On my todo list for X-Plane 10.0: do something to get rid of the goofy reflections in the planet-wide water. The problem is that the reflection tricks that we pull to draw water look wrong when we zoom out so much that water surfaces are curved.
So what if we just got rid of planetary water entirely?
Apparently the ocean is “full of stars”…
Here’s another picture, lest you think I spend 100% of my time destroying X-Plane’s shaders.
That’s still in the shader development stage – I’ll toss it to Javier to work out the tuning once it’s a little bit further along.