … Continue reading

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Posted in Hardware, News | 29 Comments

Oculus Rift: Apparently Windows First

I’ll post about X-Plane 10.40 next week – but just a quick note: apparently the Rift will ship Windows-only first: Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR … Continue reading

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Posted in Hardware | 15 Comments

NVidia: 4 Ben: 0

When it turns out that a bug that we thought was in an OpenGL driver is actually in X-Plane, I try to make a point of blogging it publicly; it’s really, really easy for app developers to blame bugs and weird behavior on … Continue reading

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Posted in Development, Hardware | 8 Comments

Catalyst 14-4 Drivers Are Good

A few weeks ago AMD posted a beta driver for newer Radeon HD cards that fixed some drawing artifacts with X-Plane.  They have now released an official, non-beta WHQL that works with X-Plane.  So if you have a newer AMD … Continue reading

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Posted in Hardware, News | Comments Off

Driver Update – AMD Drivers Fixed

An update on the state of drivers: AMD’s latest Catalyst Beta (Catalyst 14.2 V1.3) fixes the translucency artifacts in HDR mode.  This driver also supports the newest cards and has correct brightness levels in HDR mode, so if you’re an … Continue reading

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Posted in Hardware | 9 Comments

ppjoy Crash Fixed

ppjoy users on Windows have been experiencing a crash on startup; this was a bug in X-Plane 10.10/10.11, induced by particular virtual HID devices that only ppjoy could make.   I found the problem and it will be fixed in … Continue reading

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Posted in Development, Hardware, News | 5 Comments

Looking for a Tester for Mac/Win NVidia Testing

Please read the requirements below twice – this is a very particular setup I need.  To run this test you must have either: A functioning hackintosh running the latest Mountain Lion release (OS X 10.8.x) or a functioning Mac Pro … Continue reading

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Posted in Development, Hardware | 2 Comments

A Flicker of Hope for Flicker

I’ve seen a few bug reports complaining about ‘flicker’ with HDR enabled. It took me a few tries to understand that the users were not actually reporting Z-Thrash (which is what I think of when someone says ‘flicker’, but were … Continue reading

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Posted in Development, Hardware, Scenery | 14 Comments

64-Bit: Time Frames and Performance

First, for the plugin authors: I am hoping to start a 10.20 beta for 64-bit in weeks, not months.  I don’t know how many weeks it will be – there’s a huge potential for variation, but if you maintain a … Continue reading

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Posted in Development, Hardware | 36 Comments

Linux Joystick Permissions

Edit: see the end of the article for a GUI tool to manage joystick permissions. I’ve already briefly discussed some of the changes necessary to get joystick devices working properly but I thought it’d be a good idea to consolidate … Continue reading

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Posted in Hardware | 13 Comments