My last few posts have tried to paint a picture as to where the various art assets and files will live for the new ATC and airport lego bricks in X-Plane 10. I want to specifically point out how the library interacts with these features because the library lets you do some very powerful things, and I suspect that it is often misunderstood.
First: if you want to use our art assets, you get them via the library. Almost every scenery art asset we provide in X-Plane sits in the library somewhere. This includes most of the art assets we use to build airport apt.dat layouts. So whether you want our lego brick terminals, ATC voices, taxiway centerline light strings, or autogen buildings, they’re all in the library and you can “just use them” in your custom scenery by referencing the library.
But second: since the default scenery goes to the library to get art assets, you can replace our art assets with your own using a scenery pack. Don’t like our runway lights? Make your own and put them in the library via a custom scenery pack. Want more variety of cars? Make a few more and put them in the library via a scenery pack.
Since the library can be customized in location specific ways, you can also make new themes. Replace our autogen with something appropriate for your own country, and put the pack in the library with the locations you want your art used for.
There are only a few files we intend to collect and redistribute – and they’re all files of data. But modifying the sim’s art assets is still really easy – if you want to add art assets to the default parts of the scenery system, just make a custom pack that puts your assets in the library – it’s as good as if it was built into X-Plane.