Note: this issue has been resolved – please see here!
I’ve received a few bug reports about this today: NVidia’s new 352.86 WHQL drivers for Windows do not work with X-Plane 10. I’m contacting Nvidia now to figure out what has happened.
In the meantime, to fly X-Plane, use the previous 340.52 WHQL driver.
I’ll post more when I learn more; we’ll resolve this with either a driver update or an X-Plane update, based on what has actually gone wrong and which can happen first.
Update: NVidia was able to suggest a work-around in our shaders that avoids what I think is a driver bug. Since we can cut an X-Plane build faster than NVidia can re-release their drivers, I have cut X-Plane 10.36 rc1.
You can get 10.36 rc1 by running the updater and checking “get new betas”; the updater will run even with the newest NVidia drivers.
10.36 rc1 is identical to 10.35 except for version number and a single shader change, but it’s also highly untested; I wanted to get it posted ASAP to accelerate the process. So please give it a try and file a bug if it doesn’t work like 10.35 (but working with the new NVidia drivers.)
Update 2: Sigh…this is what happens when I try to rush out a patch. The 10.36 patch’s free space calculation is totally borked. This will be fixed some time today. (This will be the third time I cut a patch.)
Update 3: the meta-data on the 10.36 rc1 patch is fixed – if you haven’t installed it yet, try again; you’ll need 30-40 MB of disk space, not 30-40 GB. 🙂
Update 4: Steam users – 10.36 will be available for Steam in a day or two; until then, please run older, functioning drivers.