It took longer than I wanted, but we’re on to beta 3. If you have X-Plane 10.40 beta 2, it will auto-update to beta 3. Beta 3 fixes a few big bugs in beta 2:
- Crash on startup for Mac users.
- Poor framerate on Windows with NVidia cards on prop planes when the props are on.*
- Legacy GPS not finding airports.
Full notes with the bug fix list is here.
Normally I try to get everything new in a release into beta 1, so that we’re just debugging during beta. But some of our internal plans have changed a bit, so I think there might be more features coming in a later 10.40 beta. I’m hoping to have that sorted out by next week.
Please keep filing bugs when you find them (on the bug report form, not the comments section). Please do not:
- File a bug and then tell me on the comments section. We already have the bug report!
- Ask if you should file a bug report. It takes just as long to handle the actual bug as to read the “should I file a bug” email. If the email is shorter than the bug report, it’s incomplete and we don’t even know what’s going on. If your email is the size of a bug report, just file the bug report!
Linux users running the unsupported open source driver: we already have a bug that it doesn’t work – for now if you run with –no_ubos –no_array_tex you can run, but this is not a long term solution.
* That’s that new OpenGL code we’re running. The slow down is only -barely- noticeable on my dev machine with a GeForce 680; it’s a 3% hit. Fortunately Jennifer was able to reproduce the full 25%+ hit that users are seeing. This is why we have beta, and why we try to get new OpenGL code into X-Plane incrementally. It’s definitely a case of write once, debug everywhere.