Now that the final season of Breaking Bad is over, we can finally all get back to work on X-Plane!
I kid – while it is true that we maintained an internal betting board on the ending of the fifth season of breaking bad, we’ve actually all been heads down working on new code for the last few weeks. A few bits of status update:
It looks like we will cut a 10.25 with new art assets after all. Currently in the queue: Albert’s new terrain textures, a few library tweaks to get the sim ready for DSF recuts, revised urban terrain textures for cold wet climates, and texture optimization for the airport scenery library.
About those urban terrain textures: Alex has revised urban terrain textures for cold wet climates, and they’re a nice improvement over what we shipped. Our goal is to use the new revised urban textures for all climates, but we don’t have the variants yet. I’m going to put the cold-wet ones into 10.25; we’ll get the rest out when they are available. (Why delay a fix for New York just because we don’t yet have a fix for San Diego?)
I’m working with Robin to try to get some user-submitted lego-brick airports into the update.
Alex has a bunch of partly done autogen work, but based on my last discussion with him, it looks like it needs to go into a bigger AG update and can’t be distributed in pieces, because a lot of the autogen shares common textures and objects for performance.
10.25 won’t be a big code change – we’ll have a fix for Foreflight compatibility and a few other small bug fixes, but 10.30 will be the next major code-changing release. The goal of 10.25 is just to get art out.
Alpilotx is re-importing OSM data this weekend; I’m not sure what the time frame will be for DSF recuts, but my goal is to make sure that 10.25 can run recuts. This way we can push recuts before 10.30 if that’s how things get done.