If you haven’t run beta 3 and already been told so, X-Plane 10.10 beta 4 is out. Hopefully we have a beta stable enough for it to last more than 48 hours.
The ability to draw the inside of your Plane-Maker fuselage is going away. In X-Plane 10.10 beta 4 you will still see this geometry if your airplane uses it, but:
- There is no option to enable this in Plane-Maker anymore and
- If you save your airplane in Plane-Maker, the feature is turned off.
I’ve blogged about the path to removing a feature before; the basic idea is that we are not forcing you to update your airplane now, but the next time you go into Plane-Maker to do work on your plane, you will have to fix your use of interior geometry too.
If you really want your interior to look exactly like your exterior, but inside out, it’s not hard to get this effect:
- Export your airplane as OBJs from Plane-Maker.
- Open the fuselage in a 3-d editor and flip the faces.
- Attach your new “interior” in Plane-Maker.
Here’s the overall LR viewpoint on Plane-Maker and drawing:
- OBJs are the way to draw an airplane. OBJ provides all of X-Plane’s rendering features, really good performance, a stable file format, and good tools to edit.
- Visualization of the built-in Plane-Maker geometry is good for simple planes and experimentation, but it is not at all meant for serious graphic work.
- We will not be adding any of the new rendering features to Plane-Maker’s “built-in” drawing.
- We don’t think “I can’t draw X without an OBJ” is a problem; use an OBJ.
In other words, we’d rather focus our effort on a single drawing path, OBJ, and not invent a parallel, inferior second drawing system using Plane-Maker beyond what’s needed to simply say “there is my airplane.” Thus we are not adding new drawing features to the Plane-Maker geometry.