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Category Archives: Hardware
Catalyst 12-3 Drivers Fix 7970 Artifacts
I meant to post this before, but: the new Catalyst 12-3 drivers fix a number of Radeon HD 7xxx-specific artifacts with X-Plane: incorrectly cut-out tree billboards and flashing triangles. So while I suggest latest drivers anyway, this update is particularly … Continue reading
Posted in Hardware, News
4 Comments
If Your Framerate Gets Slower Over Time, It Might Be the Cars
Just a quick tip on tuning X-Plane’s rendering performance: if you see your fps start off strong and then drop over time to a crawl, with low GPU, turn down the cars. Here’s the problem: cars are spawned over time. … Continue reading
Posted in Development, Hardware
8 Comments
Clouds, Screws, and Settings
I’m listening to Marco Arment and Dan Benjamin debate whether a user setting could have avoided the incident where a man’s iPhone rang during a concert. I also just finished reading the Steve Jobs biography. It got me thinking about … Continue reading
Posted in Development, Hardware
24 Comments
Mobile GPUs and Fill Rate
Fill rate: when we talk about fill rate, generally what we’re talking about is your GPU’s ability to fill in individual pixels to make the final image you see while flying. (The actual components of GPU throughput get a lot … Continue reading
Posted in Development, Hardware
53 Comments
Tips for better frame rates Pt #1
Austin, Ben and I are still working on cleaning out the remainder of Ultra-High priority bugs right now which essentially consist of crashes or other things that impact large groups of people. Only once these types of problems are taken … Continue reading
Posted in Hardware
37 Comments
We Have Our First Patch
Austin just posted an announcement. The short version: we have the first patch to X-Plane 10. You can read more about how to get the patch here. A few key points: You don’t have to re-download the whole sim! You … Continue reading
Posted in Development, Hardware, News
42 Comments
A Few Settings Tricks to Try
For those who cannot wait to try to get X-Plane 10 to run fast, a few tips on how to ‘break down’ where a bottleneck might be: Run with clouds vs. clear skies. The clouds chew fill rate. Are clouds … Continue reading
Posted in Hardware
56 Comments
Rendering Settings and FPS: Don’t Panic
I am still trying to dig out my in-box this morning, but Chris tells me that there is a lot of concern over X-Plane 10′s framerate. For now I can only offer one bit of advice: Don’t panic. I have … Continue reading
Posted in Hardware
34 Comments
We Spent That Efficiency (And Other Caveats)
I’ve seen a lot of fretting in blog comments and forums to the tune of “I’m afraid my computer won’t be able to handle X-Plane 10.” And sometimes the response is “it will be more efficient than version 9.” I … Continue reading
Posted in Hardware
52 Comments
What’s This Whole PCIe Thing About, Anyway?
I’ll try to summarize some of our hardware findings for X-Plane 10 over the next few posts. But in my previous post I mentioned that the new MacBook Pros have only an 8x PCIe connection to the discrete GPU (that … Continue reading
Posted in Development, Hardware
25 Comments





