Category Archives: Air Traffic Control

Some Bugs

Some bugs are so beautiful it hurts to fix them.  This is an X-Plane AI Aircraft... ...flying like Austin drives. Fixed for 11.10, sadly. EDIT: The video has post-processing effects added for drama (Shallow DOF and color grading). X-Plane does not … Continue reading

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Posted in Air Traffic Control, Blooper Reel, Development | 75 Comments

WED 1.5 Beta 2 Posted

WorldEditor 1.5 beta 2 is up - you can download it here. Please report WED bugs on the gateway's bug base. This version of WED has a lot more validation than past ones did, so expect your previously "good" airport to fail … Continue reading

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Posted in Air Traffic Control, Development, News, Tools | 52 Comments

X-Plane 10.50 Beta 7 and Airports with Static Aircraft

X-Plane 10.50 beta 7 is out. There are a few fixes that I hope make this finally a "solid beta": no more flashing airport lights during the day, normal maps back on aircraft, and liveries should work correctly. We have … Continue reading

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Posted in Air Traffic Control, Development, News | 58 Comments

Some Work for 10.50

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Posted in Air Traffic Control | 49 Comments

Airport Authoring: Ramp Starts and Static Aircraft

One of the top 5 bug reports I see: two AI airplanes starting in the same ramp start position, or worse, an AI airplane starting on top of the user's plane.  The pictures are often quite spectacular, if not what … Continue reading

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Posted in Air Traffic Control, Scenery | 19 Comments

Airport Authoring: Taxi Routes Help

Now that we have user-contributed airports with buildings in X-Plane 10.25, I have a few topics to cover regarding airport authoring.  The first is taxi routes.  (I will get to the contribution and sharing process in a few posts - … Continue reading

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Posted in Air Traffic Control, Scenery | 9 Comments

Screencast: Creating ATC Airport Flows in WorldEditor v1.2

I've just uploaded some new videos to the official X-Plane YouTube video channel. These videos are screencast tutorials for airport authors to help them understand the ATC Airport Flow feature in X-Plane v10. ATC Airport Flows are essentially a set … Continue reading

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Posted in Air Traffic Control, Screencasts | 28 Comments

Screencast: Creating ATC Taxi Networks in WorldEditor v1.2

Well as I promised (11 months ago), here's a tutorial on making ATC Taxi Networks in WorldEditor v1.2. Hopefully this clears up some misunderstandings about how the pieces of the system work and how they're meant to be used. Perhaps … Continue reading

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Posted in Air Traffic Control, Screencasts | 28 Comments

New X-Plane Beta, new WED Developer Preview

Announcements on the plethora of betas that went up this weekend. Edit: beta 5 is temporarily offline while we resolve a missing scenery texture.  So you'll get beta 4 if you update. X-Plane 10.04 beta 5 is now available.  Release … Continue reading

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Posted in Air Traffic Control, Development, News, Scenery, Tools | 51 Comments

ATC Taxi Layouts

One of the major components of the new ATC system in X-Plane v10 are the taxi layouts. We sometimes internally refer to this as the "taxi network" because what it's REALLY comprised of is a network of taxi segments attached … Continue reading

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Posted in Air Traffic Control, Development | 51 Comments