Tag Archives: cockpits

Let Your Eyes Adjust

This is a feature I looked at putting into X-Plane 9, but it turned out that it affects so many different parts of the sim (and has to be done all-or-nothing) that it got kicked to v10. Consider these two … Continue reading

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Performance of Panel Texture vs. 3-d Cockpit

I sometimes get questions from authors considering how much to rely on a 2-d panel mapped to 3-d via the panel texture vs. a true 3-d panel. I can’t comment on what will look best, but I can comment on … Continue reading

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Lighting Rheostats in X-Plane 9

There were a few threads regarding lighting rheostats in X-Plane 9. Here’s a short version of the issue and why we’re not changing X-Plane 9’s behavior. X-Plane 9’s policy toward lighting rheostats is a little bit arbitrary. The sim will … Continue reading

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What is the Difference between ANIM_hide and ATTR_draw_disable?

In order to understand the difference between hiding geometry and disabling drawing, you need to understand that an OBJ triangle can serve many purposes. Broadly, those purposes are: Drawing (the most basic use). Collision detection, of which we have three … Continue reading

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I Feel Manipulated

Tom has a new video on youtube of his just finished Falco. The video shows what screen-shots cannot: that the mouse interactions on the plane are really well crafted. If you’re just discovering X-Plane (or just discovering that X-Plane’s 3-d … Continue reading

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The 3-d Panel Is Not Always Necessary

There is no need to use the 3-d panel if you only want 3-d cockpit. That might be the most counter-intuitive statement in the entire universe. Let’s break it down and see what’s going on. Originally we had the 2-D … Continue reading

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Popup Panels?

X-Plane doesn’t natively and directly support popup panels, but that doesn’t mean you can’t pop them up. Generic instruments have a dataref-driven set of show-hide fields. (The “filters”.) Now what you might not have realized is: groups have filters too! … Continue reading

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Where Did All of Those Lights Come From?

Javier posted a video of his CRJ on the dev list today. I have not tried the plane, but there is no question from the video that it looks really good. What makes the video look so nice is the … Continue reading

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A Few More Manipulators

I’m not sure if these will make it into X-Plane 9.30 (we’re trying to close down features, but it doesn’t do much good to hold off features that help people make airplanes) but…while I was in Italy I created a … Continue reading

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Masks for Glass Instruments

X-Plane’s panel system does not have true “masking” based on a bitmap. ¬†You can clip an instrument to its rectangular region, but most masks are made by overlaying another layer or instrument on top of the moving parts. ¬†Examples include … Continue reading

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