Category Archives: Hardware

Catalyst 12-3 Drivers Fix 7970 Artifacts

I meant to post this before, but: the new Catalyst 12-3 drivers fix a number of Radeon HD 7xxx-specific artifacts with X-Plane: incorrectly cut-out tree billboards and flashing triangles.  So while I suggest latest drivers anyway, this update is particularly … Continue reading

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Posted in Hardware, News | 4 Comments

If Your Framerate Gets Slower Over Time, It Might Be the Cars

Just a quick tip on tuning X-Plane’s rendering performance: if you see your fps start off strong and then drop over time to a crawl, with low GPU, turn down the cars. Here’s the problem: cars are spawned over time.  … Continue reading

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Posted in Development, Hardware | 8 Comments

Clouds, Screws, and Settings

I’m listening to Marco Arment and Dan Benjamin debate whether a user setting could have avoided the incident where a man’s iPhone rang during a concert.  I also just finished reading the Steve Jobs biography.  It got me thinking about … Continue reading

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Posted in Development, Hardware | 24 Comments

Mobile GPUs and Fill Rate

Fill rate: when we talk about fill rate, generally what we’re talking about is your GPU’s ability to fill in individual pixels to make the final image you see while flying.  (The actual components of GPU throughput get a lot … Continue reading

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Posted in Development, Hardware | 53 Comments

Tips for better frame rates Pt #1

Austin, Ben and I are still working on cleaning out the remainder of Ultra-High priority bugs right now which essentially consist of crashes or other things that impact large groups of people. Only once these types of problems are taken … Continue reading

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Posted in Hardware | 37 Comments

We Have Our First Patch

Austin just posted an announcement.  The short version: we have the first patch to X-Plane 10.  You can read more about how to get the patch here.  A few key points: You don’t have to re-download the whole sim!  You … Continue reading

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Posted in Development, Hardware, News | 42 Comments

A Few Settings Tricks to Try

For those who cannot wait to try to get X-Plane 10 to run fast, a few tips on how to ‘break down’ where a bottleneck might be: Run with clouds vs. clear skies.  The clouds chew fill rate.  Are clouds … Continue reading

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Posted in Hardware | 56 Comments

Rendering Settings and FPS: Don’t Panic

I am still trying to dig out my in-box this morning, but Chris tells me that there is a lot of concern over X-Plane 10′s framerate.  For now I can only offer one bit of advice: Don’t panic. I have … Continue reading

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Posted in Hardware | 34 Comments

We Spent That Efficiency (And Other Caveats)

I’ve seen a lot of fretting in blog comments and forums to the tune of “I’m afraid my computer won’t be able to handle X-Plane 10.”  And sometimes the response is “it will be more efficient than version 9.”  I … Continue reading

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Posted in Hardware | 52 Comments

What’s This Whole PCIe Thing About, Anyway?

I’ll try to summarize some of our hardware findings for X-Plane 10 over the next few posts.  But in my previous post I mentioned that the new MacBook Pros have only an 8x PCIe connection to the discrete GPU (that … Continue reading

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Posted in Development, Hardware | 25 Comments