It looks like, for the next major patch, we’ll be able to get a few features in that authors have asked for:
- Exclusion of scenery elements from shadowing for pretty much all scenery elements.
- Use of “conditionals” (see the OBJ8 spec or previous post) to use different textures when HDR is on or off for facades, ter and pol files. (This is available for OBJs since 10.0 – this is an extension to other scenery formats.)
- Texture size limit bumped up to 4096 x 4096 max. (The max panel size will remain 2048 x 2048.)
The one other authoring request that we heard loud and clear in Mallorca but will probably not get to in the next major patch is an option for seasonal textures in third party add-ons. It’s a slightly more complex change and will have to come in a later patch. (But we have moved the priority of this feature way up in response to developer feedback.)